From b7641e17eb4755321ba2e2eb3ab255af08a9c642 Mon Sep 17 00:00:00 2001 From: Kp Date: Sun, 5 Nov 2017 20:49:08 +0000 Subject: [PATCH] Hide PF_UVS,PF_LS from OGL build Only the SDL build uses them. Preprocess them out of the OGL build. --- common/include/3d.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/include/3d.h b/common/include/3d.h index cc10e4acf..fa3605115 100644 --- a/common/include/3d.h +++ b/common/include/3d.h @@ -68,9 +68,9 @@ constexpr std::integral_constant PF_PROJECTED{}; //has been project constexpr std::integral_constant PF_OVERFLOW{}; //can't project #if !DXX_USE_OGL constexpr std::integral_constant PF_TEMP_POINT{}; //created during clip -#endif constexpr std::integral_constant PF_UVS{}; //has uv values set constexpr std::integral_constant PF_LS{}; //has lighting values set +#endif //clipping codes flags