Commit graph

8682 commits

Author SHA1 Message Date
Kp 8219df8db9 Pass player_info to pick_up_secondary 2016-10-02 00:34:45 +00:00
Kp c94cec40d0 Pass player_info to pick_up_primary 2016-10-02 00:34:45 +00:00
Kp 2bd5b80451 Pass player_info to check_to_use_primary_super_laser 2016-10-02 00:34:45 +00:00
Kp 86a4942883 Pass player_info to do_secondary_weapon_select 2016-10-02 00:34:45 +00:00
Kp 888415f086 Pass player_info to reject_unusable_secondary_weapon_select 2016-10-02 00:34:45 +00:00
Kp dfc2584c39 Pass player_info to reject_unusable_primary_weapon_select 2016-10-02 00:34:45 +00:00
Kp 9800f856e7 Pass player_info to select_primary_weapon 2016-10-02 00:34:45 +00:00
Kp 11551abe5c Pass player_info to non-static pick_up_vulcan_ammo 2016-10-02 00:34:44 +00:00
Kp 44579c7dc8 Pass player_info to static pick_up_vulcan_ammo 2016-10-02 00:34:44 +00:00
Kp 022aaebe41 Pass player powerup_flags to segment_is_reachable 2016-10-02 00:34:44 +00:00
Kp 96651095e3 Pass player_info to DropCurrentWeapon, DropSecondaryWeapon 2016-10-02 00:34:44 +00:00
Kp b78474edc6 Pass player_info to player_has_secondary_weapon 2016-10-02 00:34:44 +00:00
Kp ad3a29a7eb Pass player_info to cycle_primary_state 2016-10-02 00:34:44 +00:00
Kp 83dd51d79b Pass player_info to player_has_primary_weapon 2016-10-02 00:34:43 +00:00
Kp c483deb646 Change Parallax negative energy hack to avoid modifying energy
This will allow players to see when their energy goes negative, which
might prompt someone to report it with steps to reproduce.
2016-10-02 00:34:43 +00:00
Kp ab89513454 Pass player_info to auto_select_primary_weapon 2016-10-02 00:34:43 +00:00
Kp 1be7344d56 Pass player_info to auto_select_secondary_weapon 2016-10-02 00:34:43 +00:00
Kp 00ccd3f6f6 Move Delayed_secondary into Secondary_weapon 2016-10-02 00:34:43 +00:00
Kp e6b44ffef1 Pass player_info to delayed_autoselect 2016-10-02 00:34:43 +00:00
Kp f148eee01a Pass player powerup_flags to PLAYER_MAX_AMMO 2016-10-02 00:34:42 +00:00
Kp 04eeda8486 Pass local player to skip_create_egg_powerup 2016-10-02 00:34:42 +00:00
Kp e9eaf53c8a Pass player powerup_flags to ai_door_is_openable 2016-10-02 00:34:42 +00:00
Kp 89cec10270 Pass player powerup_flags to compute_vis_and_vec 2016-10-02 00:34:42 +00:00
Kp 5e30489943 Pass player powerup_flags to do_firing_stuff 2016-10-02 00:34:42 +00:00
Kp cae992db5b Factor out move_around_player multiplications 2016-10-02 00:34:42 +00:00
Kp c029d47825 Pass player powerup_flags to move_around_player 2016-10-02 00:34:41 +00:00
Kp bb65d3ce97 Pass player powerup_flags to ai_fire_laser_at_player 2016-10-02 00:34:41 +00:00
Kp 8cfa1508b6 Pass player powerup_flags to escort_set_goal_object 2016-10-02 00:34:41 +00:00
Kp ae74c6c43a Pass reference segment number to choose_thief_recreation_segment 2016-10-02 00:34:41 +00:00
Kp 147af3d4f5 Use array<> for pick_connected_segment arrays 2016-10-02 00:34:41 +00:00
Kp e6e00debba Pass only segidx to pick_connected_segment
A full object is not necessary.
2016-10-02 00:34:41 +00:00
Kp a62cc369ab Expand get_local_player_shields
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp fe99fe232b Expand get_local_player_vulcan_ammo
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp ce65735c04 Expand get_local_player_flags
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp 1b321ac0c6 Expand get_local_player_secondary_ammo
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp b422db5500 Expand get_local_player_cloak_time
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:39 +00:00
Kp 194d258e59 Condense buddy key check 2016-10-02 00:34:39 +00:00
Kp f3865db4cb Use implicit range of vtrgptr 2016-10-02 00:34:39 +00:00
Kp 08f6653fcd Split check_builtin_constant_p override 2016-10-02 00:34:39 +00:00
Kp 1ab55f7551 Cast maybe_select_weapon_by_type input to weapon enum
All callers provide a value which must be a valid weapon number.  Cast
the result to a weapon enum so that called helpers can be converted to
expect an enum.
2016-10-02 00:34:39 +00:00
Kp a88153c7d9 Add prohibit_void_ptr to player_selected_weapon 2016-10-02 00:34:38 +00:00
Kp 437d1717d8 Combine automap add_one_edge flags 2016-09-30 01:49:57 +00:00
Kp cd4e5441ba Rename WORDS_BIGENDIAN to DXX_WORDS_BIGENDIAN
Rename symbol WORDS_BIGENDIAN to DXX_WORDS_BIGENDIAN to show that it is a DXX
symbol, not one inherited from a library.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -wl WORDS_BIGENDIAN -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(WORDS_BIGENDIAN\)\>/#if DXX_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(WORDS_BIGENDIAN\))/#\1if \2DXX_\3/' -e 's/^\s*#ifndef \(WORDS_BIGENDIAN\)\>/#if !DXX_\1/'
2016-09-30 01:49:57 +00:00
Chris Taylor 1c819359a6 Add -O0 flags for the Debug and Editor builds in Xcode.
Add -O0 flags for the Debug and Editor builds in Xcode, setting optimisation to None so the Xcode debugger reports on all variables, steps through code correctly and otherwise can debug properly.
2016-09-28 11:18:46 +08:00
Kp 6efd304118 Merge branch 'button_pointers' into master 2016-09-28 02:09:25 +00:00
Kp 8d25cf4162 Define newmenu_item::*_specific_type::nm_type
The *_specific_type structures have a static member `nm_type`.  In -O0
builds, an out-of-line definition of this member is required, but was
not present.  In -O2 builds, the optimizer happened to remove all
references to the out-of-line definition, so the link succeeded despite
not having a definition.  Add that definition.
2016-09-28 01:56:12 +00:00
Chris Taylor dd1a6cc7b9 Save more unique_ptr's to UI_GADGET_BUTTON's
Save unique_ptr's to UI_GADGET_BUTTON's in similar/editor/med.cpp and similar/editor/medwall.cpp. Fixes compile errors and resolves a crash when attempting to access both dialogs' gadgets (input event processing is the first attempt).
2016-09-27 15:11:50 +08:00
Kp 10f4f87a36 Fix _g3_draw_poly declaration/definition inconsistency
_g3_draw_poly uses type cg3s_point which is const in OGL and non-const
in SDL.  gcc-6 with LTO reports a One Definition Rule violation for this
mismatch:

    typedef const int cint;
    void f(cint *);
    void f(const int *) {}

The code ran correctly as it was, but the fix is trivial and has no
effect on the generated code, so fix it to satisfy the compiler.
2016-09-26 00:50:09 +00:00
Kp 56e4f6b6f7 Factor out set_color_by_model_light color
Optimizing compilers tend to factor out color automatically.  Move it up
to the caller to ensure that it is computed once even if the compiler
does not optimize aggressively.
2016-09-26 00:50:09 +00:00
Kp cc2fd7071d Fold endlevel_render_mine g3_set_view_matrix call 2016-09-26 00:50:09 +00:00