Fixing typo

This commit is contained in:
zicodxx 2010-07-08 10:59:51 +00:00
parent e5130c21b5
commit 68aa94f180
2 changed files with 2 additions and 1 deletions

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@ -5,6 +5,7 @@ D2X-Rebirth Changelog
main/net_udp.c, main/net_udp.h: Reworked handling of Netlist now also showing full game info; Prevent Clients from sending lite_info; Make lite_info show numconnected instead of numplayers as this would show disconnected ones as well; Removed reusing ports on different instances in Windows build - only screws up several games running on one machine
main/game.c, main/gameseq.c, main/multi.c, main/net_udp.c, main/net_ipx.c: Improved hanlding for closing sockets - doing via closing of Game_wind when available or in specific multi menus; Also handling GM_GAME_OVER setting over Game_wind closing as well if apprpriate - cleaner and helps to cleanup multi when mission is over
arch/sdl/key.c: Also send event KEY_COMMAND if there's somethig in our Unicode buffer since not every Unicode key corresponds to a keysym on every layout
README.txt: Fixing typo
20100705
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@ -11,7 +11,7 @@ http://www.dxx-rebirth.com
D2X-Rebirth is based on a late D2X-CVS Source, coded and released by Bradley Bell and his team.
I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
the Descent ][ port - called D2X-Rebrith.
the Descent ][ port - called D2X-Rebirth.
I hope you enjoy the game as you did when you played it the first time.
If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de