A new configurable joystick button binding is
introduced that opens the ingame menu, i.e. the
menu that appears when pressing the Escape key.
Fortunately, there was still enough space left
in the button binding maps for both games. The
configuration screen, however, needed to be
extended by a row to make room for the new
binding on d2x.
One known issue: When using an old player
configuration file, the menu button bindings
are initially set to J1 B1, because the unused
slots in DefaultKeySettings used to be
initialized that way. There's not much we can
do about that; the player needs to remove
these bogus assignments by hand. We can (and
do) prevent that from happening again, though,
by initializing new player files with correct
unmapped buttons.
In most menus, keyboard commands are synthesized
from controller buttons, leveraging the existing
axis-to-button translation.
Menu controls are currently fixed:
- button 0 (A) is confirm (Enter)
- button 1 (B) is cancel (Esc)
- button 2 (X) is switch (Space)
- button 3 (Y) is delete (Delete)
- axes 0 and 1 (main analog pad) maps to cursor keys
- all hats (D-pads) map to cursor keys
Title screens and credits can be confirmed
with any joystick button or axis motion too.
Cross-play between development builds from different commits is never
guaranteed. Increase the protocol version number to force everyone to
sync up. Github user D2Lovin reported that mixing users from two
snapshot builds behaved poorly, but went silent when prompted for more
information. This bump will force users to synchronize, which is a good
idea on principle.
Related: https://github.com/dxx-rebirth/dxx-rebirth/issues/509
This was once a compatibility shim, but compiler support for std::begin
has been required since 5e434cbe95 and no
issues have been reported. Flatten the include tree by removing this
header and using the STL names directly.
A declaration is useful if it declares an external function. A static
inline declaration, if not followed by the definition later in the same
translation unit, will not be useful. Remove such declarations, and
rely on using the definition as a declaration for those files that
actually call partial_range() or similar functions.
The automap code keeps a mostly-private secondary copy of control_info.
The change to reset control_info before the event loop reset the main
copy of control_info for the automap, not the copy that the automap
actually used. Fix this by passing the desired control_info to relevant
functions instead of always using the global variable Controls.
Fixes: c621a970c6 ("Reset kconfig counters once, before the event loop")
This field is used in the SDL build for rendering. In the GL build, its
only purpose is for the editor to write it to a PIG file. Change that
one use to compute the value as needed. Move all other references
behind a preprocessor test for !DXX_USE_OGL. This shrinks the size of
grs_bitmap by 1 pointer, since the compiler added padding after
avg_color up to the size of the next aligned pointer.
gcc has a special case to devolve to memset if both the pointed-at data
and the value to fill are considered a byte. All uses of
DXX_POISON_MEMORY pass a value that fits in a byte, so change the
signature to be a byte, to encourage gcc to activate the special case.
This adds a new dependency, but most systems likely already have
SDL_image installed. Use of SDL_image can be disabled, but this is
discouraged, because various in-game interfaces assume the use of the
original background.
The old implementation automatically corrected for filename case. The
new implementation expects that the supplied filename can be passed to
PYHSFS_openRead as-is. All known uses in-game have been corrected to
satisfy this requirement. If the new stricter match requirement becomes
a problem, a variant of PHYSFSRWOPS_openRead that adjusts filename case
could be created for use here.
- Update install instructions
- Update ebuild
- Update Arch PKGBUILD
gcc-10 warns that the game information text may be truncated, because it
overestimates the maximum possible length of some strings. Handle the
warning by changing the format string to explicitly truncate these
strings at their maximum legal lengths.
mmontag reports that tool_bundle.py cannot be parsed under Python 3.
Fortunately, the errors are all straightforward, so non-OS X systems can
see the errors when the file is imported. Normally, the file is only
imported when building for darwin, so non-OS X systems do not see the
problem.
- Add parentheses to print() calls. This is not consistent with the
rest of the Rebirth output scheme, but is simple to do.
- Adjust the syntax for raising exceptions.
Reported-by: mmontag <https://github.com/dxx-rebirth/dxx-rebirth/issues/503#issuecomment-619463994>
Switch valptridx error style dispatching from using macro pasting to
using C++11 user-defined literals. This makes the code a bit easier to
read, and removes the need for a C99-conforming preprocessor here, which
should help anyone trying to port to Microsoft Visual Studio.
The new implementation also fixes a limitation of the previous
implementation. Before, an override that referenced an invalid name
could be silently ignored. Now, incorrect overrides cause an attempt to
use an undefined instantiation, which fails with a compilation error.
The minimum supported compiler versions now provide a depth-efficient
implementation of std::make_index_sequence, which removes the last
reason to carry a private implementation. In the case of clang, it
appears to have a special compiler intrinsic used to implement its
std::make_index_sequence.
Switch to the compiler-provided version for both gcc and clang.