zicodxx
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f394398499
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Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp
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2012-11-02 18:24:51 +01:00 |
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zicodxx
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6c341d760c
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Renamed __format to __attribute_gcc_format due to possible C++ conflict; allow arguments - patch by Kp
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2012-11-02 18:16:16 +01:00 |
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zicodxx
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dee6b2255f
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use struct type explicitly - patch by Kp
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2012-11-02 18:13:04 +01:00 |
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zicodxx
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ae448d6a5d
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in g3s_codes renamed or,and to uor,uand - patch by Kp
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2012-11-02 18:08:58 +01:00 |
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zicodxx
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904f1b1a90
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Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp
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2012-11-02 18:02:43 +01:00 |
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zicodxx
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9520012d57
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Removed 'new' from prototypes; Declared ogl_do_palfx(), ogl_close_pixel_buffers(), ogl_init_pixel_buffers() in gr.h - patches by Kp
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2012-11-02 17:51:24 +01:00 |
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zicodxx
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adbe894e5e
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Made key_properties readable in other files; Eliminated key_text variable; Marked unicode_frame_buffer as extern in header - patches by Kp
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2012-11-02 17:41:40 +01:00 |
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zicodxx
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d91b472f31
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Fixed inconsistency in hostage_rescue() definition and revoked recent patch for u_mem.h due to infinite loops in mem.c caused by this
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2012-10-31 16:26:48 +01:00 |
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zicodxx
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5a7cc639c6
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Made FindArg static - patch by Kp
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2012-09-03 00:48:34 +02:00 |
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zicodxx
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3b25a4dffe
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Avoid some unnecessary strlen's
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2012-09-03 00:45:13 +02:00 |
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zicodxx
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48a496140a
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Compile out memory checker if not enabled - patch by Kp
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2012-09-02 19:16:21 +02:00 |
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zicodxx
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c4307f392a
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Use enum for object types, powerup types, weapon types
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2012-09-02 00:24:42 +02:00 |
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zicodxx
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cd56a79b08
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Fixed incorrect patch merge introduced in the last commit
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2012-09-01 23:29:51 +02:00 |
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zicodxx
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f41c2443b3
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Some Sconstruct lovin': Respect LDFLAGS; Made D2XMAJORi/MINORi/MICROi compile time constants; Do not pass CFLAGS to CXX; Mark some more warnings as errors - patches by Kp
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2012-07-28 01:41:40 +02:00 |
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Chris Taylor
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c3f23bcb50
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Don't draw objects with a modelnum of -1, improving stability when a third party mission is played with shareware data
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2012-07-24 18:01:14 +08:00 |
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Chris Taylor
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80b12fb874
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Fix warnings (no checking ubyte 'id' is < 0, include d_strdup prototype for radio.c and make sure that 'text' gets freed)
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2012-07-24 17:28:44 +08:00 |
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Chris Taylor
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42d7f5bffb
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If bitmaps.tbl happens to be available, don't try and re-make the pig if EDITOR is defined because it would cause problems
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2012-07-24 17:18:13 +08:00 |
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Chris Taylor
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015bf19085
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Increment version number for Mac files (should have committed this ages ago)
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2012-07-24 16:33:04 +08:00 |
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zicodxx
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7c5aaa29df
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:54 +02:00 |
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zicodxx
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63fe8ddc37
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Introduced INITIAL_ENERGY and INITIAL_SHIELDS defines from d2x and on that way added handicap feature for multiplayer as well; incremented multi proto version
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2012-06-18 01:45:17 +02:00 |
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zicodxx
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13cd7d8837
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cleanup for netgame help menu and incremented multi proto vwersion due to recent code changes (d1x mostly however)
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2012-06-18 01:43:46 +02:00 |
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zicodxx
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effc8c3fc4
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removed temp_string buffer for ingame message inputs preventing the string from being messed up if containing special characters
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2012-06-18 01:26:49 +02:00 |
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zicodxx
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583187db68
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removed temp_string buffer for ingame message inputs preventing the string from being messed up if containing special characters
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2012-06-18 01:23:32 +02:00 |
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zicodxx
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29ad124ea3
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added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions
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2012-06-10 14:02:43 +02:00 |
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zicodxx
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c8d428913e
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added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions
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2012-06-10 14:02:40 +02:00 |
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zicodxx
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b0288d8df0
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removed MarkerOwner; some code cleaning in that regard
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2012-06-10 11:26:29 +02:00 |
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zicodxx
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edf56169ab
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do not write player file each time lifetime stats change to prevent hickups on killing
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2012-06-08 23:13:33 +02:00 |
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zicodxx
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2055192b67
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in vms_matrix_from_quaternion put the definition of tmp1 and tmp2 variables at the beginning of the functions because i was a baaaad boy
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2012-06-08 15:54:17 +02:00 |
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zicodxx
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d44af70b28
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in vms_matrix_from_quaternion put the definition of tmp1 and tmp2 variables at the beginning of the functions because i was a baaaad boy
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2012-06-08 15:54:11 +02:00 |
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zicodxx
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98bf17c08c
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Switching keyboard sensitivity function from variable increase to variable offset, making the ship more responsive in higher settings
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2012-06-08 12:22:45 +02:00 |
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zicodxx
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decbf0cdbd
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Switching keyboard sensitivity function from variable increase to variable offset, making the ship more responsive in higher settings
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2012-06-08 12:22:42 +02:00 |
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zicodxx
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d910fd0e7c
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cleanly decide it to drop a hoard orb depending on wether we were killed by ourselves, en enemy or team-mate without any ugly and unreliable hacks
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2012-06-08 01:41:31 +02:00 |
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zicodxx
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81afcf4718
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renamed forgotten stricmp to d_stricmp to make editor compile again
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2012-06-01 13:05:44 +02:00 |
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zicodxx
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f449e24d69
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changed extension for archive (addon) content from zip to dxa - still a zip-file but renamed to not accidentially add user generated backups and possibly mess things up
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2012-06-01 13:04:29 +02:00 |
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zicodxx
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f7565217fe
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changed extension for archive (addon) content from zip to dxa - still a zip-file but renamed to not accidentially add user generated backups and possibly mess things up
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2012-06-01 13:04:25 +02:00 |
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zicodxx
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c8680ef789
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use size of output buffer for snprintf; on the way changed rebirth-specific song file to dxx-r.sng to respect hog 8+3 file convention
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2012-06-01 12:46:03 +02:00 |
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zicodxx
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fc421b290a
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use size of output buffer for snprintf; on the way changed rebirth-specific song file to dxx-r.sng to respect hog 8+3 file convention
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2012-06-01 12:46:00 +02:00 |
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zicodxx
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8b3b6c5c1c
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Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed
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2012-06-01 11:53:59 +02:00 |
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zicodxx
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091623d196
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Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed
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2012-06-01 11:53:53 +02:00 |
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zicodxx
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147f34dddb
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Removed Laser_offset hack
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2012-05-28 00:14:49 +02:00 |
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zicodxx
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886f313cfe
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Removed Laser_offset hack
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2012-05-28 00:08:09 +02:00 |
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zicodxx
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45646d12d6
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removed weapon_rate_scale() which should be obsolete due to other optimizations in network code
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2012-05-27 15:04:45 +02:00 |
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zicodxx
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fc10a7e65b
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removed weapon_rate_scale() which should be obsolete due to other optimizations in network code
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2012-05-27 15:04:42 +02:00 |
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zicodxx
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6ee7c2f092
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Removed remnants of the old and obsolete VR implementation
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2012-05-27 00:24:57 +02:00 |
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zicodxx
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c23e75a79d
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Removed remnants of the old and obsolete VR implementation
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2012-05-27 00:24:55 +02:00 |
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zicodxx
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12b30ed446
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fixed possible buffer overflow in load_screen_text()
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2012-05-26 19:39:14 +02:00 |
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zicodxx
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847d1515cc
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fixed possible buffer overflow in load_screen_text()
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2012-05-26 19:39:10 +02:00 |
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zicodxx
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3d10827ca3
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Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte
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2012-05-26 17:53:07 +02:00 |
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zicodxx
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1d68e2d3ba
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Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte
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2012-05-26 17:53:05 +02:00 |
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zicodxx
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87e9757577
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Fixed one more copy/paste issue causeing positional updates relayed to possibly disconnected players
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2012-05-26 14:09:03 +02:00 |
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