zicodxx
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86c18a63c3
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
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zicodxx
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6049574cd2
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
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zicodxx
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a6e1a5c332
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Added conditions to add compiler/linker flags from user's environemnt if they have any set; make sure gl functions are not called before OpenGL is initialised, when fullscreen switching; use new 3 argument mouse_get_delta to avoid compiler errors
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2007-05-30 14:29:40 +00:00 |
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zicodxx
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f912c9efa6
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
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zicodxx
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ecf8a53e0c
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update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
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2007-05-09 09:44:45 +00:00 |
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zicodxx
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93d9688d6b
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SDL-related fix for MinGW
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2007-03-31 07:54:09 +00:00 |
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zicodxx
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6b84e27046
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removed d_delay, now using timer_delay as wrapper for SDL_Delay
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2007-03-25 21:00:14 +00:00 |
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zicodxx
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91d32b1a9d
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deleted leftovers of obsolete Make build-system
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2007-03-25 17:23:30 +00:00 |
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zicodxx
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9e1281d81e
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add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
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2007-03-22 14:15:46 +00:00 |
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zicodxx
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d33ccb0f01
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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md2211
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752b772d26
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USE_SDLMIXER fix for regular SDL audio build
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2007-03-18 18:17:49 +00:00 |
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md2211
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2a5142e82b
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First release of the new in-game jukebox system
Specify a music directory with -jukebox
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2007-03-12 21:56:41 +00:00 |
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zicodxx
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09ea33ca94
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
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zicodxx
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93b4b0fea9
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don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
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2007-02-20 00:00:28 +00:00 |
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zicodxx
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7f51bf5ef5
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Added ENTER as Game key
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2007-02-19 23:28:43 +00:00 |
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zicodxx
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e3faa7bcf6
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removed BADTEXTURE cheat
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2007-02-19 15:30:13 +00:00 |
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md2211
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a8b288748c
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* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
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2007-02-14 21:02:46 +00:00 |
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zicodxx
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4783d9263d
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on-screen network error messages
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2007-02-07 12:50:08 +00:00 |
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zicodxx
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b15b093caa
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removed -gl_transparency debug message
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2007-02-02 13:30:31 +00:00 |
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zicodxx
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c3cd727ff2
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don't draw bombs with transparency even if -gl_transparency is enabled
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2007-02-02 12:58:59 +00:00 |
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zicodxx
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d136627b86
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let ogl_ubitblt not return alpha channel to ogl_ubitblt_i
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2007-02-02 10:26:13 +00:00 |
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zicodxx
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226d5140d0
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preparations for v0.51 release
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2007-01-30 17:58:25 +00:00 |
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zicodxx
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d636883a64
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corrected UDP/IP error output
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2007-01-30 00:00:53 +00:00 |
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zicodxx
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1bb867d617
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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47ae8bc0de
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added some forgotten includes to avoid warnings
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2007-01-25 10:03:55 +00:00 |
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zicodxx
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db2c91597e
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read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
|
2007-01-25 09:56:05 +00:00 |
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zicodxx
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5e8c424b5c
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fixed PRINTSCREEN key for WINDOWS
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2007-01-22 10:52:01 +00:00 |
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zicodxx
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b4797fb54f
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in g3_draw_sphere align rad according to canvas so it is always in round shape
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2007-01-20 17:18:42 +00:00 |
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zicodxx
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a63994e594
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gr_upixelc now able to scale pixels to current resolution
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2007-01-19 19:52:11 +00:00 |
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zicodxx
|
85e4151534
|
allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
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2007-01-09 01:23:49 +00:00 |
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md2211
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10eedf6611
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* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
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2006-12-12 21:47:17 +00:00 |
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zicodxx
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3a2a5a0bd6
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
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zicodxx
|
ade9407122
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merged SDL keyboard functions from D2X
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2006-11-17 01:34:40 +00:00 |
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zicodxx
|
9a30b3608f
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improved joystick code for more buttons
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2006-11-02 13:35:18 +00:00 |
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zicodxx
|
8a173d3454
|
command-line to set glScissor off if needed
|
2006-11-02 01:23:47 +00:00 |
|
md2211
|
f147939913
|
Another fix for crash on -nosound
|
2006-10-27 17:53:22 +00:00 |
|
md2211
|
a65fd40487
|
Fix for crash with -nosound and looped sound volume adjustment
|
2006-10-24 16:18:50 +00:00 |
|
zicodxx
|
a97cd507e1
|
made lines width scale to resolution; fixed compiler warnings
|
2006-10-20 23:17:48 +00:00 |
|
zicodxx
|
5548fc7fc4
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introducing draw_wbu_border to draw rounded weapon boxes with glScissor
|
2006-10-20 16:37:47 +00:00 |
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zicodxx
|
9842dfe1b6
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removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
|
2006-10-20 14:53:41 +00:00 |
|
md2211
|
f1706cf2ec
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* Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
|
2006-10-18 17:08:59 +00:00 |
|
md2211
|
74f4d94349
|
* SConstruct enhancements
* Work in progress: SDL_mixer backend for sound
|
2006-10-17 20:52:09 +00:00 |
|
md2211
|
c5d137adac
|
Fix for inherent limitation in pow2ize() and wrong description thereof
|
2006-10-17 18:14:56 +00:00 |
|
zicodxx
|
16dbe4f797
|
improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c
|
2006-10-16 23:21:53 +00:00 |
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zicodxx
|
4f153cf8b1
|
re-activated Weapon Keys menu - aka D1X keys
|
2006-10-15 23:42:14 +00:00 |
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zicodxx
|
92cc2a38a8
|
once again better restricion for glClear while screen change
|
2006-10-13 09:58:18 +00:00 |
|
zicodxx
|
3273f13a94
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switching SDL gammaramp off by default because uses too much CPU
|
2006-10-12 09:55:18 +00:00 |
|
zicodxx
|
1364ea9f89
|
menu-related fixes
|
2006-10-11 19:08:15 +00:00 |
|
zicodxx
|
7c76b5f57e
|
added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
|
2006-10-10 23:41:12 +00:00 |
|
zicodxx
|
b101ce41c7
|
windows-related ogl code cleanups
|
2006-10-10 14:56:40 +00:00 |
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