..
ai.cpp
Expand macro Player_exploded
2016-01-09 16:38:10 +00:00
aipath.cpp
Use symbolic side_none for testing find_connect_side result
2016-01-03 20:21:35 +00:00
automap.cpp
Remove sprintf from automap.cpp
2016-01-03 20:21:36 +00:00
bm.cpp
Combine Mission::enhanced with Mission::descent_version
2016-01-09 16:38:09 +00:00
cntrlcen.cpp
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00
collide.cpp
Use enum class for Player_dead_state (formerly Player_is_dead)
2015-12-15 04:09:35 +00:00
config.cpp
Move TexFilt to CCfg
2015-12-18 04:08:23 +00:00
console.cpp
Rewrite CLI
2015-12-22 04:18:52 +00:00
controls.cpp
Use enum class for Player_dead_state (formerly Player_is_dead)
2015-12-15 04:09:35 +00:00
credits.cpp
Allow nullptr for gr_get_string_size
2015-09-29 02:41:22 +00:00
digiobj.cpp
Move SysLowMem to CArg
2015-12-24 04:01:26 +00:00
dumpmine.cpp
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00
effects.cpp
Remove unused symbols
2015-12-04 03:36:31 +00:00
endlevel.cpp
Use .reset() for free_endlevel_data bm
2016-01-09 16:38:10 +00:00
fireball.cpp
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00
fuelcen.cpp
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00
fvi.cpp
Fix fvi sqrt
2016-01-03 20:21:36 +00:00
game.cpp
Remove sprintf from game.cpp
2016-01-03 20:21:36 +00:00
gamecntl.cpp
Expand macro Player_exploded
2016-01-09 16:38:10 +00:00
gamefont.cpp
Move OglFixedFont to CArg
2015-12-24 04:01:27 +00:00
gamemine.cpp
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00
gamerend.cpp
Remove sprintf from gamerend.cpp
2016-01-03 20:21:36 +00:00
gamesave.cpp
Sort delta light indices
2015-12-22 04:18:52 +00:00
gameseg.cpp
Simplify find_connect_side
2016-01-03 20:21:35 +00:00
gameseq.cpp
Fold Player_exploded into Player_dead_state
2016-01-09 16:38:10 +00:00
gauges.cpp
Remove sprintf from gauges.cpp
2016-01-03 20:21:36 +00:00
hostage.cpp
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
hud.cpp
Expand macro Player_exploded
2016-01-09 16:38:10 +00:00
iff.cpp
Remove unused symbols
2015-12-04 03:36:31 +00:00
inferno.cpp
Combine command line help printf calls
2016-01-09 16:38:10 +00:00
kconfig.cpp
Adjusted keyboard ramp scaling based on observation that the original game uses a keyboard ramp of 8 frames. Full sensitivity should reflect 60FPS behaviour, half sensitivity reflects 30FPS behaviour (give or take a frame). Ramping should be properly time-scaled now.
2015-12-14 15:19:59 +01:00
kmatrix.cpp
Force kmatrix to 0% efficiency for (kills+deaths<=0)
2015-12-18 04:08:23 +00:00
laser.cpp
Multiplex do_laser_firing_player flags
2015-12-22 04:18:52 +00:00
lighting.cpp
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00
menu.cpp
Use menu macros for sound menu
2016-01-09 16:38:10 +00:00
mglobal.cpp
Move more symbols into namespace dcx/dsx
2015-12-22 04:18:50 +00:00
mission.cpp
Combine Mission::enhanced with Mission::descent_version
2016-01-09 16:38:09 +00:00
morph.cpp
Move texture_list_index into local scope
2015-10-09 02:46:09 +00:00
multi.cpp
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00
multibot.cpp
Expand macro Player_exploded
2016-01-09 16:38:10 +00:00
net_udp.cpp
Move MplTrackerAddr to CArg
2015-12-24 04:01:29 +00:00
newdemo.cpp
Move SysAutoDemo to CArg
2015-12-24 04:01:27 +00:00
newmenu.cpp
Split key_toggle_repeat paths at compile time
2016-01-09 16:38:10 +00:00
object.cpp
Expand macro Player_exploded
2016-01-09 16:38:10 +00:00
paging.cpp
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00
physics.cpp
Use symbolic side_none for testing find_connect_side result
2016-01-03 20:21:35 +00:00
piggy.cpp
Remove sprintf from piggy.cpp
2016-01-03 20:21:36 +00:00
player.cpp
Remove unnecessary secondary_weapon_flags
2015-10-30 02:52:53 +00:00
playsave.cpp
Move SysUsePlayersDir to CArg
2015-12-24 04:01:26 +00:00
polyobj.cpp
Move more symbols into namespace dcx/dsx
2015-12-22 04:18:50 +00:00
powerup.cpp
Use enum class for Player_dead_state (formerly Player_is_dead)
2015-12-15 04:09:35 +00:00
render.cpp
Skip copying segment normals in render_side
2016-01-03 20:21:35 +00:00
robot.cpp
Remove unused symbols
2015-12-04 03:36:31 +00:00
scores.cpp
Remove sprintf from scores.cpp
2016-01-03 20:21:35 +00:00
segment.cpp
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
slew.cpp
Remove unused symbols
2015-12-04 03:36:31 +00:00
songs.cpp
Move SndNoMusic to CArg
2015-12-24 04:01:26 +00:00
state.cpp
Move SysUsePlayersDir to CArg
2015-12-24 04:01:26 +00:00
switch.cpp
Use symbolic side_none for testing find_connect_side result
2016-01-03 20:21:35 +00:00
terrain.cpp
Remove Interpolation_method from OGL build
2015-11-06 03:51:10 +00:00
texmerge.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
text.cpp
Move DbgAltTex to CArg
2015-12-24 04:01:28 +00:00
titles.cpp
Move SysNoTitles to CArg
2015-12-24 04:01:27 +00:00
vclip.cpp
Move more symbols into namespace dcx/dsx
2015-12-22 04:18:50 +00:00
vers_id.cpp
wall.cpp
Use symbolic side_none for testing find_connect_side result
2016-01-03 20:21:35 +00:00
weapon.cpp
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00