Kp
|
63dc72ba4a
|
Add HUD_init_message_literal for preformatted text strings
|
2013-06-29 22:19:17 +00:00 |
|
Kp
|
5b1b870551
|
Make newdemo_write_string const correct
|
2013-06-29 22:19:17 +00:00 |
|
Kp
|
6aada62c4d
|
Call HUD_init_message_va directly from powerup_basic
|
2013-06-29 22:19:17 +00:00 |
|
Kp
|
2b20eeb6e2
|
Work around ntpath handling of None
|
2013-06-28 21:26:42 +00:00 |
|
Kp
|
9b8831c9c5
|
Use program.srcdir, not self.srcdir for Win32PlatformSettings
|
2013-06-28 19:16:03 +00:00 |
|
Kp
|
5013c4d749
|
Make diagnostic_message forward directly to editor_status
|
2013-06-28 02:17:40 +00:00 |
|
Kp
|
100255b650
|
Remove unused editor functions
|
2013-06-28 02:17:40 +00:00 |
|
Kp
|
b454954702
|
Remove unused function editor_sub_status
|
2013-06-28 02:17:40 +00:00 |
|
Kp
|
fe88284700
|
Remove unused function print_diagnostic
|
2013-06-28 02:17:40 +00:00 |
|
zico
|
de89ac6fa7
|
Made credits music fade respect previous music volume
|
2013-06-27 12:55:22 +02:00 |
|
zico
|
298c3c930d
|
Correctly spply demo string to credits file and also check whether a mission has been loaded. if not, show normal credits
|
2013-06-27 12:48:59 +02:00 |
|
zico
|
4028c332bd
|
Made hmp->tempo endian-safe
|
2013-06-27 12:08:58 +02:00 |
|
zico
|
8534b9705b
|
fixed regression introduced in bb57521ef1 causing the game to crash when trying to incorrectly re-init SDL_mixer for change in sample rate - which isn't needed in the first place
|
2013-06-27 11:41:46 +02:00 |
|
Skywing
|
0c10c9db7f
|
It helps to pass the right length to bind().
- Fixes a break with -DIPv6 under Win32.
|
2013-06-27 01:48:10 +00:00 |
|
Skywing
|
ec709efaa3
|
Don't truncate callback pointer to midiStreamOpen in hmp_play().
- This is obviously busted on NT64.
|
2013-06-27 01:48:10 +00:00 |
|
Skywing
|
347292d866
|
Use vsnprintf instead of vsprintf in 2d\font.cpp
|
2013-06-27 01:48:10 +00:00 |
|
Kp
|
29ab6430df
|
Realign netflag enum and strings
|
2013-06-25 02:26:08 +00:00 |
|
Kp
|
5575f9beba
|
Validate netgame mode index
|
2013-06-25 02:09:12 +00:00 |
|
Kp
|
88759aee48
|
Fix bug that allowed shield centers to charge indefinitely
|
2013-06-23 20:55:42 +00:00 |
|
Kp
|
ef3d72cd7f
|
Remove unused return value of free_object_slots
|
2013-06-23 20:39:55 +00:00 |
|
Kp
|
56b65506ce
|
Move model_buf back onto stack
|
2013-06-23 18:25:36 +00:00 |
|
Kp
|
feb4abd98b
|
Use D1X style per-vector copying
|
2013-06-23 18:23:11 +00:00 |
|
Kp
|
7e179e6e1d
|
Use enum for multiplayer netflag numbers
|
2013-06-22 23:41:57 +00:00 |
|
Kp
|
1959e479ef
|
Remove unused -DPROGRAM_NAME
|
2013-06-16 18:54:58 +00:00 |
|
Kp
|
b685253fef
|
Use enum for multiplayer message numbers
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
9af78b7217
|
Compute message_length limit automatically
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
d59f9085ff
|
Make piggy_find_bitmap input mostly const
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
f37a127b1f
|
Use inline function to compute placement names
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
ac97642962
|
Simplify left rotation to help the compiler
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
c60c2dea30
|
Remove obsolete advice about level saving
Levels are no longer maintained under DOS. Remove the obsolete advice.
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
3057daab4c
|
Use symbolic indexes for secondary weapon names
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
0674740490
|
Remove unused gr_bm_ubitblt0x_rle parameter masked
|
2013-06-13 03:23:25 +00:00 |
|
Kp
|
37ac3f635c
|
Use MENU_DIFFICULTY_TEXT for pause dialog
|
2013-06-13 03:23:25 +00:00 |
|
Kp
|
fe2e19d655
|
Convert text index macros to ternary expressions
|
2013-06-13 03:23:25 +00:00 |
|
Kp
|
e9f483a3e3
|
Move demo ammo recording up so it works in immersion mode
Immersion mode bypasses draw_hud, so the calls to record ammo into the
demo were skipped.
|
2013-06-13 03:23:25 +00:00 |
|
Kp
|
4a817f2cfa
|
Avoid some weapon name copying
|
2013-06-13 03:23:25 +00:00 |
|
Kp
|
64b8cfd4d6
|
Remove unused SW_* variables
|
2013-06-13 03:23:24 +00:00 |
|
Kp
|
ace282222f
|
Use inline function to compute extra-short secondary names
|
2013-06-13 03:23:24 +00:00 |
|
zico
|
8148ddd416
|
merge
|
2013-06-11 12:21:38 +02:00 |
|
zico
|
918b08e688
|
Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second. Also set Omega firing rate to 20 shots per second for both single- and multiplayer
|
2013-06-11 12:19:03 +02:00 |
|
Kp
|
d1e260e582
|
Add Win32PlatformSettings.__init__ to fix SConstruct for Windows
|
2013-06-11 02:27:59 +00:00 |
|
zico
|
bffa6ac838
|
Fixed case where it wasn't possible to switch to view of a player > X if player X was missing
|
2013-06-11 01:19:56 +02:00 |
|
zico
|
28419bcd32
|
Changed message regarding VSync and Multisampling indicating not all OSes need a restart to apply (mysteries of SDL)
|
2013-06-11 01:07:12 +02:00 |
|
zico
|
9b3e6dd50a
|
Don't try to free Current_mission->alternate_ham_file if not allocated
|
2013-06-11 01:00:37 +02:00 |
|
zico
|
c7f2ed7bb1
|
Fixed briefing_screens array for Descent 1 Shareware
|
2013-06-11 00:48:23 +02:00 |
|
zico
|
c65b0a5d3c
|
Removed call of digi_stop_digi_sounds() from DoPlayerDead(). Since it was killing persistent sounds which were only started once a level it would forever mute fans, waterfalls, etc.. Also closing Game_wind kills all sounds anyways so there is no point doing it on player death
|
2013-06-10 23:58:30 +02:00 |
|
zico
|
112866ef3d
|
merge
|
2013-06-10 22:07:49 +02:00 |
|
zico
|
bb57521ef1
|
re-init digi system after re-setting sample rate for shareware
|
2013-06-10 17:19:37 +02:00 |
|
zico
|
fc26c7c605
|
Made hmp code actually read tempo. Due to missing documentation of the format I can only guess it's a 4 bit int
|
2013-06-10 16:34:52 +02:00 |
|
Kp
|
49b547cb45
|
Fix font prototype mismatch in SDL-only case
Commit 33bf139002 changed OGL
gr_internal_color_string to take a const char, but left SDL
gr_internal_color_string with non-const char.
|
2013-06-08 17:38:36 +00:00 |
|