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2012-11-02 17:51:24 +01:00
2d Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
3d Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
arch Removed 'new' from prototypes; Declared ogl_do_palfx(), ogl_close_pixel_buffers(), ogl_init_pixel_buffers() in gr.h - patches by Kp 2012-11-02 17:51:24 +01:00
d2x-rebirth.xcodeproj Make sure the ogl font code recognises the editor font is fixed width, fixing a crash; take the plunge and make D2X Rebirth compile with editor for Mac OpenGL build (won't work yet) 2012-03-31 11:47:38 +08:00
debian Changed my eMail address 2011-07-19 22:00:25 +02:00
editor changed extension for archive (addon) content from zip to dxa - still a zip-file but renamed to not accidentially add user generated backups and possibly mess things up 2012-06-01 13:04:29 +02:00
English.lproj Increment version number for Mac files (should have committed this ages ago) 2012-07-24 16:33:04 +08:00
iff Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
include Removed 'new' from prototypes; Declared ogl_do_palfx(), ogl_close_pixel_buffers(), ogl_init_pixel_buffers() in gr.h - patches by Kp 2012-11-02 17:51:24 +01:00
libmve Fixed set but unused variables 2011-09-27 01:31:19 +02:00
main Made key_properties readable in other files; Eliminated key_text variable; Marked unicode_frame_buffer as extern in header - patches by Kp 2012-11-02 17:41:40 +01:00
maths Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
mem using our own functions for strdup and _splitpath with the d_ prefix for all platforms for consistency 2012-05-19 02:16:43 +02:00
misc Made FindArg static - patch by Kp 2012-09-03 00:48:34 +02:00
texmap using our own functions for stricmp, strnicmp, strlwr, strupr, strrev with a d_ prefix for all platforms for consistency 2012-05-19 01:36:43 +02:00
ui Fix warnings (no checking ubyte 'id' is < 0, include d_strdup prototype for radio.c and make sure that 'text' gets freed) 2012-07-24 17:28:44 +08:00
utilities * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
CHANGELOG.txt Made key_properties readable in other files; Eliminated key_text variable; Marked unicode_frame_buffer as extern in header - patches by Kp 2012-11-02 17:41:40 +01:00
COPYING.txt updated docs 2007-05-03 15:44:52 +00:00
d2x-Info.plist Increment version number for Mac files (should have committed this ages ago) 2012-07-24 16:33:04 +08:00
d2x-rebirth.bmp Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller 2010-08-21 17:08:53 +00:00
d2x-rebirth.desktop Made the .desktop file follow the official specifications; Added explicit link to libmath for newer versions of binutils; Fixed crash using PhysFS 1.x in PHYSFSX_addArchiveContent() 2011-09-26 19:15:43 +02:00
d2x-rebirth.xpm Bind WM-Icon to application 2010-08-21 06:51:13 +00:00
d2x.ini Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue 2012-01-09 15:21:09 +01:00
D2X.make Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again 2010-10-10 18:48:24 +08:00
d2xgl-Info.plist Increment version number for Mac files (should have committed this ages ago) 2012-07-24 16:33:04 +08:00
INSTALL.txt Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability 2011-09-14 01:15:32 +02:00
MVEPlayer-Info.plist * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
README.txt Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability 2011-09-14 01:15:32 +02:00
RELEASE-NOTES.txt Incremented version to 0.57.3; Added Release notes 2012-05-10 19:10:49 +02:00
SConstruct Some Sconstruct lovin': Respect LDFLAGS; Made D2XMAJORi/MINORi/MICROi compile time constants; Do not pass CFLAGS to CXX; Mark some more warnings as errors - patches by Kp 2012-07-28 01:41:40 +02:00

                         __________
__________/ D2X-Rebirth /


http://www.dxx-rebirth.com


0. Introduction:
================

   D2X-Rebirth is based on a late D2X-CVS Source, coded and released by Bradley Bell and his team.
   I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
   It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
   the Descent ][ port - called D2X-Rebirth.
   I hope you enjoy the game as you did when you played it the first time.
   If you have something to say about my release, feel free to contact me at zico [at] dxx-rebirth [dot] com


1. Features:
============

   DXX-Rebirth has every little feature you already may know from the DOS Version of Descent and much more.

   For example:
   * Plays Descent and Descent 2 and all their AddOns and third-party levels.
   * DXX-Rebirth runs on your favourite Operating System. We officially support Linux (and other *NIX), Mac OS (9/X) and Windows (2000, XP, Vista, 7). Still the code can be compiled on many other systems as well.
   * OpenGL provides a fast and smooth rendering - even on low-end systems.
   * Optionally you can enbale several effects like Transparency, Colored lighting, Texture Filtering, FSAA, etc.
   * Thanks to SDL, a wide palette of Joysticks are supported. Also you can use more Joysticks, buttons and axes than you can ever operate in your state of evolution.
   * If you prefer steering your Pyro with a mouse, you will not have the problem that the movement becomes slow in high game speed.
   * Joystick, Keyboard and Mouse can be used simultaneously.
   * The games can display all resolutions and aspects supported by your Monitor, including an option for VSync.
   * Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your Harddrive or a separate AddOn.
   * Both games can utilize special AddOn packs to replace or expand the original game content.
   * Multiplayer via UDP protocol provides a fast and easy-to-use LAN and Online action. This includes reliable communication causing less glitches due to lost packages.
   * The ingame Demo-recording system has been improved. Demos are less glitchy and smaller while still still being backwards-compatible to earlier versions of the games.
   * Higher game speed will not cause glitches such as unacceptable fast homing projectiles, incredible high damage caused by several collisions or Fusion cannon, etc.
   * Player files, Savegames, Demos and Missions from DOS-Versions of the games can freely be used in DXX-Rebirth and vice versa.
   * Mac Command keys are now working - see F1 Help. Command-Q works much like a normal Mac program
   * Even more ...


2. Installation:
================

   See INSTALL.txt.


3. Multiplayer:
===============

   D2X-Rebirth supports Multiplayer over UDP/IP.
   Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
   changed via the menus while creating a game and manually join a game, command-line argument or D2X.INI. To
   successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
   your Router/Firewall. Clients do not need to open any ports.
   The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
   as good as possible.


4. Legal stuff:
===============

   See COPYING.txt


5. Contact:
===========

   http://www.dxx-rebirth.com/
   zico [at] dxx-rebirth [dot] com