Actually change to MIDI if Jukebox was selected
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7046ea43ff
commit
303c3d91b1
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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20100227
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--------
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main/menu.c: Actually change to MIDI if Jukebox was selected
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20100226
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--------
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main/menu.c, main/newmenu.c: Handle all user input in callback for sounds menu, being more judicious about when to restart the music. Also make the jukebox path input a NM_TYPE_INPUT_MENU, allowing the user to abort changes
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10
main/menu.c
10
main/menu.c
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@ -1105,15 +1105,13 @@ int sound_menuset(newmenu *menu, d_event *event, void *userdata)
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case 3:
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case 4:
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#ifdef USE_SDLMIXER
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case 5:
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GameCfg.JukeboxOn = items[5].value;
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#endif
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GameCfg.SndEnableRedbook = items[4].value;
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replay = 1;
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break;
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#ifdef USE_SDLMIXER
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case 5:
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GameCfg.JukeboxOn = items[citem].value;
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replay = 1;
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break;
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#endif
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default:
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if (citem == nitems - 1)
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