cleanly decide it to drop a hoard orb depending on wether we were killed by ourselves, en enemy or team-mate without any ugly and unreliable hacks
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@ -1,5 +1,9 @@
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D2X-Rebirth Changelog
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20120608
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--------
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main/multi.c, main/object.c: cleanly decide it to drop a hoard orb depending on wether we were killed by ourselves, en enemy or team-mate without any ugly and unreliable hacks
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20120601
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--------
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main/kconfig.c, main/kconfig.h, main/menu.c, main/playsave.c, main/playsave.h: Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed
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12
main/multi.c
12
main/multi.c
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@ -638,7 +638,6 @@ multi_sort_kill_list(void)
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}
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extern object *obj_find_first_of_type (int);
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char Multi_killed_yourself=0;
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void multi_compute_kill(int killer, int killed)
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{
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@ -651,8 +650,6 @@ void multi_compute_kill(int killer, int killed)
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char killed_name[(CALLSIGN_LEN*2)+4];
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char killer_name[(CALLSIGN_LEN*2)+4];
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Multi_killed_yourself=0;
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// Both object numbers are localized already!
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if ((killed < 0) || (killed > Highest_object_index) || (killer < 0) || (killer > Highest_object_index))
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@ -761,7 +758,6 @@ void multi_compute_kill(int killer, int killed)
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if (killer_pnum == Player_num)
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{
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HUD_init_message(HM_MULTI, "%s %s %s!", TXT_YOU, TXT_KILLED, TXT_YOURSELF );
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Multi_killed_yourself=1;
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multi_add_lifetime_killed();
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}
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else
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@ -822,14 +818,6 @@ void multi_compute_kill(int killer, int killed)
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if (Newdemo_state == ND_STATE_RECORDING && !( Game_mode & GM_BOUNTY ) )
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newdemo_record_multi_kill(killer_pnum, 1);
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}
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else
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{
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if (Game_mode & GM_TEAM)
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{
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if (killed_pnum==Player_num && get_team(killed_pnum) == get_team(killer_pnum))
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Multi_killed_yourself=1;
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}
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}
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kill_matrix[killer_pnum][killed_pnum] += 1;
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Players[killed_pnum].net_killed_total += 1;
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@ -1663,8 +1663,6 @@ void dead_player_frame(void)
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time_dead = 0;
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}
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extern char Multi_killed_yourself;
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// ------------------------------------------------------------------------------------------------------------------
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void start_player_death_sequence(object *player)
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{
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@ -1687,17 +1685,16 @@ void start_player_death_sequence(object *player)
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#ifdef NETWORK
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if (Game_mode & GM_MULTI)
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{
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multi_send_kill(Players[Player_num].objnum);
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// If Hoard, increase number of orbs by 1
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// Only if you haven't killed yourself
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// This prevents cheating
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int killer_pnum = Player_num;
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if (Players[Player_num].killer_objnum > 0 && Players[Player_num].killer_objnum < Highest_object_index)
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killer_pnum = Objects[Players[Player_num].killer_objnum].id;
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// If Hoard, increase number of orbs by 1. Only if you haven't killed yourself. This prevents cheating
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if (Game_mode & GM_HOARD)
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if (Players[Player_num].secondary_ammo[PROXIMITY_INDEX]<12)
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if (!Multi_killed_yourself)
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Players[Player_num].secondary_ammo[PROXIMITY_INDEX]++;
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if (Players[Player_num].secondary_ammo[PROXIMITY_INDEX]<12)
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if (!(Players[Player_num].killer_objnum == Players[Player_num].objnum || ((Game_mode & GM_TEAM) && get_team(Player_num) == get_team(killer_pnum))))
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Players[Player_num].secondary_ammo[PROXIMITY_INDEX]++;
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multi_send_kill(Players[Player_num].objnum);
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}
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#endif
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