Kp
8c63ad4d09
Use dedicated type for Objects[] array
2013-12-25 23:49:04 +00:00
Kp
7fb4c6307f
Add debug option -no-grab to prevent window grabbing
2013-12-22 20:56:55 +00:00
Kp
456c2d0bb0
Scrub control codes from stdout/file, but not HUD/console
2013-12-22 20:56:55 +00:00
Kp
a7bd19a7ca
Convert fvi to use countarray for segment list
...
Also fixes a bug where seglist could receive wrong elements when
fvi_sub recursive call returns a type other than HIT_NONE. Bug caused
by badly named variables:
int ii;
for (ii=0;i < temp_n_segs && *n_segs < MAX_FVI_SEGS-1;)
seglist[(*n_segs)++] = temp_seglist[ii++];
The wrong counter is used for first part of the conditional, so
uninitialized elements of temp_seglist could be read back if i
(==n_segs_visited) is smaller than temp_n_segs or elements could be
skipped if i is greater than temp_n_segs.
2013-12-22 20:56:53 +00:00
Kp
038bbad26a
Rearrange headers to build under all test modes
2013-12-22 20:56:35 +00:00
Kp
58e740c0bd
Remove unused declaration of Center_names
2013-12-22 20:56:35 +00:00
Kp
c28d0c984c
Combine nearby d1/d2 guard in powerup.h
2013-12-22 20:56:35 +00:00
Kp
fe7c9fa444
Use countarray for HUD_messages
2013-12-22 20:56:33 +00:00
Kp
7894647bc9
Let PHYSFSX_puts receive optional string length
2013-12-22 20:13:22 +00:00
Kp
314950d0b2
Pass computed message length from Error to con_puts
2013-12-22 20:12:56 +00:00
Kp
84a0dcba27
Rename con_puts length template
2013-12-22 20:12:41 +00:00
Kp
44f1814b45
Store boss gate/teleport segments in countarray objects
2013-12-22 20:02:42 +00:00
Kp
6de986d39c
Print file offset on read error
2013-12-22 20:02:26 +00:00
Kp
403d412000
Remove BEFORE/AFTER arguments to for_each_multiplayer_command
2013-12-22 20:02:22 +00:00
Kp
f269ed7374
Make Been_visited a local bit array
2013-12-22 05:29:25 +00:00
Kp
99626b2f34
Clear visited segment array in constructor
2013-12-22 05:27:46 +00:00
Kp
9a7185f770
Store warning segments in countarray object
2013-12-22 05:27:16 +00:00
Kp
a8e9f9f624
Store found segments in countarray object
...
Raise MAX_FOUND_SEGS to MAX_SEGMENTS to ease code reuse.
2013-12-22 01:54:15 +00:00
Kp
c31c67c587
Store selected segments in countarray object
2013-12-22 01:54:15 +00:00
Kp
4fb6990b6c
Make Stolen_items[] a C++ array
2013-12-22 01:53:26 +00:00
Kp
5b5c8a3c6a
Remove write-only variable TmapList
2013-12-22 01:16:16 +00:00
Kp
0c30fa7cf3
Whitelist MAX flash missiles as valid laser type
2013-12-22 01:15:40 +00:00
Kp
b1c5307eb1
Use array for palette_array_t
2013-12-22 00:37:36 +00:00
Kp
e9f9cb676f
Centralize palette utilities
2013-12-22 00:05:13 +00:00
Kp
a3d66a3b37
Add typedef palette_array_t for palette data
2013-12-22 00:05:13 +00:00
Kp
11f7bc51ee
Use unsigned count of frames in a vclip
2013-12-22 00:05:13 +00:00
Kp
1e8036bd24
Split compiler.h for PCH compatibility
2013-12-21 05:12:38 +00:00
Kp
5d801ce386
Add #error diagnostics to compiler.h
2013-12-21 01:54:38 +00:00
Kp
c2f6e9f999
Remove obsolete setjmp/longjmp
2013-12-21 01:40:56 +00:00
Kp
fbf1f8a658
Annotate mem_malloc/calloc/realloc as __attribute__((alloc_size))
2013-12-20 03:33:32 +00:00
Kp
737fe73dd7
Annotate mem_malloc/mem_calloc as __attribute__((malloc))
2013-12-20 03:24:39 +00:00
Kp
e4b091dd38
Make ogl_pal a ubyte (*)[256*3] to improve checking
2013-12-20 03:19:40 +00:00
Kp
3bf16e57dc
Remove PHYSFSX_gets, PHYSFSX_readString
...
They do not check for a buffer overflow.
2013-12-20 03:16:46 +00:00
Kp
86a88bedbd
Use enum for CockpitMode
...
This makes the debugger output nicer.
2013-12-20 03:14:16 +00:00
Kp
d2a2103cc2
Combine MULTI_PLAYER_EXPLODE and MULTI_PLAYER_DROP
...
Add a selector byte and use a common primary command code.
2013-12-20 03:11:23 +00:00
Kp
3ca5b4af47
Inline multi_send_quit
2013-12-20 03:11:06 +00:00
Kp
c561c3d514
Move multi_send_data_direct type into template parameter
...
Optimizing compilers may now delete the size check.
2013-12-20 03:08:19 +00:00
Kp
ad90c245b6
Improve interaction of Del+F with normal map usage
...
Refactor edge computation into helper.
Let Automap_visited always be exactly what the player mapped normally.
This allows reversing Del+F.
2013-12-20 03:06:59 +00:00
Kp
f0bae2c8cd
Add EVENT_WINDOW_CREATED to centralize window init/deinit logic
2013-12-20 02:51:24 +00:00
Kp
985972186f
Use separate type for ai_static_rw in Descent, too
2013-12-19 15:11:41 +00:00
zico
35266309d0
Made version mismatch screen spill out some explanatory information about Multi protocol version
2013-12-19 14:03:00 +01:00
zico
5f005baa3b
Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
2013-12-19 13:48:33 +01:00
Kp
d2c2dfe95c
Make Segments[] a C++ array
2013-12-19 03:31:24 +00:00
Kp
03821fab0d
Rely on libc strdup if DEBUG_MEMORY_ALLOCATIONS is unset
...
If !DEBUG_MEMORY_ALLOCATIONS, our strdup is not special. Rely on the
compiler one, which might be.
2013-12-19 03:31:24 +00:00
Kp
aba6c2dfee
Pass glow_values as array<> to retain size information
2013-12-19 03:31:24 +00:00
Kp
a40c19f770
Fix con_puts buffer overread
...
ASan reports a 2K read from a small string literal.
Also, fix silly double copy in con_add_buffer_line and delete too-short
memset in con_add_buffer_line.
2013-12-19 03:31:24 +00:00
Kp
779d1b95db
Defer freeing window until after EVENT_WINDOW_CLOSED
2013-12-19 03:11:56 +00:00
Kp
0938e819e5
Advertise map-mode via overload of typing-mode
...
Tell other clients when map mode is active, for the same reason that
typing mode is advertised.
2013-12-18 04:51:46 +00:00
Kp
8c74708ad4
Improve layout of D2 powerup_info
2013-12-18 04:51:46 +00:00
Kp
9776827a33
Make Objects[] a C++ array
2013-12-18 04:51:46 +00:00