Commit graph

561 commits

Author SHA1 Message Date
Kp 8c63ad4d09 Use dedicated type for Objects[] array 2013-12-25 23:49:04 +00:00
Kp 7fb4c6307f Add debug option -no-grab to prevent window grabbing 2013-12-22 20:56:55 +00:00
Kp 456c2d0bb0 Scrub control codes from stdout/file, but not HUD/console 2013-12-22 20:56:55 +00:00
Kp a7bd19a7ca Convert fvi to use countarray for segment list
Also fixes a bug where seglist could receive wrong elements when
fvi_sub recursive call returns a type other than HIT_NONE.  Bug caused
by badly named variables:

	int ii;
	for (ii=0;i < temp_n_segs && *n_segs < MAX_FVI_SEGS-1;)
		seglist[(*n_segs)++] = temp_seglist[ii++];

The wrong counter is used for first part of the conditional, so
uninitialized elements of temp_seglist could be read back if i
(==n_segs_visited) is smaller than temp_n_segs or elements could be
skipped if i is greater than temp_n_segs.
2013-12-22 20:56:53 +00:00
Kp 038bbad26a Rearrange headers to build under all test modes 2013-12-22 20:56:35 +00:00
Kp 58e740c0bd Remove unused declaration of Center_names 2013-12-22 20:56:35 +00:00
Kp c28d0c984c Combine nearby d1/d2 guard in powerup.h 2013-12-22 20:56:35 +00:00
Kp fe7c9fa444 Use countarray for HUD_messages 2013-12-22 20:56:33 +00:00
Kp 7894647bc9 Let PHYSFSX_puts receive optional string length 2013-12-22 20:13:22 +00:00
Kp 314950d0b2 Pass computed message length from Error to con_puts 2013-12-22 20:12:56 +00:00
Kp 84a0dcba27 Rename con_puts length template 2013-12-22 20:12:41 +00:00
Kp 44f1814b45 Store boss gate/teleport segments in countarray objects 2013-12-22 20:02:42 +00:00
Kp 6de986d39c Print file offset on read error 2013-12-22 20:02:26 +00:00
Kp 403d412000 Remove BEFORE/AFTER arguments to for_each_multiplayer_command 2013-12-22 20:02:22 +00:00
Kp f269ed7374 Make Been_visited a local bit array 2013-12-22 05:29:25 +00:00
Kp 99626b2f34 Clear visited segment array in constructor 2013-12-22 05:27:46 +00:00
Kp 9a7185f770 Store warning segments in countarray object 2013-12-22 05:27:16 +00:00
Kp a8e9f9f624 Store found segments in countarray object
Raise MAX_FOUND_SEGS to MAX_SEGMENTS to ease code reuse.
2013-12-22 01:54:15 +00:00
Kp c31c67c587 Store selected segments in countarray object 2013-12-22 01:54:15 +00:00
Kp 4fb6990b6c Make Stolen_items[] a C++ array 2013-12-22 01:53:26 +00:00
Kp 5b5c8a3c6a Remove write-only variable TmapList 2013-12-22 01:16:16 +00:00
Kp 0c30fa7cf3 Whitelist MAX flash missiles as valid laser type 2013-12-22 01:15:40 +00:00
Kp b1c5307eb1 Use array for palette_array_t 2013-12-22 00:37:36 +00:00
Kp e9f9cb676f Centralize palette utilities 2013-12-22 00:05:13 +00:00
Kp a3d66a3b37 Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
Kp 11f7bc51ee Use unsigned count of frames in a vclip 2013-12-22 00:05:13 +00:00
Kp 1e8036bd24 Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
Kp 5d801ce386 Add #error diagnostics to compiler.h 2013-12-21 01:54:38 +00:00
Kp c2f6e9f999 Remove obsolete setjmp/longjmp 2013-12-21 01:40:56 +00:00
Kp fbf1f8a658 Annotate mem_malloc/calloc/realloc as __attribute__((alloc_size)) 2013-12-20 03:33:32 +00:00
Kp 737fe73dd7 Annotate mem_malloc/mem_calloc as __attribute__((malloc)) 2013-12-20 03:24:39 +00:00
Kp e4b091dd38 Make ogl_pal a ubyte (*)[256*3] to improve checking 2013-12-20 03:19:40 +00:00
Kp 3bf16e57dc Remove PHYSFSX_gets, PHYSFSX_readString
They do not check for a buffer overflow.
2013-12-20 03:16:46 +00:00
Kp 86a88bedbd Use enum for CockpitMode
This makes the debugger output nicer.
2013-12-20 03:14:16 +00:00
Kp d2a2103cc2 Combine MULTI_PLAYER_EXPLODE and MULTI_PLAYER_DROP
Add a selector byte and use a common primary command code.
2013-12-20 03:11:23 +00:00
Kp 3ca5b4af47 Inline multi_send_quit 2013-12-20 03:11:06 +00:00
Kp c561c3d514 Move multi_send_data_direct type into template parameter
Optimizing compilers may now delete the size check.
2013-12-20 03:08:19 +00:00
Kp ad90c245b6 Improve interaction of Del+F with normal map usage
Refactor edge computation into helper.

Let Automap_visited always be exactly what the player mapped normally.
This allows reversing Del+F.
2013-12-20 03:06:59 +00:00
Kp f0bae2c8cd Add EVENT_WINDOW_CREATED to centralize window init/deinit logic 2013-12-20 02:51:24 +00:00
Kp 985972186f Use separate type for ai_static_rw in Descent, too 2013-12-19 15:11:41 +00:00
zico 35266309d0 Made version mismatch screen spill out some explanatory information about Multi protocol version 2013-12-19 14:03:00 +01:00
zico 5f005baa3b Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
Kp d2c2dfe95c Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
Kp 03821fab0d Rely on libc strdup if DEBUG_MEMORY_ALLOCATIONS is unset
If !DEBUG_MEMORY_ALLOCATIONS, our strdup is not special.  Rely on the
compiler one, which might be.
2013-12-19 03:31:24 +00:00
Kp aba6c2dfee Pass glow_values as array<> to retain size information 2013-12-19 03:31:24 +00:00
Kp a40c19f770 Fix con_puts buffer overread
ASan reports a 2K read from a small string literal.

Also, fix silly double copy in con_add_buffer_line and delete too-short
memset in con_add_buffer_line.
2013-12-19 03:31:24 +00:00
Kp 779d1b95db Defer freeing window until after EVENT_WINDOW_CLOSED 2013-12-19 03:11:56 +00:00
Kp 0938e819e5 Advertise map-mode via overload of typing-mode
Tell other clients when map mode is active, for the same reason that
typing mode is advertised.
2013-12-18 04:51:46 +00:00
Kp 8c74708ad4 Improve layout of D2 powerup_info 2013-12-18 04:51:46 +00:00
Kp 9776827a33 Make Objects[] a C++ array 2013-12-18 04:51:46 +00:00