dxx-rebirth/common
Martin Fiedler 853a0c41e1 added joystick binding for showing ingame menu
A new configurable joystick button binding is
introduced that opens the ingame menu, i.e. the
menu that appears when pressing the Escape key.

Fortunately, there was still enough space left
in the button binding maps for both games. The
configuration screen, however, needed to be
extended by a row to make room for the new
binding on d2x.

One known issue: When using an old player
configuration file, the menu button bindings
are initially set to J1 B1, because the unused
slots in DefaultKeySettings used to be
initialized that way. There's not much we can
do about that; the player needs to remove
these bogus assignments by hand. We can (and
do) prevent that from happening again, though,
by initializing new player files with correct
unmapped buttons.
2020-06-29 23:16:04 +02:00
..
2d Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
3d clipper.cpp: Fix build with gcc10 2020-06-09 22:23:48 +02:00
arch make menus controllable with joystick 2020-06-28 17:08:26 +02:00
editor Qualify uses of std::array 2020-05-02 21:18:42 +00:00
include make menus controllable with joystick 2020-06-28 17:08:26 +02:00
main added joystick binding for showing ingame menu 2020-06-29 23:16:04 +02:00
maths Qualify uses of std::array 2020-05-02 21:18:42 +00:00
mem Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
misc Remove useless SDL_RWops precision test in SDL2 2020-05-31 23:04:25 +00:00
music Rework ADL dynamic loader 2018-10-15 00:51:53 +00:00
texmap Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
ui Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
unittest Add unit tests for serialization code 2020-05-17 23:35:25 +00:00