Avoid some weapon name copying
This commit is contained in:
parent
64b8cfd4d6
commit
4a817f2cfa
|
@ -1297,6 +1297,7 @@ void hud_show_weapons(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
const char *disp_primary_weapon_name;
|
||||
weapon_name = PRIMARY_WEAPON_NAMES_SHORT(Primary_weapon);
|
||||
|
||||
switch (Primary_weapon) {
|
||||
|
@ -1305,14 +1306,15 @@ void hud_show_weapons(void)
|
|||
sprintf(weapon_str, "%s %s %i", TXT_QUAD, weapon_name, Players[Player_num].laser_level+1);
|
||||
else
|
||||
sprintf(weapon_str, "%s %i", weapon_name, Players[Player_num].laser_level+1);
|
||||
disp_primary_weapon_name = weapon_str;
|
||||
break;
|
||||
|
||||
case SUPER_LASER_INDEX: Int3(); break; //no such thing as super laser
|
||||
|
||||
case VULCAN_INDEX:
|
||||
case GAUSS_INDEX:
|
||||
sprintf(weapon_str, "%s: %i", weapon_name, f2i((unsigned) Players[Player_num].primary_ammo[VULCAN_INDEX] * (unsigned) VULCAN_AMMO_SCALE));
|
||||
convert_1s(weapon_str);
|
||||
disp_primary_weapon_name = weapon_str;
|
||||
break;
|
||||
|
||||
case SPREADFIRE_INDEX:
|
||||
|
@ -1320,18 +1322,23 @@ void hud_show_weapons(void)
|
|||
case FUSION_INDEX:
|
||||
case HELIX_INDEX:
|
||||
case PHOENIX_INDEX:
|
||||
strcpy(weapon_str, weapon_name);
|
||||
disp_primary_weapon_name = weapon_name;
|
||||
break;
|
||||
case OMEGA_INDEX:
|
||||
sprintf(weapon_str, "%s: %03i", weapon_name, Omega_charge * 100/MAX_OMEGA_CHARGE);
|
||||
convert_1s(weapon_str);
|
||||
disp_primary_weapon_name = weapon_str;
|
||||
break;
|
||||
|
||||
default: Int3(); weapon_str[0] = 0; break;
|
||||
case SUPER_LASER_INDEX: //no such thing as super laser
|
||||
default:
|
||||
Int3();
|
||||
disp_primary_weapon_name = "";
|
||||
break;
|
||||
}
|
||||
|
||||
gr_get_string_size(weapon_str, &w, &h, &aw );
|
||||
gr_string(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), y-(LINE_SPACING*2), weapon_str);
|
||||
gr_get_string_size(disp_primary_weapon_name, &w, &h, &aw );
|
||||
gr_string(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), y-(LINE_SPACING*2), disp_primary_weapon_name);
|
||||
|
||||
if (Primary_weapon == VULCAN_INDEX)
|
||||
if (Newdemo_state == ND_STATE_RECORDING)
|
||||
|
|
Loading…
Reference in a new issue