Hide PF_UVS,PF_LS from OGL build

Only the SDL build uses them.  Preprocess them out of the OGL build.
This commit is contained in:
Kp 2017-11-05 20:49:08 +00:00
parent 6043168d51
commit b7641e17eb

View file

@ -68,9 +68,9 @@ constexpr std::integral_constant<uint8_t, 1> PF_PROJECTED{}; //has been project
constexpr std::integral_constant<uint8_t, 2> PF_OVERFLOW{}; //can't project
#if !DXX_USE_OGL
constexpr std::integral_constant<uint8_t, 4> PF_TEMP_POINT{}; //created during clip
#endif
constexpr std::integral_constant<uint8_t, 8> PF_UVS{}; //has uv values set
constexpr std::integral_constant<uint8_t, 16> PF_LS{}; //has lighting values set
#endif
//clipping codes flags