zicodxx
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31aa39fefa
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resolved some overlapping HUD elements
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2007-05-01 22:57:31 +00:00 |
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zicodxx
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8b023aa928
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re-added RealFrameTime assignment, lost in last revision (503). Should be removed some day however
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2007-04-29 17:55:58 +00:00 |
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zicodxx
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236160666b
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removed FrameTime limiter since it is only messing if 150FPS or more is reached
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2007-04-29 11:51:08 +00:00 |
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kreatordxx
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8067b11be7
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add Mac OS X support to SConstruct
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2007-04-25 02:39:10 +00:00 |
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zicodxx
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8e6be6ab6d
|
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2007-04-21 08:42:21 +00:00 |
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zicodxx
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8541d2d403
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prevent string placeholders in HUD Messages which may crash the game
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2007-04-21 08:27:21 +00:00 |
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zicodxx
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402744ea48
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prevent string placeholders in HUD Messages which may crash the game
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2007-04-21 08:27:21 +00:00 |
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zicodxx
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d568b27777
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increased offset to detect movement on Joystick axis for mapping function
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2007-04-20 07:25:23 +00:00 |
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zicodxx
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2ec782ddee
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increased offset to detect movement on Joystick axis for mapping function
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2007-04-20 07:25:23 +00:00 |
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zicodxx
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082950e742
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made smart blobs easier to dodge
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2007-04-19 22:17:46 +00:00 |
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zicodxx
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6a4e2166c9
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made smart blobs easier to dodge
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2007-04-19 22:17:46 +00:00 |
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zicodxx
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9a7a7932ef
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forbid % to read into multi messages to not mess up the string
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2007-04-15 16:33:04 +00:00 |
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zicodxx
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0200658155
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forbid % to read into multi messages to not mess up the string
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2007-04-15 16:33:04 +00:00 |
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zicodxx
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f1d191f665
|
removed -nocdrom argument, only use Redbook audio if specified with -redbook
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2007-04-15 11:02:55 +00:00 |
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zicodxx
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5ba9f82e76
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only draw copyright stuff if there is really the menu background (not being changed by draw_stars())
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2007-04-15 06:51:35 +00:00 |
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zicodxx
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c8c866dddf
|
removed use of VR_render_buffer (almost completly)
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2007-04-14 20:57:48 +00:00 |
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zicodxx
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a4077fd291
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fixing D1 Secret Level routines (thanks to xatmes)
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2007-04-14 20:44:09 +00:00 |
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zicodxx
|
1eab13eb7b
|
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2007-04-14 20:18:57 +00:00 |
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zicodxx
|
6353ec121a
|
making GuideBot Text color palette independent
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2007-04-14 08:55:04 +00:00 |
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zicodxx
|
3f3b13b893
|
introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
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2007-04-14 08:43:49 +00:00 |
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zicodxx
|
898ad2913d
|
introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
|
2007-04-14 08:43:49 +00:00 |
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zicodxx
|
2339cb8293
|
introduced do_weapon_stuff() to abstract code from ReadControls()
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2007-04-11 23:09:22 +00:00 |
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zicodxx
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4f07beb2d6
|
removed some code from Weapon Ordering which broke primary cycling
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2007-04-11 23:04:15 +00:00 |
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kreatordxx
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4ff4ddd0a3
|
include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
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kreatordxx
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e89311954f
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move determination of WORDS_BIG_ENDIAN to pstypes.h as SCons can't do it (as far as I know). SCons doesn't make conf.h
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2007-04-09 01:16:31 +00:00 |
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zicodxx
|
9c67d79f28
|
hide cursor after newmenu_get_filename()
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2007-04-07 13:57:17 +00:00 |
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zicodxx
|
71c9c5d87a
|
hide cursor after newmenu_get_filename()
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2007-04-07 13:57:17 +00:00 |
|
zicodxx
|
5c87d50445
|
some help correction
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2007-04-06 19:54:31 +00:00 |
|
zicodxx
|
75422883b3
|
some help correction
|
2007-04-06 19:54:31 +00:00 |
|
zicodxx
|
c36e1b8572
|
BINARY_SUBDIR should be bin/, not games/
|
2007-04-05 14:48:37 +00:00 |
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zicodxx
|
625187c4da
|
BINARY_SUBDIR should be bin/, not games/
|
2007-04-05 14:48:37 +00:00 |
|
kreatordxx
|
6b9c94a9c6
|
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
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kreatordxx
|
55bd12c349
|
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
|
zicodxx
|
dc5aabc757
|
close menu with boxed message; improved palette reloading; fixed selected item for restore game dialog
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2007-04-04 17:18:17 +00:00 |
|
zicodxx
|
f52910f3ad
|
compile-time fix for demo stuff; close menu with boxed message
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2007-04-04 17:17:53 +00:00 |
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zicodxx
|
a274051958
|
improved Autodemo-feature - less code, activate AFTER pilot is selected to make sure resolution and player-file operations do not mess up
|
2007-04-04 10:24:03 +00:00 |
|
zicodxx
|
bcb406faeb
|
improved Autodemo-feature - less code, activate AFTER pilot is selected to make sure resolution and player-file operations do not mess up
|
2007-04-04 10:24:03 +00:00 |
|
zicodxx
|
1f64ffb15b
|
set enhaced-flag a bit earlier so D1 missions do not get messed up after an enhanced mission had been played
|
2007-04-04 07:40:13 +00:00 |
|
zicodxx
|
bfc966693a
|
extend show_help() with some netgame commands
|
2007-04-03 22:22:03 +00:00 |
|
zicodxx
|
3d2063153f
|
fixed typo in default broadcast
|
2007-04-03 22:16:19 +00:00 |
|
zicodxx
|
e9459ab1c0
|
clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
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2007-04-03 22:12:54 +00:00 |
|
zicodxx
|
6145aaa2c9
|
clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
|
2007-04-03 22:12:54 +00:00 |
|
zicodxx
|
7433cfb44c
|
fixing Alt-HUD Y-Offset for Multi-Games
|
2007-04-03 21:57:54 +00:00 |
|
zicodxx
|
9393e7ebe7
|
fixed seek errors and data types in newdemo_goto_end()
|
2007-04-03 20:53:45 +00:00 |
|
zicodxx
|
6f8fb1e1ed
|
palette reloading sets at every newmenu_close()
|
2007-04-02 05:42:59 +00:00 |
|
kreatordxx
|
d4d62fc165
|
merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
|
2007-04-01 05:06:35 +00:00 |
|
kreatordxx
|
1504b538f3
|
merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
|
2007-04-01 05:06:35 +00:00 |
|
kreatordxx
|
29110d4726
|
remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
|
2007-04-01 02:14:38 +00:00 |
|
kreatordxx
|
5e207b4eb5
|
remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
|
2007-04-01 02:14:38 +00:00 |
|
zicodxx
|
708371c331
|
moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly
|
2007-03-31 21:40:38 +00:00 |
|