Commit graph

3195 commits

Author SHA1 Message Date
Kp 3b168b38fd Make Viewer const object *
Viewing should not change anything.
2018-09-25 03:44:09 +00:00
Kp 91d6285751 Factor out shortening game/mission names 2018-09-22 04:31:21 +00:00
Kp 406be26de4 Pass d_level_shared_segment_state to validate_segment_all 2018-09-19 02:13:30 +00:00
Kp f7ad4d9b1a Pass segments to find_point_seg 2018-09-19 02:13:30 +00:00
Kp c2944896de Pass vertex factory to create_shortpos_native 2018-09-19 02:13:30 +00:00
Kp 9cedc53f52 Pass vertex factory to extract_orient_from_segment 2018-09-19 02:13:30 +00:00
Kp 1527785efd Pass vertex factory to validate_segment_side 2018-09-19 02:13:29 +00:00
Kp d71938e1a7 Pass vertex factory to create_walls_on_side 2018-09-19 02:13:29 +00:00
Kp bd58d5f825 Pass vertex factory to extract_*_vector_from_segment 2018-09-19 02:13:29 +00:00
Kp 82a2fa525c Pass Robot_info, valptridx factories to more methods 2018-09-19 02:13:29 +00:00
Kp 01512015a8 Move Num_segments to new d_level_shared_segment_state 2018-09-19 02:13:29 +00:00
Kp c56223ced4 Eliminate more uses of valptridx::operator-> 2018-09-19 02:13:29 +00:00
Kp 56d44459d4 Enable SHAREPATH for non-LinuxPlatformSettings 2018-09-14 02:20:55 +00:00
Kp e6ea981ab4 Generalize marker object number init 2018-09-09 01:00:39 +00:00
Kp c4cb930f8e Pass ObjectState to obj_delete 2018-09-09 01:00:39 +00:00
Kp 12b57e84e6 Switch most in-tree http:// links to https://
For each link given as http://, verify that the site is accessible over
https:// and, if so, switch to it.  These domains were converted:

* llvm.org
* clang.llvm.org
* en.cppreference.com
* www.dxx-rebirth.com
* www.libsdl.org
* www.scons.org
2018-09-02 00:57:29 +00:00
Kp facc1fe1f5 Fix check_header_includes=1 build 2018-08-29 01:47:42 +00:00
Kp e71bf215a8 Fix non-PCH build
PCH builds include more headers, so missing includes can escape
detection.

Fixes: 047ddaf9ea ("Prevent buffer overrun in removeext")
2018-08-28 02:00:00 +00:00
Kp ec1cf005b6 Enable -Wformat-truncation
Add macro cf_assert ("control flow" assert) to hint to gcc that certain
conditions are impossible.  Use it to avoid generating range checks for
situations that never happen.  If the event did happen, the only
consequence would be truncated UI text, rather than a correctness
problem.
2018-08-26 18:10:36 +00:00
Kp dc0a405222 Factor out piggy bitmap loading code 2018-08-26 18:10:36 +00:00
Kp 32561c5d0a Use partial_range for piggy_does_bitmap_exist_slow 2018-08-26 18:10:36 +00:00
Kp 047ddaf9ea Prevent buffer overrun in removeext 2018-08-26 18:10:36 +00:00
Kp b53be4943c Update memcpy blacklist 2018-08-20 00:34:16 +00:00
Kp a8d5f83770 Remove reset_walls
Nothing should access the unassigned walls, so there is no need to clear
them.
2018-08-12 21:08:07 +00:00
Kp 36ada21c0c Fold exploding walls into regular walls 2018-08-12 21:08:07 +00:00
Kp dc4fcf8a35 Flip sense of is_door_free 2018-08-12 21:08:07 +00:00
Kp 8257232ecc Pass wclip & to wall_set_tmap_num 2018-08-12 21:08:07 +00:00
Kp 8bbdeedeb2 Consolidate stuck object state
Move it to a structure.  Make all the modifiers methods.  Change all
callers of those methods to pass the structure.  This makes the stuck
object handling free of direct access to global game data.
2018-08-04 17:52:57 +00:00
Kp 57334255ac Simplify stuck object cleanup 2018-08-04 17:52:57 +00:00
Kp 25ab07bcc5 SDL2: set relative mouse mode when grabbing the mouse
Reported-by: heftig <https://github.com/dxx-rebirth/dxx-rebirth/issues/397>
2018-07-29 21:17:09 +00:00
Kp c65020bf04 Fix gcc-8 build of common/arch/sdl/key.cpp
gcc-7 allows `constexpr auto X = std::initializer_list<unsigned>{A1, A2,
...};`.  gcc-8 rejects it:

```
common/arch/sdl/key.cpp:583:105: error: 'const std::initializer_list<const SDL_Scancode>{((const SDL_Scancode*)(&<anonymous>)), 3}' is not a constant expression
  constexpr auto sticky_keys = {SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_NUMLOCKCLEAR};
```

Switch to a macro and a fully anonymous list, which is accepted by both
versions.

Fixes: f491059ed7 ("Enable building with SDL2")
2018-07-29 16:13:15 +00:00
Kp f491059ed7 Enable building with SDL2
This commit enables Rebirth to build with SDL2, but the result is not
perfect.

- SDL2 removed some sticky key support.  Rebirth may behave differently
  now in this area.
- SDL2 removed some key-repeat related support.  Rebirth may behave
  differently now in this area.
- SDL2 gained the ability to make a window fullscreen by sizing it to
  the desktop instead of by changing the desktop resolution.  Rebirth
  uses this, and it mostly works.
  - Resizing while in the automap does not notify the automap code, so
    the view is wrong until the player switches out of automap mode and
    back in.
- SDL2 changed how to enumerate available resolutions.  Since
  fitting the window to the desktop is generally more useful than
  fitting the desktop to the window, I chose to drop support for
  enumerating resolutions instead of porting to the new API.  Users can
  now enter an arbitrary window dimension and Rebirth will make an
  attempt to use it.
  - It might be useful to cap the window dimension at the desktop
    dimension, but that is not done yet.
  - Entering fullscreen mode through the Controls->Graphics submenu
    failed to notify the relevant subsystems, causing the rendered
    content not to rescale.  For now, compile out the option to toggle
    full screen through that menu.  Toggling through Alt+Enter works
    properly.

Despite these quirks, this is a substantial improvement over the prior
commit, where SDL2 cannot be used at all.  The remaining issues can be
resolved in future work.

References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/82>
2018-07-28 23:22:58 +00:00
Kp fd0238cb6b Silence gcc-8 -Wcast-function-type in except.cpp
gcc-8 adds a new warning controlled by -Wcast-function-type, which is
implied on by Rebirth's default options.  This new warning rejects
attempts to reinterpret_cast between function pointer types.  While this
might provide some value when the function pointer was derived by taking
the address of a properly declared function provided elsewhere in the
same program, it is wrong when the function pointer is returned by an
external library call, such as GetProcAddress, which always returns a
placeholder type instead of the actual type of the target function.
Switch to using a union with type-punning, which achieves the same
effect as the cast, but does not count as a cast, and therefore does not
provoke the warning.

References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/388>
2018-07-15 04:43:55 +00:00
Kp f33877d379 Make grs_main_bitmap::grs_main_bitmap() clear the whole structure 2018-07-14 17:23:15 +00:00
Kp 9ea09107d1 Delegate managing SDL_RWops to SDL_mixer when possible
SDL_mixer 2 offers the option to have the library free the SDL_RWops.
Add macros to use this feature when available.

References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/82>
2018-07-05 04:03:34 +00:00
Kp d97afc2ad5 Retain directory structure in New Game dialog
User jcotton42 suggested copying a D2X-XL feature: preserving the
directory structure of the user's missions area when showing a New Game
dialog.  This was substantially more trouble than it should have been,
but the result is good.

Previously, the dialog presented all missions at any depth below the
starting point, and sorted them as if they were all in the root
directory.

Now:
- Empty directories are hidden entirely.  There is nothing for the user
  to do in them, so there is no point showing them.
- A directory with exactly one entry has that entry promoted into the
  parent, since there is no ambiguity about what the user would want.
  If the parent in turn has only that one promoted element when the scan
  of the parent finishes, then the element can be promoted up again.
  This continues until the root is reached or until a level has more
  than one entry.  For this purpose, both missions and directories count
  as entries.
- Directory entries are decorated to inform the user how many
  immediate subdirectories are present, how many missions are present
  immediately in the directory, and how many missions total are present,
  counting all subdirectories.  If there are zero immediate
  subdirectories, then the directory count is not shown.  For this
  purpose, directories that were hidden due to a lack of missions are
  not counted.
- Sub-dialog boxes for inner directories use a title that reminds the
  user of the path so far, and recaps the directory/mission statistics.
- On entry to the New Game dialog, if the last played mission is in a
  sub-dialog, appropriate sub-dialogs are opened so that the last played
  mission can be pre-selected.

Currently, there is no in-game override to return to the prior rollup
rules.

Requested-by: jcotton42 <https://github.com/dxx-rebirth/dxx-rebirth/issues/392>
2018-07-03 05:59:40 +00:00
Kp db80a88ad2 Improve error message on failure to load mission 2018-07-03 05:59:39 +00:00
Kp 676cab8921 Adjust d_event_mouse_moved member types for SDL2
References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/82>
2018-06-27 03:34:34 +00:00
Kp 60a99f1ea2 Allow longer mission titles in New Game dialog 2018-06-27 03:34:34 +00:00
Kp 30a83eec41 Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
Kp 6fca290663 Pass object& to read_flying_controls 2018-06-24 05:06:15 +00:00
Kp 0fd7e0e4ce Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
Kp 3408e3a0cd Switch to shared_segment arguments where possible 2018-06-24 05:06:15 +00:00
Kp 0c3e99f14c Split side uses based on shared vs unique 2018-06-24 05:06:15 +00:00
Kp 2de3a1dd06 Pass unique_segment to objects_in 2018-06-24 05:06:14 +00:00
Kp 4ae88b6594 Pass only shared_segment to compute_segment_center 2018-06-24 05:06:14 +00:00
Kp 6d0d68d188 Split some segment uses based on shared vs unique
Leave `sides` in `shared_segment` to minimize churn.  Parts of it must
move to `unique_segment` before this project finishes.
2018-06-24 05:06:14 +00:00
Kp 144515ff88 Warn users about tracker NAT hole punch feature
The new tracker automatically exposes LAN games to the Internet.  This
surprised one user rather badly, prompting him to think he had been
hacked.  Add a first-host warning explaining the feature and asking the
user to choose whether to enable NAT hole punch.

Reported-by: Tourmeister <https://forum.dxx-rebirth.com/showthread.php?tid=943&pid=12179#pid12179>
References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/372>
Fixes: 730879d733 ("... Added support for handling ACKs from tracker and Hole punching between game clients via tracker. ...")
2018-06-21 03:08:36 +00:00
Kp a0fd264133 Tighten checks on create_path_points parameters 2018-06-20 04:16:06 +00:00
Kp 2a82207e91 Add unit tests for valptridx parameter validation 2018-06-17 05:04:38 +00:00
Kp 2f4524d3c2 Add screenshot=none to disable screenshot support
Per comment from kreator, some Apple systems now ship without a working
print screen key.  It makes no sense to provide print screen support
bound to a key which does not exist.  Add `screenshot=none` and activate
it on OS X to remove the unreachable screenshot support.
2018-06-16 04:13:37 +00:00
Kp 39edf53496 Check for freed canvas in release builds 2018-06-14 02:39:15 +00:00
Kp 5526de4c10 Simplify case insensitive lookups 2018-06-13 02:02:58 +00:00
Kp f51b7b6b20 Enforce separation of font X/Y scaling 2018-06-08 04:04:05 +00:00
Kp bde498894a Disallow operator=(T &&) && in valptridx
GCC std::remove_if overwrites removed elements using:

	*dstiter = move(*srciter);

This is fine for normal containers, but produces incorrect results when
*dstiter returns a proxy object instead of a reference.  In that case,
the proxy object is move-assigned from the source, then goes out of
scope.  If the move assignment did not write to underlying storage, as
valptridx proxy objects do not, then incorrect results occur.  This
broke ActiveDoor handling (fixed in 4a01fab66d98[1]) and has been a trap
waiting to recur.  Apply reference-qualifiers to valptridx objects so
that move-assignment requires an lvalue for the left-hand side.  This
permits normal use of move-assignment, but forces a compile error if
std::remove_if or similar are used on valptridx proxy objects.

[1]: 4a01fab66d
2018-06-08 04:04:05 +00:00
Kp f0157490dc Fix check_header_includes=1 build 2018-06-06 04:53:45 +00:00
Kp 93789f0666 Use valptridx for Dl_indices 2018-06-06 04:53:45 +00:00
Kp 1c1d92b399 Move valptridx factory iterator out to be generally available 2018-06-06 04:53:45 +00:00
Kp fda1eb851e Pass fonts to LINE_SPACING 2018-05-19 23:21:42 +00:00
Kp 3049476e11 Change LINE_SPACING to a static inline function 2018-05-19 23:21:42 +00:00
Kp 08446f0ab6 Pass font to gr_string,gr_printf 2018-05-19 23:21:42 +00:00
Kp 4a98e796ab Prevent stacking weapon rotation sounds
digi_play_sample_once is supposed to cancel prior instances of the
sound, but that functionality was lost in
21082c6db2.  As a result, the sound can be
stacked up to the limit of the engine.  Even when the functionality
existed, its implementation was wrong.

- Change these sounds to be attached to the player generating them.
- Pass the cancellation flag to other players when sending a sound.
- Send the full value of `volume`, rather than truncating it.
- Implement cancellation by killing and restarting the earlier version of a cancelled sound.
- Delete an ugly hack that prevented the patched logic from ever running.
- Fix an ancient quirk in digi_mixer that caused it to report all sounds as not playing, which then caused digi_sync_sounds to instantly cancel the new sound.

Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/88>
Reported-by: ryusei117 <https://github.com/dxx-rebirth/dxx-rebirth/issues/88#issuecomment-269597361>
Fixes: 21082c6db2 ("Added own channel management to SDL_mixer sound interface since the builtin channel management of this lib cannot handle our needs; Little code cleanup")
2018-05-13 03:14:34 +00:00
Kp e63bbe8c52 Set d_event type at construction 2018-05-12 18:24:19 +00:00
Kp fe52ddb7b6 Remove stringified enum name from WINDOW_SEND_EVENT
Future work is simpler without this, and the stringified name is only
visible in debug output, which is in turn rarely used due to its
verbosity and lack of filtering controls.
2018-05-12 18:24:19 +00:00
Kp 6ab28cb8cb Use enum for Difficulty_level 2018-05-12 18:24:19 +00:00
Kp ccc2a288f1 Simplify HUD_SCALE_X_AR, HUD_SCALE_Y_AR 2018-05-12 18:24:19 +00:00
Kp 3749ee2b74 Fix cvar -Wrestrict in gcc-8
Per C99, this code was always wrong.  The results of `snprintf` are
undefined if the target string array and one of the supplied input
arguments refer to the same buffer.  In practice, this particular usage
happened to work by wastefully copying a string onto itself, then adding
more content at the end.  Switch to appending properly, which also fixes
the gcc-8 -Wrestrict warning.

References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/388>
2018-05-05 22:33:55 +00:00
Kp 6a8930cef0 Remove unnecessary inclusions of compiler-static_assert.h
Various files included compiler-static_assert.h to use the compatibility
macros for compilers that lacked a working C++11 static_assert.
However, some source files used static_assert without this inclusion,
and no one ever reported problems.  From this, assume that no one uses a
compiler which lacks C++11 static_assert.  Remove the inclusions that
were only for the compatibility macro.  Keep the inclusions that use the
assert_equal helper.
2018-05-05 22:33:55 +00:00
Kp 457022db48 Require C++11 static_assert
- Remove the one test that clang-5 still fails.
- Require all remaining tests to pass using only C++11 native
  static_assert.
- Remove preprocessor-based alternative static_assert implementations.

gcc-8 adds calls to static_assert with a comma inside its first
argument in the implementation of std::vector.  This is legal within the
standard, but conflicts with Rebirth's use of static_assert as a
two argument preprocessor macro.  The macro is not substantially useful,
and was only present to compensate for the clang limitation removed in
the previous commit.  Remove the macro.

References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/388>
2018-05-05 22:33:55 +00:00
Kp 23a899cf0e Adjust valptridx for clang static_assert limitation
valptridx contains `static_assert` statements of the form:

	static_assert(var.m, "");

where `var` is a non-`constexpr` reference and `m` is a `static
constexpr` member of a base type of `var`.  gcc recognizes that a
`static constexpr` member is a constant expression and permits this.
clang rejects this, presumably because `var` is not a `constexpr`
variable.  In the almost 3 years since this was added, clang has not
improved to permit this usage.  Rather than continuing to suppress
static_assert in clang, rewrite this expression to be less clear, but be
compatible with clang.
2018-05-05 22:33:55 +00:00
Kp d269c878b3 Add operator++,operator-- to base_bytebuffer_t
gcc-8 has special cases in its std::advance that require the target to
support `operator++` and `operator--`.  These are easy to support, so
add them.

References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/388>
2018-05-05 22:33:55 +00:00
Kp 381bfeeb5d Eliminate casts in byteutil_unaligned_copy
gcc-8 warns that static_cast<dt &>(d) is useless.  In general, it is
useless.  It is present to force a compile error in cases when `d` is
not convertible to `dt &`.  Switch to a compound statement that declares
a local reference to `d` of type `dt &`.  This achieves the same
checking effect, but does not provoke the -Wuseless-cast warning.

References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/388>
2018-05-05 22:33:55 +00:00
Kp 80ee9f9249 Merge pull request #376 "Update SDLMain.m" to github/master
Reviewed-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/pull/376#issuecomment-383352781>
2018-04-23 05:09:52 +00:00
derhass 38815ba10b change SYNC_GL_AUTO mode to disable GL sync if VSync is turned off
Users with disabled VSync might not expect any forced waiting on the GPU,
and the GL sync methods were intented to fix issues with VSync only,
so the new heuristic for SYNC_GL_AUTO is to enable GL sync only if
VSync is enabled, too.

Users can still request to use a specific GL sync method via the
-gl_syncmethod switch, independent of the VSync setting.

[Kp: folded `else { if () }` into `else if ()` to avoid moving
`ogl_have_ARB_sync` lines.  Original change visible at
<https://github.com/dxx-rebirth/dxx-rebirth/pull/381>.]
2018-04-23 04:57:48 +00:00
derhass 8e43a845b3 handle multiplayer network packets during SYNC_GL_FENCE_SLEEP wait loop
This mirrors the logic from calc_frame_time(). When VSync is enabled,
waiting for the previous frame to complete might induce long wait periods,
up to the complete frame time, so we should also handle multiplayer there.

For the other sync modes, the GL calls will simply block, so we can't do
anything about that (except going multithreaded, but that's a totally
different can of worms). Note that even without sync, the SwapBuffers()
call in gr_flip() may also block if VSync is on (and enough frames are
queued up), so the issue is not the GL sync code itself.

SYNC_GL_FENCE_SLEEP is now probably the nicest mode for multiplayer
with VSsync, as it is the only one which has the potential to continue
handling multiplayer packets during the wait for VBlank time.
2018-04-22 18:14:34 +02:00
C.W. Betts c4417aafb1 Update SDLMain.m:
10.9 changed how applications were launched, making the old method of detecting a Finder launch fail.
2018-04-16 16:19:36 -06:00
Kp 8096af91da Add support for shuffling powerups in anarchy games 2018-04-12 04:19:35 +00:00
Kp 90d2a61c1d Simplify visited_segment_mask_t 2018-04-09 00:58:28 +00:00
Kp f869a16e35 Move Debris_object_count into d_level_object_state 2018-04-02 03:39:51 +00:00
Kp 813d73eedd Pass vms_matrix &to vms_matrix_from_quaternion 2018-03-31 21:53:01 +00:00
Kp 45f59c384b Pass vms_matrix &to vms_quaternion_from_matrix 2018-03-31 21:53:01 +00:00
Kp 18af84a0ab Remove __attribute__((packed)) from quaternionpos
Packed structures cannot be passed by reference, may fail on
alignment-strict architectures, and are bad for performance even on
alignment-tolerant architectures.  Using them for anything other than an
abstract layout declaration is a mistake.  Remove
__attribute__((packed)).
2018-03-31 21:53:01 +00:00
Kp 9b028f26f2 Make eclip_num unsigned 2018-03-31 21:53:01 +00:00
Kp a3871cfefd Tighten eclip::dest_bm_num handling
Instead of testing for -1, test for any out-of-range value.
2018-03-31 21:53:01 +00:00
Kp 29c6d63daa Move flickering light state into structure 2018-03-31 21:53:01 +00:00
Kp 57008a7164 Read/write flickering_light by reference 2018-03-27 03:49:34 +00:00
Kp 30c7e39ede Fix d_marker_state method for gcc-5
gcc-5 rejects `constexpr bool DefiningMarkerMessage() const` because
`d_marker_state` is not literal.  Later versions of gcc accept this, but
the `constexpr` is not useful here since one term is a runtime variable.
Remove `constexpr`.

Also, modify the definition of `marker_message_text_t` and
`d_marker_state` to encourage the compiler to initialize `MarkerState`
at compile time instead of load time.

Fixes: 49a4ac1c0e ("Move more marker state to d_marker_state")
2018-03-24 21:33:29 +00:00
Kp ac29854007 Reset boss teleport time on boss initialization
User roncli reports[1] an original game bug that prevents boss
teleportation from operating correctly if the program is not restarted
between each campaign.  This is another case of a global variable being
used improperly.  Reset the relevant variables when the boss is
initialized.

[1] https://github.com/dxx-rebirth/dxx-rebirth/issues/366#issuecomment-373199624
2018-03-15 04:05:42 +00:00
Kp e8645b2062 Pass vertex factory to compute_center_point_on_side 2018-03-12 03:43:47 +00:00
Kp 53a1d5f9ce Pass vertex factory to compute_segment_center 2018-03-12 03:43:47 +00:00
Kp ad8fd0f871 Pass valptridx factories to obj_relink 2018-03-12 03:43:46 +00:00
Kp e2b24b37d5 Pass d_level_object_state to reset_objects 2018-03-12 03:43:46 +00:00
Kp 44bba9d2a2 Pass valptridx object factory to obj_link 2018-03-12 03:43:46 +00:00
Kp daf87ac23a Pass valptridx object factory to obj_link_unchecked 2018-03-12 03:43:46 +00:00
Kp 0db5a2104e Pass valptridx factories to obj_unlink 2018-03-12 03:43:46 +00:00
Kp d09478d88c Pass Objects to obj_attach 2018-03-12 03:43:46 +00:00
Kp 0067e33a8c Pass ObjectState to special_reset_objects 2018-03-12 03:43:46 +00:00
Kp a6b169afcc Move free_obj_list into d_level_object_state 2018-03-12 03:43:46 +00:00
Kp b63633db51 Move num_objects into d_level_object_state 2018-03-12 03:43:46 +00:00
Kp 1c92b448c8 Add d_level_object_state to wrap Objects and related data 2018-03-12 03:43:46 +00:00
Kp 2cac55d6c7 Raise max marker limit to 4 for cooperative games 2018-03-10 22:45:04 +00:00
Kp 49a4ac1c0e Move more marker state to d_marker_state 2018-03-10 22:45:04 +00:00
Kp 4d6b796874 Store MarkerObject as imobjidx, not objnum 2018-03-10 18:32:02 +00:00
Kp 7dee4ca49f Move MarkerMessage[] into wrapper d_marker_state
Also, fix an ancient bug with the automap handling of markers caused by
WET anti-pattern.
2018-03-10 18:32:02 +00:00
Kp ca2b1e0cf0 Remove build_colormap_good parameter used
`build_colormap_good` only took `used` to clear it.  Only one caller
needed it cleared.  Move the clear into that caller.  Remove the
parameter from all calls.
2018-03-08 04:21:18 +00:00
Kp b6e2205b9f Simplify palette color tracking
Callers only care whether a color is used, not how often it is used.
2018-03-08 04:21:18 +00:00
Kp 852ab312d5 Remove global Network_laser_track 2018-03-05 01:40:44 +00:00
Kp 131c1b9f4d Add support for PNG screenshots 2018-02-18 00:42:42 +00:00
Kp d469bcbe24 Guard event_get_idle_seconds in #if DXX_USE_EDITOR
Only editor code accesses this variable.  Skip tracking it in non-EDITOR
builds.
2018-02-10 22:23:36 +00:00
Kp b1d9c2dd51 Document valptridx error reporting dispatch macro 2018-02-04 01:56:40 +00:00
Kp 22fe81666a Unify some control_info fields 2018-01-29 01:56:40 +00:00
Kp 1ffefa3029 Use partial_range for robot_get_anim_state 2018-01-29 01:56:40 +00:00
Kp d2612734a3 Fix compile error for !DXX_HAVE_CXX_BUILTIN_FILE_LINE
If !defined(DXX_HAVE_CXX_BUILTIN_FILE_LINE), the default value is
omitted, but the comma between values is still required.  The comma was
incorrectly guarded, so it was present only when a default value was
set.

Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/361>
Fixes: 544fc0f893 ("Add support for increased precision of gamelog timestamps")
2017-12-27 05:39:07 +00:00
Kp 544fc0f893 Add support for increased precision of gamelog timestamps
- Enable display of subsecond (Linux: microseconds; Windows:
  milliseconds) precision on gamelog timestamps.
- Add disabled support for YYYY-MM-DD leaders on gamelog timestamps.
  Activate it by defining DXX_CONSOLE_TIME_FORMAT_YMD to true.
- Add disabled support for capturing caller __FILE__, __LINE__ in calls
  to con_printf, con_puts.  Activate it by defining
  DXX_CONSOLE_SHOW_FILE_LINE to true.  If captured, write those to
  gamelog after the timestamp and before the text.  This feature (and
  only this feature) requires that DXX_HAVE_CXX_BUILTIN_FILE_LINE be
  defined, which is conditional on if the compiler has __builtin_FILE()
  and __builtin_LINE().  If the compiler lacks this support, attempts to
  enable this feature are ignored.
- Switch to using GetLocalTime on Windows.
2017-12-06 05:14:32 +00:00
Kp 01e1b28d71 Replace useless printf with puts 2017-12-05 05:29:55 +00:00
Kp 9ba159366e Eliminate macro for con_puts
Use a universal reference and type traits to identify which strings can
be measured at compile time.
2017-12-05 05:29:55 +00:00
Kp 7311712399 Compile out joystick key settings when DXX_MAX_JOYSTICKS=0 2017-12-05 05:29:55 +00:00
Kp c60c0352f0 Fix songs_play_file use for sdlmixer=0 2017-11-25 01:56:51 +00:00
Kp d42fff397b Fix Windows exception log short stack
The Windows exception handler probes the stack to determine how much can
be safely dumped, up to a fixed maximum number of bytes.  A logic error
caused the probe function to start its stack probe lower than intended,
so the eventual dump code logs fewer pre-exception bytes than intended.
Fix that error so that the dump shows more pre-exception bytes.

Also, log the address of the ud2 instruction, so that the effective load
address of the module can be determined.  Without this, ASLR makes
reading the dumps needlessly difficult.
2017-11-18 04:45:50 +00:00
Kp ff49e949d4 Fix savegame thumbnail previews
Transposed arguments to fill_n caused rls_stretch_scanline to write
garbage to the preview buffer.

Reported-by: Havner <https://github.com/dxx-rebirth/dxx-rebirth/issues/354>
Fixes: 8aadb4be5b ("Use fill_n instead of inline loop to write scanline")
2017-11-06 04:24:16 +00:00
Kp 09963e8b5a Remove write-only Seg_scale 2017-11-05 20:49:09 +00:00
Kp 7eadc218a6 Add debugging code to trace global canvas updates 2017-11-05 20:49:09 +00:00
Kp d049f738c8 Convert various gr_set_current_canvas calls to reference form 2017-11-05 20:49:08 +00:00
Kp 4f40b9de18 Assert that a canvas is not referenced when it is destroyed 2017-11-05 20:49:08 +00:00
Kp 49c0cdae2e Simplify calls to gr_set_default_canvas
Rather than use an inline wrapper and rely on the compiler optimizer to
redirect gr_set_current_canvas(nullptr) to gr_set_default_canvas,
rewrite all relevant calls directly in the source.

git grep -l 'gr_set_current_canvas' | xargs sed -i -e 's:gr_set_current_canvas(\s*NULL\|nullptr\s*);:gr_set_default_canvas();:'
2017-11-05 20:49:08 +00:00
Kp b7641e17eb Hide PF_UVS,PF_LS from OGL build
Only the SDL build uses them.  Preprocess them out of the OGL build.
2017-11-05 20:49:08 +00:00
Kp 6043168d51 Move various SDL-only texture mapping functions to !DXX_USE_OGL
The OGL build compiles, but does not use, various texture mapping
functions.  Move these to be built only for the SDL build.
2017-11-01 02:01:21 +00:00
Kp 87686e5962 Pass fade value to c_tmap_scanline_shaded as a parameter
Writing it to a global so that the called function can immediately read
it back is wasteful.  Pass it as a parameter.
2017-11-01 02:01:21 +00:00
Kp 5d4d3347e6 Remove unused found_poly 2017-11-01 02:01:20 +00:00
Kp 3fbc710ec5 Move various SDL-only scanline functions to !DXX_USE_OGL
The OGL build compiles, but does not use, various scanline functions.
Move these to be built only for the SDL build.
2017-11-01 02:01:20 +00:00
Kp 8684cf5571 Remove unused gr_bitblt_dest_step_shift
It is always 0, and has been since it was imported in D2X.
2017-11-01 02:01:20 +00:00
Kp 5e563ca3c0 Remove unused OGL c_tmap_scanline_per
scanline.cpp defined two implementations, one in a `#if 1` and the other
in an else.  Keep the enabled one.  Delete the other.
2017-11-01 02:01:20 +00:00
Kp aa6ca60a03 Remove unused OGL c_tmap_scanline_lin
Keep the SDL c_tmap_scanline_lin, which is used.
2017-11-01 02:01:20 +00:00
Kp 8d80300e0a Remove obsolete D1 hostage editor code
This code was part of a feature abandoned before retail.  It cannot be
usefully used in campaigns.  Remove it to reduce code size and simplify
later changes.
2017-10-14 17:10:31 +00:00
Kp 88832e3679 Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
Kp 666539b88f Define valptridx factory typedef earlier 2017-10-14 17:10:30 +00:00
Kp 0909b126ac Simplify gr_rle_expand_scanline_generic
Both the `if` and `else` paths had the same loop and post-loop
processing.  The `if` path was a strict subset of the `else` path.  The
`else` path had one setup statement, and was otherwise equal to the `if`
path.  Move the shared statements outside the guarded path.
2017-10-06 01:59:09 +00:00
Kp 8aadb4be5b Use fill_n instead of inline loop to write scanline 2017-10-06 01:59:09 +00:00
Kp 4cfd5f3324 Pass canvas to menubar_init 2017-09-26 04:15:50 +00:00
Kp d7e97ca299 Remove write-only Escort_kill_object
Parallax never implemented Escort_kill_object because it was considered
too much work.  Remove the write-only vestiges of that feature.
2017-09-26 04:15:50 +00:00
Kp bba7e3a153 Move menu_number_bias_wrapper bias into type signature 2017-09-26 04:15:50 +00:00
Lukasz Pawelczyk 9da7ed9e27 Fix build break on OSX
msgbox_error() is defined for both Cocoa and Carbon so the define
should not be used.
2017-09-10 13:27:55 +02:00
Kp aeedadba89 Unify D1/D2 scrape_player_on_wall 2017-09-08 00:56:37 +00:00
Kp a24490033f Allow players to remove thief at level start
Commit f4b21088a0 ("Track vulcan ammo explicitly") fixed an original
retail bug that prevented the thief from stealing energy weapons,
because the thief could only steal weapons for which the player had ammo
and energy weapons never have ammo.  This went unremarked for several
years, until a recent report of the new semantics as a game-breaking
regression because the thief is now "ridiculously potent".

Address this report, as well as an intermittently raised issue from
various users over time, by adding two new knobs to both the single
player "Gameplay" menu and the multiplayer setup screen: "Remove Thief
at level start" and "Prevent Thief Stealing Energy Weapons".

"Remove Thief" deletes the thief object during level load.  It has no
impact on save games, and changing it after entering a level has no
effect on any thief already in the level.

"Prevent Thief Stealing" is checked at the moment of theft and, when
enabled, prevents stealing primary weapons other than Vulcan/Gauss.
This can be changed at will in single player and is immediately
effective.  In multiplayer, this option can only be changed by the game
host in the pre-game setup.

For both knobs, there is one pair of checkboxes to control this as a
player preference, which applies in single player games.  There is a
second pair of checkboxes in the multiplayer setup, which applies only
to multiplayer games.  Therefore, in multiplayer, the host chooses thief
settings and all clients use the host's choice.  The host may configure
the thief differently in multiplayer from how the host plays in single
player.

For users who wanted to remove the thief, no specific tally has been
kept for who requested it or when.  Now that the code is being updated,
this is thrown in as an easy addition.

Reported-by: MegaDescent <http://forum.dxx-rebirth.com/showthread.php?tid=980> (for the thief stealing energy weapons as a game-breaking regression)
2017-08-26 19:47:52 +00:00
Kp 4ea9ef5b0c Use reference for robot_info 2017-08-26 19:47:51 +00:00
Kp 3bcee35c7b Shrink some Netgame fields
For protocol compatibility, zero-pad the outbound messages.  Previously,
the upper bits were zero because the value fit in a byte.
2017-08-26 19:47:51 +00:00
Kp 6b209c8713 Decorate OpenGL messages
Some Linux libraries print their own messages to stdout/stderr,
particularly in case of severe errors.  Decorate messages generated by
Rebirth to distinguish them from library generated messages.

For specific blacklisted renderers, add a message informing the user
that the blacklist matched and changed settings.
2017-08-26 19:47:51 +00:00
Kp 5073f89dfc Simplify calc_rod_corners loops 2017-08-26 19:47:51 +00:00
Kp 88430e8946 Require vms_angvec &for g3_start_instance_angles
Only one caller exists, and that caller alway passes a non-nullptr
value.  Switch to a reference and remove the unused special case to
handle a nullptr input.
2017-08-26 19:47:51 +00:00
Kp 1831148092 Split g3_start_instance_matrix usage
Most uses pass an orientation matrix.  All sites are deterministic about
whether a matrix is passed.  Make the matrix mandatory for sites that
passed it, and split out a separate version of g3_start_instance_matrix
for the 2 sites which do not provide orientation.
2017-08-26 19:47:51 +00:00