Commit graph

7104 commits

Author SHA1 Message Date
Kp 658102a868 Improve static_assert test
Previously, SConstruct tested whether static_assert worked with trivial
constant expressions.  Extend the test to more complicated expressions
like the ones used in the program.

Replace the typedef based approach with an inline enum to avoid warnings
about unused local typedefs.

Allow use with compilers that lack working static_assert or that cannot
accept complicated expressions.  Add a non-checking definition that uses
the input parameter.  This prevents warnings when types or constants are
used only for the static_assert.
2015-07-09 03:12:45 +00:00
Kp 4a742e3fc4 Parenthesize static_assert expression
When static_assert is a macro, it must have two arguments as seen by the
preprocessor.  Add an identity mapping to the native case to enforce
this, and fix up all the sites that break with the new rule.
2015-07-09 03:12:45 +00:00
Kp 82410f4a8c Treat death by reactor as a suicide 2015-07-05 22:06:12 +00:00
Kp 3ce967ac3d Adjust kill goal progress on suicide
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/94>
2015-07-05 22:06:12 +00:00
Kp fe360b18e3 Implement secluded spawns 2015-07-04 21:01:18 +00:00
Kp d43bbd67b1 Simplify newmenu idle 2015-07-04 21:01:17 +00:00
Kp 8f46fb3ae6 Move net_udp_more_options into class 2015-07-04 21:01:17 +00:00
Kp c03fe30fc2 Move similar/arch/sdl/timer.cpp -> common/arch/sdl/timer.cpp 2015-07-04 21:01:17 +00:00
Kp d73e5a24c3 Reduce scope of ifdef(D1||D2) 2015-07-04 21:01:17 +00:00
Kp f42a3fe241 Improve Cfg locality 2015-07-04 21:01:17 +00:00
Kp 06b453d617 Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
Kp f458e5ad62 Defer rule masking into helper 2015-07-02 02:37:55 +00:00
Kp 268f9649af Fix secondary weapon text alignment
Fixes: 2d70cd65ea ("Cache font space results")
Reported-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/issues/112>
2015-06-28 21:02:46 +00:00
Kp eeb644ad6f Require D1 cheat-unlock code before accepting cheats 2015-06-28 20:04:25 +00:00
zico cd27af9e41 Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer 2015-06-28 19:20:46 +02:00
Kp 241ea1722d Cache kconfig_read_controls FrameTime 2015-06-25 02:48:43 +00:00
Kp 83f1b1414b Cache speed_factor*FrameTime 2015-06-25 02:48:42 +00:00
Kp 882ffdebb0 Use operator?: in kconfig 2015-06-25 02:48:42 +00:00
Kp bc3a1402b2 Reduce wasted work in kconfig 2015-06-25 02:48:42 +00:00
Kp 0c106b67f2 Make convert_raw_joy_axis static 2015-06-23 03:04:47 +00:00
Kp 24b88c28c7 Fix cmd queue append 2015-06-21 22:30:28 +00:00
Kp 108d22fc80 Avoid remultiplying netgame info y 2015-06-21 22:30:28 +00:00
Kp 8600fb9fcb Rework rule display 2015-06-21 22:30:28 +00:00
Kp 4bcec0c578 Factor out netgame info base y 2015-06-21 22:30:27 +00:00
Kp 29aa820dc0 Only respawn when the player presses fire
Only respawn when the player presses a fire key/button (primary,
secondary, or flare).  Only clear primary, second, flare, and bomb when
respawning.  This allows dead players to use the automap or change their
camera views.

This is a necessary step to flushing only the firing inputs on respawn,
as requested by Mako88 in
<https://github.com/dxx-rebirth/dxx-rebirth/issues/104>.  Currently,
inputs are flushed again by the activation of the game window, so
respawn still flushes all inputs.

	#1  0x00005555555cee19 in game_flush_inputs () at similar/main/game.cpp:374
	#2  game_handler (event=...) at similar/main/game.cpp:1114
	#3  0x0000555555576113 in window_send_event (wind=..., event=...) at common/arch/sdl/window.cpp:208
	#4  0x000055555557627b in WINDOW_SEND_EVENT (file=0x5555556dc126 "common/arch/sdl/window.cpp", e=0x5555556dc141 "EVENT_WINDOW_ACTIVATED", line=179, event=..., w=...) at common/include/window.h:111
	#5  window_set_visible (w=..., visible=visible@entry=1) at common/arch/sdl/window.cpp:179
	#6  0x00005555555e90f5 in window_set_visible (visible=1, wind=<optimized out>) at common/include/window.h:90
	#7  DoPlayerDead () at similar/main/gameseq.cpp:1479
	#8  0x000055555563ed65 in dead_player_frame () at similar/main/object.cpp:1486
	#9  0x00005555555cf4df in GameProcessFrame () at similar/main/game.cpp:1329
	#10 game_handler (event=...) at similar/main/game.cpp:1157
2015-06-20 16:16:43 +00:00
Kp 2bc1f786d5 Test for -Wlogical-op before using it
clang does not understand it, so using it unconditionally breaks the
clang build.
2015-06-20 03:50:46 +00:00
Kp 968cdbecf4 Add non-aborting UserError for user-caused fatal errors 2015-06-16 03:15:40 +00:00
Kp 2a62fa7d78 Make Spawn invulnerability a slider in 0s-4s 2015-06-13 22:42:22 +00:00
Kp a64a08fd6c Raise kill goal limit to 100 2015-06-13 22:42:22 +00:00
Kp e3308be8b9 Cache font LINE_SPACING 2015-06-13 22:42:22 +00:00
Kp fc730cb6b0 Cache multi_do_light side array 2015-06-13 22:42:22 +00:00
Kp c72a3a9b11 Make Stuck_objects static 2015-06-13 22:42:21 +00:00
Kp 3905f1a668 Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
Kp c8ce2c32de Simplify extract_shortpos_little 2015-06-13 22:42:21 +00:00
Kp 1dc0e24f30 Propagate swap_bytes argument for create_shortpos
In every case but one, create_shortpos was called with a constant flag
equal to words_bigendian.  The demo system called it with a constant 0.
Split create_shortpos into create_shortpos_little and
create_shortpos_native.  Use create_shortpos_native for the demo system,
and create_shortpos_little everywhere else.
2015-06-13 22:42:21 +00:00
Kp ce72014e2e Always parse WORDS_BIGENDIAN and !WORDS_BIGENDIAN 2015-06-13 22:42:21 +00:00
Kp 92f44fcaaa Enable -Wmissing-include-dirs 2015-06-13 22:42:21 +00:00
Kp 03921dfd83 Move d2x-rebirth/include/* -> d2x-rebirth/main/ 2015-06-13 22:42:21 +00:00
Kp 215e2dca81 Remove unused libpng support
HAVE_LIBPNG has not been set since 2004 when
3325c0b52b ("remove old OSX bundle stuff")
commented out the autoconf check to set it.
2015-06-13 22:42:21 +00:00
Kp 2d70cd65ea Cache font space results 2015-06-13 22:42:20 +00:00
Kp 78f6dc29a6 Cache font scale Y float 2015-06-13 22:42:20 +00:00
Kp 5573ed6bea Cache font scale X float 2015-06-13 22:42:20 +00:00
Kp 49854c08dd Change FSPACX/FSPACY macros to inline functions 2015-06-13 22:42:20 +00:00
Kp 404e7e1d63 Shorten kmatrix_redraw 2015-06-13 22:42:20 +00:00
Kp f788de2e9f Avoid repeated strlen while truncating gauge name 2015-06-13 22:42:20 +00:00
Kp 869d0ffdc5 Optimize gr_get_string_size
Cache cv_font.
Defer updating longest_width.
Compute line height once at the end.
2015-06-13 22:42:20 +00:00
Kp b2887abd51 Cache globals in hud_show_cloak_invuln 2015-06-13 22:42:20 +00:00
Kp 379a2a32b7 Use operator?: for similar gr_printf in gauges 2015-06-13 22:42:19 +00:00
Kp caf40e279e Enable tail-call from close_wall_window 2015-06-13 22:42:19 +00:00
Kp 7b7bfe14a5 Enable tail-call to redraw_current_object 2015-06-13 22:42:19 +00:00