zicodxx
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6d665fbb10
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Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature
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2011-01-04 11:43:30 +01:00 |
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zicodxx
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8c75bd0957
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Added feature to disable D2-style Prox. Bomb Gauge; Moved NoRedundancy and MultiMessages toggles from GameArg to PlayerCfg to be set via Misc Options
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2011-01-03 02:01:09 +01:00 |
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zicodxx
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70bf7e8694
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Mouse wheel now can scroll through menu/listbox items; Right mouse button closes a menu (without the need of these ugly close boxes); Also added mouse-closing capabilities to credits, scores and kconfig menus; While being in UDP Netgames list, override keycode at PAGEUP/DOWN keypress to only flip pages without modifying citem also added messagebox showing TXT_INVALID_CHOICE when invalid netgame was chosen
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2011-01-02 12:25:43 +01:00 |
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zicodxx
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21adec7f5c
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Fixed glitch in scroll arrow position; Added newmenu_scroll which can scroll through all kind is menu structures including automatically handling NM_TYPE_TEXT items as well as automatically updating scroll_offset; PageUp/Down now scrolls by 10 items, Home/end will select first/last/items of menu creating consistency to listbox behaviour; Fit text for GrabInput to be more understandable
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2010-12-30 23:36:35 +01:00 |
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zicodxx
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05236e9c45
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Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
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2010-12-28 19:11:06 +01:00 |
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Chris Taylor
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0557c8bb43
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Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X
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2010-12-24 12:26:24 +08:00 |
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zicodxx
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ffc73ed4f2
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Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
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2010-12-11 00:18:03 +01:00 |
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zicodxx
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5cd011214f
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Created function PHYSFSX_isNewPath to check wether given path has already been added to Searchpath or not; Used PHYSFSX_isNewPath for menu browsing code instead it's own implementation; Using PHYSFSX_isNewPath for Jukebox directory, too to make sure Jukebox will not accidentially remove Game content depending on user selection; Also only keep Jukebox directory added until files are stored to prevent any other file present in this path can override or add anything to the game
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2010-11-21 12:55:08 +01:00 |
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zicodxx
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a6312c8397
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Text string for level music was made smaller some time ago so BROWSE_TXT_SHRT basically became obsolete - removed it now and show BROWSE_TXT instead
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2010-10-30 01:29:44 +02:00 |
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Chris Taylor
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541e422611
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Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again
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2010-10-16 18:53:05 +08:00 |
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zicodxx
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4c7879b740
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Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
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2010-10-14 16:45:58 +02:00 |
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zicodxx
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aa68347028
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Fixed compilation of menu.c when USE_SDLMIXER is not defined
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2010-10-14 11:49:37 +02:00 |
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Chris Taylor
|
499c8e3799
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Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again
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2010-10-10 18:42:53 +08:00 |
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kreatordxx
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704a4e7be5
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Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
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2010-09-26 13:15:20 +00:00 |
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kreatordxx
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c1a7ffa66d
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Put in a note that a restart is required when changing the texture filter level (remove later when it isn't)
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2010-09-17 11:06:48 +00:00 |
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zicodxx
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5e3be36c39
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Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension
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2010-09-02 13:58:06 +00:00 |
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zicodxx
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445fc76554
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Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
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2010-08-31 13:25:45 +00:00 |
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kreatordxx
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5f026dfb55
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In select_file_recursive handle paths relative to the current write directory correctly
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2010-08-28 02:46:54 +00:00 |
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zicodxx
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6d475ad6b8
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In list_dir_el make sure PHYSFS_getRealDir won't give NULL to strcmp which will happen for files located in a Windows root directory
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2010-08-27 21:16:43 +00:00 |
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zicodxx
|
067d54f8e3
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In select_file_handler properly initialize newpath preventing memory errors and crashes
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2010-08-27 20:32:05 +00:00 |
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zicodxx
|
887e8ed22c
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Moving upwards definition of MEM_K so it's not restricted to \!NDEBUG; Initialized **i in list_dir_el properly to silence gcc when compiling
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2010-08-27 15:43:24 +00:00 |
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kreatordxx
|
72c62df583
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Add path browsing feature to make song file/directory selection easier
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2010-08-27 14:09:19 +00:00 |
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zicodxx
|
745ce38a4d
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Renamed MUSIC TYPE options BUILT-IN MUSIC to BUILT-IN/ADDON MUSIC and CUSTOM MUSIC to JUKEBOX; Removed LEVEL-DEPENDENT play order for Jukebox as this is now mainly covered by AddOn packs and future M3U-support
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2010-08-17 14:59:57 +00:00 |
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zicodxx
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f0edc54479
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Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music
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2010-08-01 17:42:38 +00:00 |
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kreatordxx
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98cf9b90ca
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For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion
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2010-07-31 12:09:38 +00:00 |
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kreatordxx
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3dd7a7a627
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Tidy up use of set_screen_mode
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2010-07-29 08:30:46 +00:00 |
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zicodxx
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1c6c1b3a9d
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Fixing some harmless compiler warnings caused by missing includes, missing newlines at end of file; cleaned up strutil.h
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2010-07-19 18:17:08 +00:00 |
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zicodxx
|
97e20ee74c
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Added UDP Netlist to join LAN games discovered/announced via broadcast
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2010-06-29 16:41:08 +00:00 |
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zicodxx
|
509e5be5a7
|
Added function to list valid resolutions and build resolutions menu dynamically with the resulting list
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2010-06-24 09:29:11 +00:00 |
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zicodxx
|
ffa7f639c1
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If no player exists and GameCfg.LasterPlayer is unset, give user a nice default for convenience and - more important - let menu stop to nag about missing callsign and thereby showing the player creation dialogue over and over again
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2010-06-23 12:57:28 +00:00 |
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zicodxx
|
f4d8a1e0a1
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Making menus recreated on the fly in case resolution or font-size changes; Removing arguments to pass width and height to menu which was not used except on one IPX menu; Fixing measurement of menu strings of type NM_TYPE_INPUT_MENU; Fixing slight bug in freeing IPX netlist
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2010-06-23 11:44:12 +00:00 |
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zicodxx
|
f09a336184
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Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
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2010-06-14 08:13:16 +00:00 |
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kreatordxx
|
e960307bdd
|
Properly specify number of items for do_options_menu, so the options menu actually shows
|
2010-05-03 08:22:50 +00:00 |
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kreatordxx
|
90e3796f97
|
Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
|
2010-04-04 09:41:53 +00:00 |
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kreatordxx
|
76b0fb35ef
|
Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box
|
2010-04-04 01:31:48 +00:00 |
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kreatordxx
|
643c57614b
|
Move copyright drawing to main menu's event handler for tidiness
|
2010-04-03 10:16:53 +00:00 |
|
kreatordxx
|
11edfb2aa6
|
Make main menu persist to streamline redrawing (later)
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2010-04-03 08:35:56 +00:00 |
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kreatordxx
|
fb53348ddc
|
Keep demo selector just after playing one, for convenience
|
2010-04-02 05:24:47 +00:00 |
|
kreatordxx
|
c0739acdfe
|
Check menus[0], not menus[i] in hide_menus - fixing possible crash
|
2010-03-27 08:00:53 +00:00 |
|
kreatordxx
|
71dfec9fdb
|
Hide mission dialog before the level intro screens are shown, make sure it doesn't try to show it again after it was closed - fixing bad memory access
|
2010-03-27 03:24:14 +00:00 |
|
kreatordxx
|
d98bb97c48
|
Make all listboxes fall back to main event loop for flexibility
|
2010-03-18 07:02:38 +00:00 |
|
kreatordxx
|
5ee9ccd867
|
Show intro movie properly when idle in main menu, including subtitles if on
|
2010-03-18 02:49:02 +00:00 |
|
kreatordxx
|
303c3d91b1
|
Actually change to MIDI if Jukebox was selected
|
2010-02-27 12:50:30 +00:00 |
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kreatordxx
|
7046ea43ff
|
Handle all user input in callback for sounds menu, being more judicious about when to restart the music. Also make the jukebox path input a NM_TYPE_INPUT_MENU, allowing the user to abort changes
|
2010-02-26 08:42:44 +00:00 |
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zicodxx
|
675d6d395a
|
Overhaul for CONTROLS menu; Cleaned kconfig-code a little and slacked out keymap arrays
|
2010-02-21 01:25:27 +00:00 |
|
kreatordxx
|
9acd0ba3a6
|
Move all globals in scores.c into struct members/local variables
|
2010-02-08 04:10:21 +00:00 |
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kreatordxx
|
09f7bd6d57
|
Split select_filename into [existing] RegisterPlayer and select_demo for better clarity
|
2010-02-07 12:10:52 +00:00 |
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kreatordxx
|
1f33e08116
|
Create the main event loop and use it for the game and main menu
|
2010-02-07 04:34:21 +00:00 |
|
kreatordxx
|
5f73aa9005
|
Handle player selection and demo playing in filename_menu_handler, fixing bug where it won't leave the player listbox if there's no LastPlayer; close do_options dialog when changing resolution
|
2010-02-06 05:21:45 +00:00 |
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kreatordxx
|
5c923e864d
|
Leave kconfig_idle early if exiting kconfig to avoid erroneous memory access; initialise menu's citem properly; add EVENT_NEWMENU_CHANGED; activate USE_IPX in Xcode while I'm still changing net_ipx.c
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2010-02-01 06:55:38 +00:00 |
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