zicodxx
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898ad2913d
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introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
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2007-04-14 08:43:49 +00:00 |
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kreatordxx
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4ff4ddd0a3
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include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
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zicodxx
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71c9c5d87a
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hide cursor after newmenu_get_filename()
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2007-04-07 13:57:17 +00:00 |
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kreatordxx
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55bd12c349
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remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
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zicodxx
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dc5aabc757
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close menu with boxed message; improved palette reloading; fixed selected item for restore game dialog
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2007-04-04 17:18:17 +00:00 |
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zicodxx
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a274051958
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improved Autodemo-feature - less code, activate AFTER pilot is selected to make sure resolution and player-file operations do not mess up
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2007-04-04 10:24:03 +00:00 |
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zicodxx
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1f64ffb15b
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set enhaced-flag a bit earlier so D1 missions do not get messed up after an enhanced mission had been played
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2007-04-04 07:40:13 +00:00 |
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zicodxx
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bfc966693a
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extend show_help() with some netgame commands
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2007-04-03 22:22:03 +00:00 |
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zicodxx
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6145aaa2c9
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clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
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2007-04-03 22:12:54 +00:00 |
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zicodxx
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7433cfb44c
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fixing Alt-HUD Y-Offset for Multi-Games
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2007-04-03 21:57:54 +00:00 |
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zicodxx
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9393e7ebe7
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fixed seek errors and data types in newdemo_goto_end()
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2007-04-03 20:53:45 +00:00 |
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zicodxx
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6f8fb1e1ed
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palette reloading sets at every newmenu_close()
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2007-04-02 05:42:59 +00:00 |
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kreatordxx
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1504b538f3
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merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
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2007-04-01 05:06:35 +00:00 |
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kreatordxx
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5e207b4eb5
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remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
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2007-04-01 02:14:38 +00:00 |
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zicodxx
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708371c331
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moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly
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2007-03-31 21:40:38 +00:00 |
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zicodxx
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0afa45ab41
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a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
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2007-03-31 21:06:15 +00:00 |
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zicodxx
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e71800847b
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a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
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2007-03-31 21:00:47 +00:00 |
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zicodxx
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d38a3d1362
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improved HAM support with enhanced-flag detection and fixed Extra-Movie init in load_mission(); close Extra-Movies according to movielib_files
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2007-03-31 20:21:32 +00:00 |
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kreatordxx
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a50d211aa4
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move variable declarations to the top for non-gcc compilers (like MrC for MPW)
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2007-03-31 00:37:58 +00:00 |
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zicodxx
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c6d15d70e7
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Addition/Fix for rev454: unbind Minus/Equal from Shrink/Grow window
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2007-03-29 22:19:31 +00:00 |
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zicodxx
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02212354b1
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
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zicodxx
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c6e19652a6
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unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
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2007-03-26 08:20:46 +00:00 |
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zicodxx
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febaa9f672
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allow Quick-Exit with SHIFT+ESC; blocking 'SUPER LASER MAXED OUT' redundancy in stdout
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2007-03-25 21:14:02 +00:00 |
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zicodxx
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0656621186
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do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
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2007-03-25 09:18:22 +00:00 |
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kreatordxx
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1919c79022
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remove add_alternate_hogfile because it couldn't close the main hog file (it's normally in use)
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2007-03-25 02:51:04 +00:00 |
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kreatordxx
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0c30130ca5
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draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-24 04:37:33 +00:00 |
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zicodxx
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443d2d67b8
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must not allow single-buffering for OGL
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2007-03-22 14:25:27 +00:00 |
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zicodxx
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b41a8a437a
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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kreatordxx
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21c844b377
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remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl
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2007-03-21 12:35:35 +00:00 |
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kreatordxx
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751cbe1a91
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
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zicodxx
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c0643d8b23
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implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
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2007-03-06 10:36:37 +00:00 |
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zicodxx
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558977d846
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make Joystick Deadzone save in PLX file (Thanks xatmes)
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2007-03-04 15:41:11 +00:00 |
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zicodxx
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28f3d619c2
|
removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
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2007-03-04 15:01:17 +00:00 |
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zicodxx
|
d5edbc0b2f
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improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires
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2007-03-04 14:23:19 +00:00 |
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zicodxx
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ee6a516c94
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improved Error-handling for starting a mission, making the game not crash if Level file is not found
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2007-03-04 11:54:32 +00:00 |
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zicodxx
|
8756f8f065
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some menu fixes
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2007-03-03 18:27:55 +00:00 |
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zicodxx
|
1083d396f5
|
newdemo-related fixes
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2007-02-28 20:43:10 +00:00 |
|
zicodxx
|
64749f0328
|
reverting rev429 - fixing GameTime as D2X does
|
2007-02-26 13:50:59 +00:00 |
|
zicodxx
|
89ec716e75
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
|
zicodxx
|
0e78f2d4f0
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reset GameTime properly if needed
|
2007-02-20 02:16:42 +00:00 |
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zicodxx
|
2adab0807e
|
amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all()
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2007-02-19 23:15:55 +00:00 |
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zicodxx
|
aaaa7cb92f
|
amd64 fix
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2007-02-19 22:38:59 +00:00 |
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zicodxx
|
97e1f497ed
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make 'Press any key ...'- and 'Demo recording' messages not overlap
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2007-02-19 21:18:04 +00:00 |
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zicodxx
|
d773518061
|
block 'You already have'-messages in HudLog output
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2007-02-19 15:21:53 +00:00 |
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zicodxx
|
543dfd9f88
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added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
|
2007-02-17 22:52:23 +00:00 |
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zicodxx
|
83e332acf6
|
improved debris random stuff, added -persistentdebris feature
|
2007-02-10 23:19:21 +00:00 |
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zicodxx
|
5e3aa12b3d
|
added -gl_voodoo to OpenGL command-line switches and INI
|
2007-02-09 15:34:10 +00:00 |
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zicodxx
|
7c9f8bf7fe
|
set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
|
2007-02-09 12:38:21 +00:00 |
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zicodxx
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a8d491f130
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created offset for LOCK message string if demo record or playback
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2007-02-08 17:34:34 +00:00 |
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zicodxx
|
b9e25ca7e5
|
position alignment for alt-hud2 to prevent overlay with extra views
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2007-02-08 17:09:42 +00:00 |
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