main/newmenu.c: Fix for last rev1130 - store resolution and font-size in matching data type
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@ -4,6 +4,7 @@ D2X-Rebirth Changelog
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--------
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main/menu.c, main/newmenu.c, main/newmenu.h, main/net_ipx.c: Making menus recreated on the fly in case resolution or font-size changes; Removing arguments to pass width and height to menu which was not used except on one IPX menu; Fixing measurement of menu strings of type NM_TYPE_INPUT_MENU; Fixing slight bug in freeing IPX netlist
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main/menu.c: If no player exists and GameCfg.LasterPlayer is unset, give user a nice default for convenience and - more important - let menu stop to nag about missing callsign and thereby showing the player creation dialogue over and over again
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main/newmenu.c: Fix for last rev1130 - store resolution and font-size in matching data type
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20100622
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--------
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@ -75,7 +75,7 @@ struct newmenu
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{
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window *wind;
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int x,y,w,h;
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int swidth, sheight, fntscalex, fntscaley; // with these we check if resolution or fonts have changed so menu structure can be recreated
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short swidth, sheight; float fntscalex, fntscaley; // with these we check if resolution or fonts have changed so menu structure can be recreated
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char *title;
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char *subtitle;
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int nitems;
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@ -1657,7 +1657,7 @@ struct listbox
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int (*listbox_callback)(listbox *lb, d_event *event, void *userdata);
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int citem, first_item;
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int box_w, height, box_x, box_y, title_height;
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int swidth, sheight, fntscalex, fntscaley; // with these we check if resolution or fonts have changed so listbox structure can be recreated
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short swidth, sheight; float fntscalex, fntscaley; // with these we check if resolution or fonts have changed so listbox structure can be recreated
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int mouse_state;
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void *userdata;
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};
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