do not write player file each time lifetime stats change to prevent hickups on killing
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@ -5,6 +5,7 @@ D2X-Rebirth Changelog
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main/multi.c, main/object.c: cleanly decide it to drop a hoard orb depending on wether we were killed by ourselves, en enemy or team-mate without any ugly and unreliable hacks
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main/kconfig.c: Switching keyboard sensitivity function from variable increase to variable offset, making the ship more responsive in higher settings
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math/vecmat.c: in vms_matrix_from_quaternion put the definition of tmp1 and tmp2 variables at the beginning of the functions because i was a baaaad boy
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main/multi.c: do not write player file each time lifetime stats change to prevent hickups on killing
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20120601
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--------
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@ -4701,7 +4701,6 @@ void multi_add_lifetime_kills ()
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Netgame.players[Player_num].rank=GetMyNetRanking();
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}
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}
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write_player_file();
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}
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void multi_add_lifetime_killed ()
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@ -4727,8 +4726,6 @@ void multi_add_lifetime_killed ()
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HUD_init_message(HM_MULTI, "You have been demoted to %s!",RankStrings[GetMyNetRanking()]);
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}
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write_player_file();
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}
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void multi_send_ranking ()
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