zicodxx
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8d78876d13
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Thanks to Marix for hinting me I should not init a pointer with quotes if I plan to allocate/free it... my stupid-level officially broke the record
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2010-07-20 18:38:29 +00:00 |
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zicodxx
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4ed5696661
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Removed redundant Winsock calls from Windows-specific IPX code - it's already in net_ipx.c
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2010-07-19 18:28:33 +00:00 |
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zicodxx
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d99abc5afd
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Fixing some harmless compiler warnings caused by missing includes, missing newlines at end of file; cleaned up strutil.h
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2010-07-19 18:17:08 +00:00 |
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zicodxx
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d78a16e229
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In briefings make sure Current_color cannot exceed possible array bounds
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2010-07-19 17:30:25 +00:00 |
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zicodxx
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c6594d2184
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Introduced state_quick_item so we can safly check if there is a valid quicksave slot wihtout messing around with state_Default_item which is supposed to always show a valid slot in the first place
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2010-07-19 17:07:12 +00:00 |
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zicodxx
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58affab121
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Did not close hmp after MIDI conversion which caused some unfree memory - fixed
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2010-07-19 17:05:41 +00:00 |
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zicodxx
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27c1d4733a
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Merged all HMP-related code into hmp.c/h; Also introduced new HMP to MIDI conversion functions based on JJFFE which use former Win32-related HMP-code - fixes some bugs in MIDI conversion and cleaner
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2010-07-18 20:28:15 +00:00 |
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zicodxx
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c25dfdc7e7
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For normal digital audio (11/22Khz) use buffer of 1024 for all platforms to prevent delay
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2010-07-17 13:07:23 +00:00 |
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zicodxx
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f5aa8ce8bc
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Instead of screwing by possibly using negative array indicies in find_seg_side() return -1. In ordering segments make this result in unimportant order; Taking in some Asserts which were disabled years ago by me. Let's fix this for real when we get to it
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2010-07-17 11:57:07 +00:00 |
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zicodxx
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fc44ec76f5
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Removed OGL hack to fix overlapping room in D1 lvl19 and rather move vertex a little. Still a hack but now without messing Depth test
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2010-07-17 11:19:29 +00:00 |
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zicodxx
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2c1045d4b5
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If newdemo_start_playback fails if random file is given set -autodemo to 0 to prevent endless loop
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2010-07-16 13:03:12 +00:00 |
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zicodxx
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f2df60a12d
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Only use one single call of timer_get_fixed_seconds() for whole SDL event loop; Abstracted grabbing mouse and mouse cursor toogle to mouse functions instead of calling SDL functions inside of non-arch code; Automatically hide mouse cursor if it's not used for more than 3 seconds; Reworked placement of mouse grabbing toggle; Do not read any mouse input if -nomouse is given
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2010-07-16 11:07:42 +00:00 |
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zicodxx
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1833474b12
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Fixing showing options menu in demos - was still called (or rather not) by obsolete variable
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2010-07-16 06:27:49 +00:00 |
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kreatordxx
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f16671a077
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Make sure the right canvas is set for titles and briefings, fixing bug where briefing is shown in the cockpit when using 'freespace' cheat
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2010-07-15 09:45:25 +00:00 |
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zicodxx
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896a3770c8
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Scale tab stops in briefings to font-size correctly
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2010-07-15 09:22:33 +00:00 |
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zicodxx
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8c19958db8
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Cleaned the variables used for newdemo code; Instead of giving both old and new values to special recording functions, added new variables to demo code serving this purpose and also checking for redundant record calls which only would waste bytes; Removed duplicated-object-id-hack which did not work as expected and caused jittering on playback; In that process, found a bug where Num_open_doors might nor be set correctly - cleaned that up a little and got also rid of one aweful goto; Made sure cloaked walls are recorded FPS-independent but rather fade-value-dependent
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2010-07-15 05:40:25 +00:00 |
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zicodxx
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0ce37b89bb
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Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile
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2010-07-13 06:35:25 +00:00 |
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zicodxx
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65679c7c0f
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Trying to improve reliability to find appropriate homing object by using vm_vec_mag/normalize instead of their *quick equivalents; Removed code which supposedly meant to track objects near reticle - don't like that
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2010-07-09 07:58:48 +00:00 |
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zicodxx
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98a1b97fb9
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When reading mission file, check for sanity of possible breifing or ending to make sure author did not just screw up the file; Fixed slight bug when playing ending briefings from secret levels
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2010-07-08 22:12:53 +00:00 |
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zicodxx
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68aa94f180
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Fixing typo
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2010-07-08 10:59:51 +00:00 |
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zicodxx
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e5130c21b5
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Also send event KEY_COMMAND if there's somethig in our Unicode buffer since not every Unicode key corresponds to a keysym on every layout
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2010-07-08 10:55:20 +00:00 |
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zicodxx
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1093aa0d07
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Improved hanlding for closing sockets - doing via closing of Game_wind when available or in specific multi menus; Also handling GM_GAME_OVER setting over Game_wind closing as well if apprpriate - cleaner and helps to cleanup multi when mission is over
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2010-07-08 09:35:59 +00:00 |
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zicodxx
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cb1b0bdb26
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Reworked handling of Netlist now also showing full game info; Prevent Clients from sending lite_info; Make lite_info show numconnected instead of numplayers as this would show disconnected ones as well; Removed reusing ports on different instances in Windows build - only screws up several games running on one machine
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2010-07-08 06:37:23 +00:00 |
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zicodxx
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98fb362850
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Fixing building on Windows if SDL_Mixer is not a target
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2010-07-05 12:14:49 +00:00 |
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zicodxx
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0b8e26161b
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Reducing sending objects per frame from 20 to 1 again to reduce possibility of timeout on stressed systems
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2010-07-05 12:12:12 +00:00 |
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zicodxx
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02247f5abb
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When selecting coop game mode, make sure that besides max players menu values also actual player number is set and menu text is updated properly
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2010-07-05 08:05:32 +00:00 |
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zicodxx
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d74b94b9bd
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Addition for rev1152: After setting mouse button, reset mouse state properly
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2010-07-05 07:53:38 +00:00 |
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zicodxx
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d4eddd177f
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Fixing issue introduced in rev1139: Game could of course not open music files which are not inside Searchpath or added to it - re-added playing over absolute path
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2010-07-05 07:41:30 +00:00 |
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zicodxx
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74674220ff
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Fixing issue when assigning mouse button if a citem is still pointed out; Fixing still processing key commands even if we want to assign a key
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2010-07-05 07:31:03 +00:00 |
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zicodxx
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9d3abbbf32
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Fixes for rev1148: Was too hasty with calling net_udp_close; Fixing typo in WSACleanup()
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2010-07-04 13:57:21 +00:00 |
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zicodxx
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0a143da860
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Since time is not suspended between levels in Multiplayer, call reset_time after level change. Apply this in Singleplayer, too since it should always be safe - and appropriate - to reset timer_value soon as a new level begins
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2010-07-04 13:12:08 +00:00 |
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zicodxx
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faab4b0acb
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Implemented Winsock functions for UDP which I totally forgot about; Now when leaving game in any way, close sockets and Winsock stuff
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2010-07-04 12:47:30 +00:00 |
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zicodxx
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4d5ff1bd29
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Fixed Compiler-warning on Windows; Fixing Windows build which was not linking against SDL
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2010-07-04 07:07:51 +00:00 |
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zicodxx
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3ee2d7c4fa
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Renamed manual_join to direct_join; Aligned letlist tabs a little bit
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2010-07-01 09:08:30 +00:00 |
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zicodxx
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d3a10e1516
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For gr_get_string_size introduced get_char_width_f to calculate with floats to measure non-integer font scalings; Cleanup
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2010-07-01 09:03:52 +00:00 |
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zicodxx
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3033cea7b4
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Always try to open UDP default port when discovering Netgames and give warning if that fails; If entered IP address cannot be resoled, do not warn me twice
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2010-06-30 15:57:13 +00:00 |
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zicodxx
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f81a5d8601
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Removed SurfingNet global and made tabs a parameter of newmenu_dotiny; Same procedure with MenuReordering which is replaced with newmenu_doreorder to set reordering flag specifically
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2010-06-30 15:26:27 +00:00 |
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zicodxx
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03be2fae70
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If multi_level_sync() fails, restart menu music since level music is playing already
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2010-06-29 21:14:30 +00:00 |
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zicodxx
|
ca9c43d07f
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Improved handling of multi level sync and exit smoothly back to the menus; Fixed another small bug in lite_info broadcasting which was sending full info; By broadcasting full info, host could cripple Netgame so a new security measure is implemented to protect host from letting his game be overwritten from outside
|
2010-06-29 20:51:38 +00:00 |
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zicodxx
|
a54a0a6975
|
Added UDP Netlist to join LAN games discovered/announced via broadcast
|
2010-06-29 16:41:08 +00:00 |
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zicodxx
|
ead78aa6aa
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Aligned default width for IPX-Netlist menu to fit possible items a bit better; Fixed two small bugs when sending and receiving lite_info in UDP; Allowed broadcast on UDP sockets (for later use)
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2010-06-29 06:47:46 +00:00 |
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zicodxx
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bdcf86679b
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For playing music over SDL_mixer always use handle over PhysFS to save the path building mess; When building Jukebox path, only try to build full path if given path is actually a child of Searchpath
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2010-06-27 14:30:12 +00:00 |
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zicodxx
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7849947519
|
When starting, leaving or changing a level in any way, use more ordered approach to set Game_wind visible or invisible. Fixing timer-issues after level-change and makes hiding of Game_wind obsolete for certain messageboxes; Moved GameTime and weapon timer variables out of reset_time since this function is not appropriate for this and is not needed between levels anymore due to window management handling start/stop_time properly
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2010-06-27 11:28:26 +00:00 |
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zicodxx
|
c33a8e49a3
|
rev1134 revisited: When inregulary exiting a level by warp cheat, suspend Game_wind and reactivate again after the switch
|
2010-06-24 17:17:28 +00:00 |
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zicodxx
|
6a81273645
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When inregulary exiting a level by warp cheat, set canvas to NULL so cockpit canvas will not apply furthermore
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2010-06-24 14:00:01 +00:00 |
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zicodxx
|
5a8ff256ae
|
Added function to list valid resolutions and build resolutions menu dynamically with the resulting list
|
2010-06-24 09:29:11 +00:00 |
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zicodxx
|
16b0092af7
|
main/newmenu.c: Fix for last rev1130 - store resolution and font-size in matching data type
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2010-06-23 13:39:52 +00:00 |
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zicodxx
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d79cc8bcbf
|
If no player exists and GameCfg.LasterPlayer is unset, give user a nice default for convenience and - more important - let menu stop to nag about missing callsign and thereby showing the player creation dialogue over and over again
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2010-06-23 12:57:28 +00:00 |
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zicodxx
|
171386bc24
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Making menus recreated on the fly in case resolution or font-size changes; Removing arguments to pass width and height to menu which was not used except on one IPX menu; Fixing measurement of menu strings of type NM_TYPE_INPUT_MENU; Fixing slight bug in freeing IPX netlist
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2010-06-23 11:44:12 +00:00 |
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zicodxx
|
c935ecfa99
|
Make sure GAME_FONT is set when reading out briefing text so char dimensions will always be stored correctly
|
2010-06-21 21:43:10 +00:00 |
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