Actually change to MIDI if Jukebox was selected

This commit is contained in:
kreatordxx 2010-02-27 12:50:30 +00:00
parent 7046ea43ff
commit 303c3d91b1
2 changed files with 8 additions and 6 deletions

View file

@ -1,5 +1,9 @@
D1X-Rebirth Changelog
20100227
--------
main/menu.c: Actually change to MIDI if Jukebox was selected
20100226
--------
main/menu.c, main/newmenu.c: Handle all user input in callback for sounds menu, being more judicious about when to restart the music. Also make the jukebox path input a NM_TYPE_INPUT_MENU, allowing the user to abort changes

View file

@ -1105,15 +1105,13 @@ int sound_menuset(newmenu *menu, d_event *event, void *userdata)
case 3:
case 4:
#ifdef USE_SDLMIXER
case 5:
GameCfg.JukeboxOn = items[5].value;
#endif
GameCfg.SndEnableRedbook = items[4].value;
replay = 1;
break;
#ifdef USE_SDLMIXER
case 5:
GameCfg.JukeboxOn = items[citem].value;
replay = 1;
break;
#endif
default:
if (citem == nitems - 1)