Commit graph

11360 commits

Author SHA1 Message Date
zicodxx 61933261c2 moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly 2007-03-31 21:39:48 +00:00
zicodxx 0afa45ab41 a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy 2007-03-31 21:06:15 +00:00
zicodxx 95b08dfb17 a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy 2007-03-31 21:00:47 +00:00
zicodxx e71800847b a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy 2007-03-31 21:00:47 +00:00
zicodxx d38a3d1362 improved HAM support with enhanced-flag detection and fixed Extra-Movie init in load_mission(); close Extra-Movies according to movielib_files 2007-03-31 20:21:32 +00:00
zicodxx 0816c0508c mistake *sigh* 2007-03-31 12:53:48 +00:00
zicodxx 790f9ef9a1 improved Error-handling for loading missions 2007-03-31 12:52:38 +00:00
zicodxx 93d9688d6b SDL-related fix for MinGW 2007-03-31 07:54:09 +00:00
kreatordxx a50d211aa4 move variable declarations to the top for non-gcc compilers (like MrC for MPW) 2007-03-31 00:37:58 +00:00
zicodxx 833f3a06fa dropped Newdemo Un/pause feature - unreliable, creates corrupt data 2007-03-30 07:38:15 +00:00
zicodxx 532e1585e9 Error-proof cfile_init_hogfile(), added forgotten break statement for Pause/Unpause Demo 2007-03-30 07:26:07 +00:00
zicodxx c6d15d70e7 Addition/Fix for rev454: unbind Minus/Equal from Shrink/Grow window 2007-03-29 22:19:31 +00:00
zicodxx 85873c29f6 introduced newmenu_dotiny() from D2X to show menus with GAME_FONT; extended Help-menu and removed D1X-Help-menu 2007-03-29 22:11:46 +00:00
zicodxx 02212354b1 palette-related fixes for Doublebuffered menus; fixes for SDL-build 2007-03-29 00:13:08 +00:00
zicodxx add8710081 palette-related fixes for Doublebuffered menus; fixes for SDL-build 2007-03-29 00:13:08 +00:00
zicodxx 1851b7d1fe draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later) 2007-03-26 10:47:34 +00:00
zicodxx c6e19652a6 unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support 2007-03-26 08:20:46 +00:00
zicodxx 233fdcd2db unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support 2007-03-26 08:20:46 +00:00
zicodxx febaa9f672 allow Quick-Exit with SHIFT+ESC; blocking 'SUPER LASER MAXED OUT' redundancy in stdout 2007-03-25 21:14:02 +00:00
zicodxx 6b84e27046 removed d_delay, now using timer_delay as wrapper for SDL_Delay 2007-03-25 21:00:14 +00:00
zicodxx 91d32b1a9d deleted leftovers of obsolete Make build-system 2007-03-25 17:23:30 +00:00
zicodxx 0656621186 do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical) 2007-03-25 09:18:22 +00:00
zicodxx 4505b3b376 fixed possible corrpution with nfiles cin cfile_init_hogfile; improved briefing delay usage 2007-03-25 09:14:40 +00:00
kreatordxx 1919c79022 remove add_alternate_hogfile because it couldn't close the main hog file (it's normally in use) 2007-03-25 02:51:04 +00:00
kreatordxx 0c30130ca5 draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later) 2007-03-24 04:37:33 +00:00
zicodxx 443d2d67b8 must not allow single-buffering for OGL 2007-03-22 14:25:27 +00:00
zicodxx 9e1281d81e add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms 2007-03-22 14:15:46 +00:00
zicodxx b41a8a437a Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
zicodxx d33ccb0f01 Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
kreatordxx 21c844b377 remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl 2007-03-21 12:35:35 +00:00
kreatordxx 751cbe1a91 add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c 2007-03-21 11:32:33 +00:00
md2211 752b772d26 USE_SDLMIXER fix for regular SDL audio build 2007-03-18 18:17:49 +00:00
md2211 2a5142e82b First release of the new in-game jukebox system
Specify a music directory with -jukebox
2007-03-12 21:56:41 +00:00
zicodxx c0643d8b23 implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control 2007-03-06 10:36:37 +00:00
zicodxx 83698e5508 implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control 2007-03-06 10:36:37 +00:00
zicodxx 558977d846 make Joystick Deadzone save in PLX file (Thanks xatmes) 2007-03-04 15:41:11 +00:00
zicodxx 907608f3db removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...) 2007-03-04 15:01:17 +00:00
zicodxx 28f3d619c2 removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...) 2007-03-04 15:01:17 +00:00
zicodxx d5edbc0b2f improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires 2007-03-04 14:23:19 +00:00
zicodxx e0a95ebd6a cleaned up hud_show_weapons_mode() 2007-03-04 14:22:53 +00:00
zicodxx ee6a516c94 improved Error-handling for starting a mission, making the game not crash if Level file is not found 2007-03-04 11:54:32 +00:00
zicodxx 603540d64f improved Error-handling for starting a mission, making the game not crash if Level file is not found 2007-03-04 11:54:32 +00:00
zicodxx 8756f8f065 some menu fixes 2007-03-03 18:27:55 +00:00
zicodxx f268021ddb some menu fixes 2007-03-03 18:27:55 +00:00
zicodxx 1083d396f5 newdemo-related fixes 2007-02-28 20:43:10 +00:00
zicodxx 9c758b2cc9 newdemo-related fixes 2007-02-28 20:43:10 +00:00
zicodxx 64749f0328 reverting rev429 - fixing GameTime as D2X does 2007-02-26 13:50:59 +00:00
zicodxx 84f7b9ee2a reverting rev429 - fixing GameTime as D2X does 2007-02-26 13:50:59 +00:00
zicodxx 89ec716e75 improved DepthTest, fixing Clipping bugs 2007-02-26 13:32:00 +00:00
zicodxx 09ea33ca94 improved DepthTest, fixing Clipping bugs 2007-02-26 13:32:00 +00:00