dxx-rebirth/texmap
2012-05-19 01:36:43 +02:00
..
ntmap.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
scanline.c using our own functions for stricmp, strnicmp, strlwr, strupr, strrev with a d_ prefix for all platforms for consistency 2012-05-19 01:36:43 +02:00
scanline.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmapl.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
tmap_flt.asm initial import 2006-03-20 17:12:09 +00:00
tmap_inc.asm initial import 2006-03-20 17:12:09 +00:00
tmap_lin.asm initial import 2006-03-20 17:12:09 +00:00
tmap_ll.asm initial import 2006-03-20 17:12:09 +00:00
tmap_per.asm initial import 2006-03-20 17:12:09 +00:00
tmapfade.asm initial import 2006-03-20 17:12:09 +00:00
tmapflat.c Added cv_fade_level to canvas structure to replace Gr_scanline_darkening_level; Added cv_blend_func to canvas structure to set blending; Introduced gr_settransblend to set cv_fade_level and cv_blend_func; Added function to set normal blending, additive alpha blending and additive color blending; Moved Special transparency effects from g3_draw_bitmap to render_object to set individual transparency and/or blending for each object outside of OpenGL-specific code; Added special blending for fuelcenter and force field effects as well; Removed unused LASER_HACK code; Renamed OglAlphaEffects variable of PalyerCfg to AlphaEffects as I plan to implement this kind of effects for Software renderer, too 2011-02-23 17:46:39 +01:00
tmapppc.a add PowerPC assembly texture mapper (requires PPCAsm, which is for Mac OS 9 only) 2006-12-28 07:21:46 +00:00