zicodxx
7b170b3e65
Docs update: We moved from www.dxx-rebirth.de to www.dxx-rebirth.com\!
2008-10-28 15:42:58 +00:00
zicodxx
7d91cc91f8
Fixes for my last revisions: More reliable check for cockpit_decode_alpha, more reliable check is newmenu sub-bitmap needs to be re-created, call gr_set_mode() in change_res() with correct Game_screen_mode
2008-10-28 15:32:12 +00:00
zicodxx
92cec5ced3
Removed hack for Cockpit-window transparencies and added function to decode and add alpha to the bitmap directly (now works in non-OGL as well); Using sub-bitmaps for Cockpit-windows and menu backgrounds; Cleaned old bkg stuff from menu GUI
2008-10-28 13:28:10 +00:00
zicodxx
a7cc0c79ec
Fixed handling for multi_quit_game; Always keep setting -1 for ping table entry of current player so just not to use any previous entry
2008-10-23 09:17:54 +00:00
zicodxx
a26e5e3284
Removing reset of Game_screen_mode while change_res Fullscreen toggle (wtf is the point?); Adding a third valid state for UDP peers so we can get more order in handshaking process - should fix problem when two clients join (and shake) simultaniously
2008-10-22 15:31:24 +00:00
kreatordxx
b2fbaf7829
Fix some gcc 4.0 warnings (-wall flag)
2008-10-21 11:38:03 +00:00
zicodxx
c09620f160
Readded -ip_hostaddr optional to the value stored in descent.cfg for automated program starts or whatever; Fix by Locate: Correctly close UDP sockets on Win32; Fix by Locate: Ability to select Secret levels on Multiplayer in D1X again which was broken in r619
2008-10-20 12:34:45 +00:00
zicodxx
d5da444a40
resolution 1440x960 to 1440x900 - typo
2008-10-20 11:11:56 +00:00
zicodxx
69c66b9afb
Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive
2008-10-19 12:53:30 +00:00
zicodxx
03e026756e
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
kreatordxx
be4910621e
Page in overriding robot textures, like D2X-Rebirth
2008-10-04 11:56:03 +00:00
kreatordxx
87d3f3522d
Keep Xcode project up-to-date, look in 'SDL' directory for SDL.h
2008-10-04 11:50:16 +00:00
zicodxx
2043c19d60
Update object segment after object position interpolation. This is always done in DEBUG, but not in RELEASE, where further movement would break at segment check
2008-10-01 11:53:27 +00:00
zicodxx
63d2c4a2cf
Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
2008-09-30 00:07:07 +00:00
kiplingw
94e47b14f9
Added: Minor improvement and fix to dl_list code...
...
Added: More work on tracker code base and protocol documentation...
2008-08-19 04:50:47 +00:00
kiplingw
1f7de002ad
Added: More thought on tracker protocol and code...
2008-08-12 06:11:39 +00:00
kiplingw
41e1b91dd4
Added: Much more work on tracker...
...
Changed: Added PROGRAM_NAME to list of CPPDEFINES. Needed for tracker protocol's useragent submission...
2008-08-11 05:30:42 +00:00
kiplingw
f6d1ad01b1
Updated: Forgot to ammend CHANGELOG.txt with last commit...
2008-07-28 05:38:28 +00:00
kiplingw
4328ddcb05
Added: Mostly stubbed out test code for game tracker server stuff...
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Fixed: Cleaned up some GUI macro code in menu.c...
Updated: CHANGELOG.txt for end user level changes...
SConstruct: Cleaned up build system a bit with prettier build messages, added a feature or two, and included tracker source
Fixed: Fixed harmless warnings on no new line at end of some source files...
2008-07-26 17:57:13 +00:00
kreatordxx
5c7b49b0ef
Make network endian code more consistent between DXX's, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro
2008-07-26 06:14:31 +00:00
zicodxx
e54992a974
Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals
2008-07-19 22:28:31 +00:00
kreatordxx
0866c3c66c
Add BALDGUY cheat for Mac data (see if anyone finds it ;-) )
2008-07-15 12:50:27 +00:00
kreatordxx
ce914f552e
No using chdir for Mac OS 9 - it doesn't have it
2008-07-01 11:22:36 +00:00
kreatordxx
e539cdc14b
Make sure the right audio CD track is played when starting a level
2008-07-01 11:18:37 +00:00
kreatordxx
402fe0ec51
Add snprintf for Mac OS 9
2008-07-01 11:15:52 +00:00
kreatordxx
ea58e300f0
Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs
2008-07-01 11:09:46 +00:00
kreatordxx
566efbd634
make sure it knows whether an audio CD just inserted is the official one
2008-06-17 13:41:29 +00:00
kreatordxx
16cfedcccd
tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
2008-06-15 08:50:05 +00:00
zicodxx
b20c810d1d
Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
2008-06-14 23:29:39 +00:00
zicodxx
db87da1ac5
Setting GameArg.SndNoSound to true if SDL_mixer init fails
2008-06-12 08:01:00 +00:00
zicodxx
a36ee745bd
Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
2008-06-11 21:18:50 +00:00
zicodxx
051acd3e18
Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available
2008-06-05 16:30:11 +00:00
zicodxx
26502298d9
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
2008-06-04 19:30:43 +00:00
zicodxx
f710bdd0f4
Only stop music at jukebox_stop() if MIDI jukebox_loaded - otherwise user can stop Jukebox with keys but not start it again
2008-06-01 22:33:21 +00:00
zicodxx
eb26c2bb7f
Added d1xrdata.zip for custom data
2008-06-01 22:22:34 +00:00
zicodxx
885074607c
Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
2008-06-01 12:53:03 +00:00
kreatordxx
decaf3cc6d
allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted
2008-05-28 10:38:30 +00:00
zicodxx
a9057c7c06
Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000
2008-05-25 08:19:31 +00:00
kreatordxx
565ea29e05
Add audio CD support to D1X, fix associated bugs
2008-05-24 08:59:35 +00:00
zicodxx
5789de6531
Reverting screenshot stuff - error prone
2008-05-21 21:59:16 +00:00
zicodxx
cf5deacfe8
Added a new set of preset resolutions
2008-05-21 21:50:14 +00:00
zicodxx
e478ad4584
Updated docs
2008-05-21 14:25:00 +00:00
zicodxx
d6e16c54d4
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
2008-05-21 13:58:27 +00:00
zicodxx
9af74225ed
Decreasing divisor for mouse axis reading - making mouse sensitivity practically much higher
2008-05-19 21:58:49 +00:00
zicodxx
2de6240191
Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
2008-05-19 19:28:27 +00:00
zicodxx
a19e0df98a
Added support for another egistered D1 HOG with different patching order... damn you PARALLAX
2008-05-19 12:45:33 +00:00
zicodxx
183eab2914
Reworked keys for song changing a bit; Added Song control keys to help menu
2008-05-18 13:20:06 +00:00
kreatordxx
fa16bbc0f2
set Jukebox as the default jukebox path, for Mac OS 9 look for dxx.ini outside the app bundle
2008-05-18 07:13:07 +00:00
kreatordxx
3aa8f5ece7
remember the last IP address entered for UDP instead of parsing -ip_hostaddr
2008-05-16 11:39:27 +00:00
kreatordxx
dfdea820dc
fix remaining endian bugs in network code, now it works on the Mac
2008-05-16 11:20:33 +00:00