For normal digital audio (11/22Khz) use buffer of 1024 for all platforms to prevent delay
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@ -4,6 +4,7 @@ D2X-Rebirth Changelog
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main/render.c: Fix overlapping room in D1 lvl19 by moving vertex a little. Still a hack
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main/gameseg.c, main/render.c: Instead of screwing by possibly using negative array indicies in find_seg_side() return -1. In ordering segments make this result in unimportant order; Taking in some Asserts which were disabled years ago by me. Let's fix this for real when we get to it
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arch/sdl/digi_audio.c: For normal digital audio (11/22Khz) use buffer of 1024 for all platforms to prevent delay
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20100716
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@ -44,11 +44,7 @@ extern inline fix fixmul(fix x, fix y) { return do_fixmul(x,y); }
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//changed on 980905 by adb to increase number of concurrent sounds
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#define MAX_SOUND_SLOTS 32
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//end changes by adb
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#if !((defined(__APPLE__) && defined(__MACH__)) || defined(macintosh))
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#define SOUND_BUFFER_SIZE 2048
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#else
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#define SOUND_BUFFER_SIZE 1024
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#endif
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#define MIN_VOLUME 10
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