Added UDP Netlist to join LAN games discovered/announced via broadcast
This commit is contained in:
parent
ac8e02e0ce
commit
97e20ee74c
|
@ -3,6 +3,7 @@ D1X-Rebirth Changelog
|
|||
20100629
|
||||
--------
|
||||
main/net_ipx.c, main/net_udp.c: Aligned default width for IPX-Netlist menu to fit possible items a bit better; Fixed two small bugs when sending and receiving lite_info in UDP; Allowed broadcast on UDP sockets (for later use)
|
||||
main/menu.c, main/new_udp.c, main/net_udp.h: Added UDP Netlist to join LAN games discovered/announced via broadcast
|
||||
|
||||
20100627
|
||||
--------
|
||||
|
|
|
@ -612,7 +612,7 @@ int do_option ( int select)
|
|||
break;
|
||||
case MENU_JOIN_LIST_UDP_NETGAME:
|
||||
multi_protocol = MULTI_PROTO_UDP;
|
||||
//net_udp_list_join_game();
|
||||
net_udp_list_join_game();
|
||||
break;
|
||||
#endif
|
||||
#ifdef USE_IPX
|
||||
|
|
255
main/net_udp.c
255
main/net_udp.c
|
@ -96,6 +96,7 @@ int num_active_udp_games = 0;
|
|||
int num_active_udp_changed = 0;
|
||||
static int UDP_Socket[2] = { -1, -1 };
|
||||
static char UDP_MyPort[6] = "";
|
||||
struct _sockaddr GBcast; // global Broadcast address clients and hosts will use for lite_info exchange over LAN
|
||||
extern obj_position Player_init[MAX_PLAYERS];
|
||||
extern ubyte SurfingNet;
|
||||
|
||||
|
@ -502,6 +503,226 @@ void net_udp_manual_join_game()
|
|||
newmenu_do1( NULL, "ENTER GAME ADDRESS", nitems, m, (int (*)(newmenu *, d_event *, void *))manual_join_game_handler, mj, 0 );
|
||||
}
|
||||
|
||||
static int NLPage = 0;
|
||||
int net_udp_list_join_poll( newmenu *menu, d_event *event, void *menu_text )
|
||||
{
|
||||
// Polling loop for Join Game menu
|
||||
int i, newpage = 0;
|
||||
newmenu_item *menus = newmenu_get_items(menu);
|
||||
int citem = newmenu_get_citem(menu);
|
||||
|
||||
switch (event->type)
|
||||
{
|
||||
case EVENT_WINDOW_ACTIVATED:
|
||||
{
|
||||
memset(Active_udp_games, 0, sizeof(UDP_netgame_info_lite)*UDP_MAX_NETGAMES);
|
||||
num_active_udp_changed = 1;
|
||||
num_active_udp_games = 0;
|
||||
net_udp_request_game_info(GBcast, 1);
|
||||
break;
|
||||
}
|
||||
case EVENT_KEY_COMMAND:
|
||||
{
|
||||
int key = ((d_event_keycommand *)event)->keycode;
|
||||
if (key == KEY_PAGEUP)
|
||||
{
|
||||
NLPage--;
|
||||
newpage++;
|
||||
if (NLPage < 0)
|
||||
NLPage = UDP_NETGAMES_PAGES-1;
|
||||
}
|
||||
if (key == KEY_PAGEDOWN)
|
||||
{
|
||||
NLPage++;
|
||||
newpage++;
|
||||
if (NLPage >= UDP_NETGAMES_PAGES)
|
||||
NLPage = 0;
|
||||
}
|
||||
if (key == KEY_F5)
|
||||
{
|
||||
memset(Active_udp_games, 0, sizeof(UDP_netgame_info_lite)*UDP_MAX_NETGAMES);
|
||||
num_active_udp_changed = 1;
|
||||
num_active_udp_games = 0;
|
||||
net_udp_request_game_info(GBcast, 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EVENT_NEWMENU_SELECTED:
|
||||
{
|
||||
if (((citem+(NLPage*UDP_NETGAMES_PPAGE)) >= 2) && (((citem+(NLPage*UDP_NETGAMES_PPAGE))-2) <= num_active_udp_games))
|
||||
{
|
||||
manual_join mj;
|
||||
memset(&mj,0,sizeof(manual_join));
|
||||
memcpy(&mj.host_addr, (struct _sockaddr *)&Active_udp_games[(citem+(NLPage*UDP_NETGAMES_PPAGE))-2].game_addr, sizeof(struct _sockaddr));
|
||||
mj.start_time = timer_get_fixed_seconds();
|
||||
mj.last_time = 0;
|
||||
mj.connecting = 0;
|
||||
// Choice has been made and looks legit
|
||||
net_udp_game_connect(&mj);
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EVENT_WINDOW_CLOSE:
|
||||
SurfingNet=0;
|
||||
d_free(menu_text);
|
||||
d_free(menus);
|
||||
|
||||
if (!Game_wind)
|
||||
Network_status = NETSTAT_MENU; // they cancelled
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
net_udp_listen();
|
||||
|
||||
if (!num_active_udp_changed && !newpage)
|
||||
return 0;
|
||||
|
||||
num_active_udp_changed = 0;
|
||||
|
||||
// Copy the active games data into the menu options
|
||||
for (i = 0; i < UDP_NETGAMES_PPAGE; i++)
|
||||
{
|
||||
int game_status = Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].game_status;
|
||||
int j,x, k,tx,ty,ta,nplayers = 0;
|
||||
char levelname[8],MissName[25],GameName[25],thold[2],status[8];
|
||||
thold[1]=0;
|
||||
|
||||
if ((i+(NLPage*UDP_NETGAMES_PPAGE)) >= num_active_udp_games)
|
||||
{
|
||||
snprintf(menus[i+2].text, sizeof(menu_text), "%d. ",(i+(NLPage*UDP_NETGAMES_PPAGE))+1);
|
||||
continue;
|
||||
}
|
||||
|
||||
// These next two loops protect against menu skewing
|
||||
// if missiontitle or gamename contain a tab
|
||||
|
||||
for (x=0,tx=0,k=0,j=0;j<15;j++)
|
||||
{
|
||||
if (Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].mission_title[j]=='\t')
|
||||
continue;
|
||||
thold[0]=Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].mission_title[j];
|
||||
gr_get_string_size (thold,&tx,&ty,&ta);
|
||||
|
||||
if ((x+=tx)>=FSPACX(55))
|
||||
{
|
||||
MissName[k]=MissName[k+1]=MissName[k+2]='.';
|
||||
k+=3;
|
||||
break;
|
||||
}
|
||||
|
||||
MissName[k++]=Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].mission_title[j];
|
||||
}
|
||||
MissName[k]=0;
|
||||
|
||||
for (x=0,tx=0,k=0,j=0;j<15;j++)
|
||||
{
|
||||
if (Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].game_name[j]=='\t')
|
||||
continue;
|
||||
thold[0]=Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].game_name[j];
|
||||
gr_get_string_size (thold,&tx,&ty,&ta);
|
||||
|
||||
if ((x+=tx)>=FSPACX(55))
|
||||
{
|
||||
GameName[k]=GameName[k+1]=GameName[k+2]='.';
|
||||
k+=3;
|
||||
break;
|
||||
}
|
||||
GameName[k++]=Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].game_name[j];
|
||||
}
|
||||
GameName[k]=0;
|
||||
|
||||
nplayers = Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].numplayers;
|
||||
|
||||
if (Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].levelnum < 0)
|
||||
snprintf(levelname, sizeof(levelname), "S%d", -Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].levelnum);
|
||||
else
|
||||
snprintf(levelname, sizeof(levelname), "%d", Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].levelnum);
|
||||
|
||||
if (game_status == NETSTAT_STARTING)
|
||||
snprintf(status, sizeof(status), "FORMING ");
|
||||
else if (game_status == NETSTAT_PLAYING)
|
||||
{
|
||||
if (Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].RefusePlayers)
|
||||
snprintf(status, sizeof(status), "RESTRICT");
|
||||
else if (Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].game_flags & NETGAME_FLAG_CLOSED)
|
||||
snprintf(status, sizeof(status), "CLOSED ");
|
||||
else
|
||||
snprintf(status, sizeof(status), "OPEN ");
|
||||
}
|
||||
else
|
||||
snprintf(status, sizeof(status), "BETWEEN ");
|
||||
|
||||
snprintf (menus[i+2].text,sizeof(char)*74,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",(i+(NLPage*UDP_NETGAMES_PPAGE))+1,GameName,MODE_NAMES(Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].gamemode),nplayers,
|
||||
Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].max_numplayers,MissName,levelname,status);
|
||||
|
||||
Assert(strlen(menus[i+2].text) < 75);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void net_udp_list_join_game()
|
||||
{
|
||||
int i = 0;
|
||||
char *menu_text;
|
||||
newmenu_item *m;
|
||||
|
||||
net_udp_init();
|
||||
if (udp_open_socket(0, GameArg.MplUdpMyPort != 0?GameArg.MplUdpMyPort:UDP_PORT_DEFAULT) < 0)
|
||||
return;
|
||||
|
||||
MALLOC(m, newmenu_item, ((UDP_NETGAMES_PPAGE+2)*2)+1);
|
||||
if (!m)
|
||||
return;
|
||||
MALLOC(menu_text, char, (((UDP_NETGAMES_PPAGE+2)*2)+1)*74);
|
||||
if (!menu_text)
|
||||
{
|
||||
d_free(m);
|
||||
return;
|
||||
}
|
||||
|
||||
// prepare broadcast address to discover games
|
||||
memset(&GBcast, '\0', sizeof(struct _sockaddr));
|
||||
udp_dns_filladdr(UDP_BCAST_ADDR, UDP_PORT_DEFAULT, &GBcast);
|
||||
|
||||
change_playernum_to(1);
|
||||
N_players = 0;
|
||||
Network_send_objects = 0;
|
||||
Network_rejoined=0;
|
||||
|
||||
Network_status = NETSTAT_BROWSING; // We are looking at a game menu
|
||||
|
||||
net_udp_flush();
|
||||
net_udp_listen(); // Throw out old info
|
||||
|
||||
num_active_udp_games = 0;
|
||||
|
||||
memset(m, 0, sizeof(newmenu_item)*(UDP_NETGAMES_PPAGE+2));
|
||||
memset(Active_udp_games, 0, sizeof(UDP_netgame_info_lite)*UDP_MAX_NETGAMES);
|
||||
|
||||
gr_set_fontcolor(BM_XRGB(15,15,23),-1);
|
||||
|
||||
m[0].text = menu_text;
|
||||
m[0].type = NM_TYPE_TEXT;
|
||||
snprintf( m[0].text, sizeof(char)*74, "\tF5: (Re)Scan for Games. PgUp/PgDn: Flip Pages." );
|
||||
m[1].text=menu_text + 74*1;
|
||||
m[1].type=NM_TYPE_TEXT;
|
||||
snprintf (m[1].text, sizeof(char)*74, "\tGAME \tMODE \t#PLYRS \tMISSION \tLEV \tSTATUS");
|
||||
|
||||
for (i = 0; i < UDP_NETGAMES_PPAGE; i++) {
|
||||
m[(i+(NLPage*UDP_NETGAMES_PPAGE))+2].text = menu_text + 74 * (i+2);
|
||||
m[(i+(NLPage*UDP_NETGAMES_PPAGE))+2].type = NM_TYPE_MENU;
|
||||
snprintf(m[(i+(NLPage*UDP_NETGAMES_PPAGE))+2].text,sizeof(char)*74,"%d. ", (i+(NLPage*UDP_NETGAMES_PPAGE))+1);
|
||||
}
|
||||
|
||||
num_active_udp_changed = 1;
|
||||
SurfingNet=1;
|
||||
newmenu_dotiny("NETGAMES", NULL,(UDP_NETGAMES_PPAGE+2), m, net_udp_list_join_poll, menu_text);
|
||||
}
|
||||
|
||||
void net_udp_send_sequence_packet(UDP_sequence_packet seq, struct _sockaddr recv_addr)
|
||||
{
|
||||
int len = 0;
|
||||
|
@ -1741,7 +1962,7 @@ void net_udp_send_game_info(struct _sockaddr sender_addr, ubyte info_upid)
|
|||
}
|
||||
}
|
||||
|
||||
/* Send game info to all players in this game */
|
||||
/* Send game info to all players in this game. Also send lite_info for people watching the netlist */
|
||||
void net_udp_send_netgame_update()
|
||||
{
|
||||
int i = 0;
|
||||
|
@ -1750,6 +1971,7 @@ void net_udp_send_netgame_update()
|
|||
{
|
||||
net_udp_send_game_info(Netgame.players[i].protocol.udp.addr, UPID_GAME_INFO);
|
||||
}
|
||||
net_udp_send_game_info(GBcast, UPID_GAME_INFO_LITE);
|
||||
}
|
||||
|
||||
int net_udp_send_request(void)
|
||||
|
@ -2874,13 +3096,14 @@ int net_udp_send_sync(void)
|
|||
if (NumNetPlayerPositions < MaxNumNetPlayers)
|
||||
{
|
||||
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Not enough start positions\n(set %d got %d)\nNetgame aborted", MaxNumNetPlayers, NumNetPlayerPositions);
|
||||
|
||||
// Tell everyone we're bailing
|
||||
Netgame.numplayers = 0;
|
||||
for (i=1; i<N_players; i++)
|
||||
{
|
||||
net_udp_dump_player(Netgame.players[i].protocol.udp.addr, DUMP_ABORTED);
|
||||
Netgame.numplayers = 0;
|
||||
net_udp_send_game_info(Netgame.players[i].protocol.udp.addr, UPID_GAME_INFO); // Tell everyone we're bailing
|
||||
net_udp_send_game_info(Netgame.players[i].protocol.udp.addr, UPID_GAME_INFO);
|
||||
}
|
||||
net_udp_send_game_info(GBcast, UPID_GAME_INFO_LITE);
|
||||
if (Game_wind)
|
||||
window_close(Game_wind);
|
||||
return -1;
|
||||
|
@ -3053,11 +3276,14 @@ GetPlayersAgain:
|
|||
// Dump all players and go back to menu mode
|
||||
|
||||
abort:
|
||||
// Tell everyone we're bailing
|
||||
Netgame.numplayers = 0;
|
||||
for (i=1; i<save_nplayers; i++) {
|
||||
net_udp_dump_player(Netgame.players[i].protocol.udp.addr, DUMP_ABORTED);
|
||||
Netgame.numplayers = 0;
|
||||
net_udp_send_game_info(Netgame.players[i].protocol.udp.addr, UPID_GAME_INFO); // Tell everyone we're bailing
|
||||
net_udp_send_game_info(Netgame.players[i].protocol.udp.addr, UPID_GAME_INFO);
|
||||
}
|
||||
net_udp_send_game_info(GBcast, UPID_GAME_INFO_LITE);
|
||||
Netgame.numplayers = save_nplayers;
|
||||
|
||||
Network_status = NETSTAT_MENU;
|
||||
return(0);
|
||||
|
@ -3140,6 +3366,10 @@ int net_udp_start_game(void)
|
|||
if (i != 0)
|
||||
return 0;
|
||||
|
||||
// prepare broadcast address to announce our game
|
||||
memset(&GBcast, '\0', sizeof(struct _sockaddr));
|
||||
udp_dns_filladdr(UDP_BCAST_ADDR, UDP_PORT_DEFAULT, &GBcast);
|
||||
|
||||
N_players = 0;
|
||||
|
||||
Netgame.game_status = NETSTAT_STARTING;
|
||||
|
@ -3159,7 +3389,8 @@ int net_udp_start_game(void)
|
|||
Game_mode = GM_GAME_OVER;
|
||||
return 0; // see if we want to tweak the game we setup
|
||||
}
|
||||
|
||||
net_udp_send_game_info(GBcast, UPID_GAME_INFO_LITE); // game started. broadcast our current status to everyone who wants to know
|
||||
|
||||
return 1; // don't keep params menu or mission listbox (may want to join a game next time)
|
||||
}
|
||||
|
||||
|
@ -3365,6 +3596,7 @@ void net_udp_leave_game()
|
|||
{
|
||||
net_udp_send_game_info(Netgame.players[i].protocol.udp.addr, UPID_GAME_INFO);
|
||||
}
|
||||
net_udp_send_game_info(GBcast, UPID_GAME_INFO_LITE);
|
||||
N_players=nsave;
|
||||
|
||||
}
|
||||
|
@ -3506,7 +3738,7 @@ void net_udp_do_frame(int force, int listen)
|
|||
{
|
||||
int send_mdata = (Network_laser_fired || force || PacketUrgent);
|
||||
fix time = 0;
|
||||
static fix last_send_time = 0, last_endlevel_time = 0;
|
||||
static fix last_send_time = 0, last_endlevel_time = 0, last_bcast_time = 0;
|
||||
|
||||
if (!(Game_mode&GM_NETWORK))
|
||||
return;
|
||||
|
@ -3542,6 +3774,13 @@ void net_udp_do_frame(int force, int listen)
|
|||
net_udp_send_endlevel_packet();
|
||||
}
|
||||
|
||||
// broadcast lite_info every 10 seconds
|
||||
if (time>=last_bcast_time+(F1_0*10) || (time < last_bcast_time))
|
||||
{
|
||||
last_bcast_time = time;
|
||||
net_udp_send_game_info(GBcast, UPID_GAME_INFO);
|
||||
}
|
||||
|
||||
if (listen)
|
||||
{
|
||||
net_udp_timeout_check(time);
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
// Exported functions
|
||||
int net_udp_setup_game(void);
|
||||
void net_udp_manual_join_game();
|
||||
|
||||
void net_udp_list_join_game();
|
||||
int net_udp_objnum_is_past(int objnum);
|
||||
void net_udp_do_frame(int force, int listen);
|
||||
void net_udp_send_data( ubyte * ptr, int len, int priority );
|
||||
|
@ -23,6 +23,11 @@ void net_udp_disconnect_player(int playernum);
|
|||
int net_udp_level_sync();
|
||||
|
||||
// Some defines
|
||||
#ifdef IPv6
|
||||
#define UDP_BCAST_ADDR "ff02::1"
|
||||
#else
|
||||
#define UDP_BCAST_ADDR "255.255.255.255"
|
||||
#endif
|
||||
#define UDP_PORT_DEFAULT 42424 // Our default port - easy to remember: D = 4, X = 24, X = 24
|
||||
#define UDP_REQ_ID "D1XR" // ID string for a request packet
|
||||
#define UDP_MAX_NETGAMES 600
|
||||
|
|
Loading…
Reference in a new issue