Commit graph

1787 commits

Author SHA1 Message Date
Kp 5245b1c4a3 Rename object::control_type to control_source
gcc and clang disagree about how to disambiguate when an identifier is
both a typename and a member.  Avoid the disagreement by renaming the
member.

Reported-by: Kreeblah <https://github.com/dxx-rebirth/dxx-rebirth/issues/532>
2020-08-10 03:45:13 +00:00
Kp 637efae03a Use enum class for gauges window indexing 2020-08-10 03:45:13 +00:00
Kp 1c42f69ff2 Use enum class for object_signature_t 2020-08-10 03:45:13 +00:00
Kp 38cddb0289 Use enum class for object movement_type 2020-08-10 03:45:13 +00:00
Kp 9e2543ecbf Use enum class for object control_type 2020-08-06 03:47:56 +00:00
Kp 4ef247e494 Use enum class for collision_result values 2020-08-06 03:47:56 +00:00
Kp 9b90a790f9 Add forward-declaration header for enumerated_array 2020-08-06 03:47:56 +00:00
Kp 111b655b09 Remove GM_GAME_OVER
Various sites assign GM_GAME_OVER to Game_mode, but no sites test for
it.  Its only value would be to clear out other flags, but that can be
done by clearing Game_mode.
2020-08-06 03:47:56 +00:00
Kp 8d3f47d646 Fix hoard orb handling on player death
Descent tracked hoard orbs by borrowing the player's proximity bomb
slot.  Commit 829e95b6f8 moved proximity
bomb tracking to its own slot, but failed to update the player
death/deres logic accordingly.  This caused multiple inconsistencies
when a player was killed in hoard mode:

- The killed player saw the orb drop as expected.
- The killed player _also_ kept the orb in inventory after respawn,
  because the counter was not reset.
- Other players saw no orb drop.

Fix the inappropriate retention by resetting the orb count in
init_player_stats_new_ship.  Fix the inappropriate failure to drop by
adding a new unconditional field to the player death/deres message.  In
hoard games, use it to pass the orb count.  In other games, ignore it.

Fixes: 829e95b6f8 ("Separate hoard/proximity tracking")
Reported-by: snytek <https://github.com/dxx-rebirth/dxx-rebirth/issues/526>
2020-08-01 18:29:01 +00:00
Kp ec6a78c481 Use enum class for marker index types 2020-07-22 03:11:18 +00:00
Kp d738f6c21e Change enum side_type to enum class side_type 2020-07-16 02:31:04 +00:00
Kp 8d2ee6f14d Replace enumerate helper function with class template argument deduction 2020-07-16 02:31:04 +00:00
Kp daf06acfbe Replace zip helper function with class template argument deduction 2020-07-16 02:31:04 +00:00
Kp 48bfabee99 Use std::disjunction to simplify any_ephemeral_range 2020-07-16 02:31:04 +00:00
Kp 9081b2f071 Rename xrange_extent to xrange
This is handled separately to split out the churn of the renaming from
the logic changes that made this possible.
2020-07-16 02:31:04 +00:00
Kp 92ec624e47 Replace xrange helper function with class template argument deduction 2020-07-16 02:31:04 +00:00
Kp 250713d932 Use if constexpr to simplify xrange_extent::init_begin
Switch from tag-based overload dispatching to use `if constexpr`.
2020-07-16 02:31:04 +00:00
Kp 6af56a27f2 Remove outdated joystick preprocessor guards
Testing for buttons||hats||axes is equivalent to testing for
joysticks!=0, since SConstruct forces joysticks=0 when
buttons == 0 && hats == 0 && axes == 0.  Remove tests of
buttons||hats||axes when those occur inside a test for joysticks!=0.
2020-07-16 02:31:04 +00:00
Kp 5735175999 Merge 'refs/pull/516/head' into master 2020-07-09 02:47:18 +00:00
Kp 738e4a740e Remove TRIGGER_FLAG::ON; it is write-only
The game clears it in various cases, but never tests for it.  Remove it.
2020-07-07 04:09:44 +00:00
Kp 569802e00f Convert kconfig array lookups to require correct enumerated type
This ensures that an array is indexed by the appropriate type.  Indexing
a mouse array with a joystick index is undefined behavior, and with this
change, such undefined behavior is now a compilation error.
2020-07-05 23:34:33 +00:00
Kp 7e36beb30c Move polymodel alignment code to interp.cpp
This makes the alignment data structure `chunk` private to interp.cpp,
and allows most files to ignore whether DXX_WORDS_NEED_ALIGNMENT is
enabled, thus improving the ccache hit rate.
2020-07-05 23:34:33 +00:00
Kp 0a1f2ad55e Tighten type for trigger action values 2020-07-05 23:34:32 +00:00
Kp a98ddfbe9b Tighten type for trigger behavior flags
Use an enum class to prevent implicit conversion between trigger
behavior flags and other integers.  Fix up various resulting breaks,
which look like bugs:

- Descent 2 editor mode could modify trigger::flags, but used
  TRIGGER_FLAG_* values, which specify the actions for a Descent 1
  trigger when it executes, not the behavior properties for a trigger.
- Adding a trigger set its flags to 0, then cleared all flags except
  TRIGGER_ON.  Since the flags were just set to 0, the mask operation is
  useless.  Remove it.
- trigger_turn_all_ON cleared all flags except TRIGGER_ON.  This seems
  to be completely wrong.  Change it to remove
  trigger_behavior_flags::disabled.  Descent 1 has no (working) support
  for disabling triggers, so make trigger_turn_all_ON exclusive to
  Descent 2.
- wall_restore_all would enable TRIGGER_ON in both games.  Descent 1
  never reads TRIGGER_ON.  Descent 2 uses this field for trigger
  behavior flags, and TRIGGER_ON is not a behavior flag.
  - For Descent 1 builds, remove the modification of the field.
  - For Descent 2 builds, change it to clear
    trigger_behavior_flags::disabled.
2020-07-05 23:34:32 +00:00
Martin Fiedler 853a0c41e1 added joystick binding for showing ingame menu
A new configurable joystick button binding is
introduced that opens the ingame menu, i.e. the
menu that appears when pressing the Escape key.

Fortunately, there was still enough space left
in the button binding maps for both games. The
configuration screen, however, needed to be
extended by a row to make room for the new
binding on d2x.

One known issue: When using an old player
configuration file, the menu button bindings
are initially set to J1 B1, because the unused
slots in DefaultKeySettings used to be
initialized that way. There's not much we can
do about that; the player needs to remove
these bogus assignments by hand. We can (and
do) prevent that from happening again, though,
by initializing new player files with correct
unmapped buttons.
2020-06-29 23:16:04 +02:00
Kp e25ecbb10c Increase multiplayer protocol version number
Cross-play between development builds from different commits is never
guaranteed.  Increase the protocol version number to force everyone to
sync up.  Github user D2Lovin reported that mixing users from two
snapshot builds behaved poorly, but went silent when prompted for more
information.  This bump will force users to synchronize, which is a good
idea on principle.

Related: https://github.com/dxx-rebirth/dxx-rebirth/issues/509
2020-06-10 02:25:33 +00:00
Kp 665713f315 Remove static inline declarations from fwd-partial_range.h
A declaration is useful if it declares an external function.  A static
inline declaration, if not followed by the definition later in the same
translation unit, will not be useful.  Remove such declarations, and
rely on using the definition as a declaration for those files that
actually call partial_range() or similar functions.
2020-06-10 02:25:32 +00:00
Kp fa7d8e2dea Use enum sound_effect for hardcoded sound index numbers 2020-06-10 02:25:32 +00:00
Kp 81119f0445 Use enum class for LevelMusicPlayOrder 2020-05-31 23:04:25 +00:00
Kp 2e1e142767 Factor out sound_function_table_t where possible
Move it to namespace dcx when this does not cause a dcx->dsx dependency.
2020-05-31 23:04:25 +00:00
Kp b08620292d Fix input handling in automap
The automap code keeps a mostly-private secondary copy of control_info.
The change to reset control_info before the event loop reset the main
copy of control_info for the automap, not the copy that the automap
actually used.  Fix this by passing the desired control_info to relevant
functions instead of always using the global variable Controls.

Fixes: c621a970c6 ("Reset kconfig counters once, before the event loop")
2020-05-28 03:21:22 +00:00
Kp c621a970c6 Reset kconfig counters once, before the event loop 2020-05-27 03:07:17 +00:00
Kp c1181b7be5 Move texture_list out of global scope 2020-05-22 02:40:26 +00:00
Kp 3114874713 Delegate PCX loading to SDL_image
This adds a new dependency, but most systems likely already have
SDL_image installed.  Use of SDL_image can be disabled, but this is
discouraged, because various in-game interfaces assume the use of the
original background.

The old implementation automatically corrected for filename case.  The
new implementation expects that the supplied filename can be passed to
PYHSFS_openRead as-is.  All known uses in-game have been corrected to
satisfy this requirement.  If the new stricter match requirement becomes
a problem, a variant of PHYSFSRWOPS_openRead that adjusts filename case
could be created for use here.

- Update install instructions
- Update ebuild
- Update Arch PKGBUILD
2020-05-17 23:35:26 +00:00
Kp 699c9bc283 Fix check_header_includes=1 build 2020-05-17 23:35:25 +00:00
Kp df9a2bacf1 Handle gcc-10 truncation warnings in net_udp.cpp
gcc-10 warns that the game information text may be truncated, because it
overestimates the maximum possible length of some strings.  Handle the
warning by changing the format string to explicitly truncate these
strings at their maximum legal lengths.
2020-05-17 23:35:25 +00:00
Kp a4f2edfaa9 Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
Kp 399aee8d49 Use dedicated type for object render_type
Check conversions.  On invalid input, coerce to RT_NONE and print a
warning.
2020-05-02 21:18:43 +00:00
Kp 619ac0abff Use structured bindings for enumerate+zip 2020-05-02 21:18:43 +00:00
Kp 755186ada2 Remove use of deprecated std::iterator 2020-05-02 21:18:43 +00:00
Kp 3ce1f2b3ed Require support for C++11 addressof 2020-05-02 21:18:43 +00:00
Kp db7b4b3f88 Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
Kp cc38cdf4b8 Qualify uses of std::make_unique 2020-05-02 21:18:42 +00:00
Kp 8839f538e0 Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
Kp 3170b11997 Modernize typedefs for std::array types
Use `using x = y;` instead of `typedef y x;`.
2020-05-02 21:18:42 +00:00
Kp 53761500f1 Qualify uses of std::array 2020-05-02 21:18:42 +00:00
Kp 9cee93abb1 Require support for C++14 std::exchange 2020-05-02 21:18:42 +00:00
Kp ddc25b59b7 Explicitly zero-initialize object structure members
C++17 will require this in order for `object::object()` to be constexpr.
Add it here, before switching over.
2020-05-02 21:18:42 +00:00
Kp df19889f61 Prefer NSDMI over simple default constructors
This protects against mistakes if more constructors are added, and makes
the code easier to read.
2020-04-26 17:26:23 +00:00
Kp a431f23817 Use enumerated constant for save slot indexes 2020-04-26 17:26:23 +00:00