Shrink some Netgame fields
For protocol compatibility, zero-pad the outbound messages. Previously, the upper bits were zero because the value fit in a byte.
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@ -777,17 +777,12 @@ struct netgame_info : prohibit_void_ptr<netgame_info>, ignore_window_pointer_t
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packed_spawn_granted_items SpawnGrantedItems;
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packed_netduplicate_items DuplicatePowerups;
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#if defined(DXX_BUILD_DESCENT_II)
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/*
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* Only used in Descent II, but defined in both for historical
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* reasons
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*/
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short Allow_marker_view;
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short AlwaysLighting;
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/* End Descent II */
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uint8_t Allow_marker_view;
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uint8_t AlwaysLighting;
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#endif
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short ShowEnemyNames;
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short BrightPlayers;
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short InvulAppear;
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uint8_t ShowEnemyNames;
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uint8_t BrightPlayers;
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uint8_t InvulAppear;
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ushort segments_checksum;
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int KillGoal;
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fix PlayTimeAllowed;
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@ -2543,12 +2543,17 @@ static uint_fast32_t net_udp_prepare_heavy_game_info(const _sockaddr *addr, ubyt
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#elif defined(DXX_BUILD_DESCENT_II)
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PUT_INTEL_SHORT(buf + len, Netgame.SpawnGrantedItems.mask); len += 2;
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PUT_INTEL_SHORT(buf + len, Netgame.DuplicatePowerups.get_packed_field()); len += 2;
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PUT_INTEL_SHORT(buf + len, Netgame.Allow_marker_view); len += 2;
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PUT_INTEL_SHORT(buf + len, Netgame.AlwaysLighting); len += 2;
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buf[len++] = Netgame.Allow_marker_view;
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buf[len++] = 0;
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buf[len++] = Netgame.AlwaysLighting;
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buf[len++] = 0;
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#endif
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PUT_INTEL_SHORT(buf + len, Netgame.ShowEnemyNames); len += 2;
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PUT_INTEL_SHORT(buf + len, Netgame.BrightPlayers); len += 2;
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PUT_INTEL_SHORT(buf + len, Netgame.InvulAppear); len += 2;
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buf[len++] = Netgame.ShowEnemyNames;
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buf[len++] = 0;
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buf[len++] = Netgame.BrightPlayers;
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buf[len++] = 0;
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buf[len++] = Netgame.InvulAppear;
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buf[len++] = 0;
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range_for (const auto &i, Netgame.team_name)
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{
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memcpy(&buf[len], static_cast<const char *>(i), (CALLSIGN_LEN+1));
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