kreatordxx
|
5163fd97d6
|
No more crashing if an invalid Jukebox path is entered - default to MIDI
|
2010-02-27 13:05:34 +00:00 |
|
kreatordxx
|
726bd6ee20
|
Move call to callback outside of loop in key_handler, now deleting a second demo using CTRL-D actually works
|
2010-02-25 04:27:15 +00:00 |
|
zicodxx
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5afebdf580
|
Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14)
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2010-02-14 18:48:02 +00:00 |
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kreatordxx
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f687fc9bd0
|
Don't send an EVENT_WINDOW_DEACTIVATED when closing a window if it wasn't the front window, now the game works properly after you're shown on the high scores
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2010-02-08 06:08:55 +00:00 |
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kreatordxx
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5adb2fb3fb
|
Send EVENT_WINDOW_DEACTIVATE before EVENT_WINDOW_ACTIVATE, ensuring cursor remains shown when appropriate
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2010-02-05 14:05:57 +00:00 |
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kreatordxx
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98d5b76928
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Put LeaveGame longjmp back, but in response to new EVENT_WINDOW_CLOSED, fixing demo issues; fix compiler error in last commit
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2010-02-02 07:52:03 +00:00 |
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kreatordxx
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eb92f445ca
|
Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
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2010-02-02 03:38:29 +00:00 |
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kreatordxx
|
5ac8cf2b2d
|
Send EVENT_KEY_COMMAND from key.c; add EVENT_NEWMENU_DRAW for state restore; place newmenu and listbox calls to callback so they can override ALL newmenu behaviour
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2010-01-30 03:24:19 +00:00 |
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zicodxx
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e46606821f
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Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too
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2010-01-29 21:53:17 +00:00 |
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kreatordxx
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3f90a9cb41
|
Make response to EVENT_WINDOW_CLOSE conform to 'handling' system - returning 1 means abort closing
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2010-01-28 03:27:49 +00:00 |
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kreatordxx
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c50b954c00
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Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE
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2010-01-20 05:10:32 +00:00 |
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kreatordxx
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b6452e75b7
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Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
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2010-01-07 14:49:07 +00:00 |
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kreatordxx
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b835361586
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Make newmenus into windows, allowing redrawing of automap and game to take place outside of newmenu.c; remove redundant keyd_repeat
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2009-12-26 01:08:57 +00:00 |
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kreatordxx
|
8f9d869452
|
Make the automap into a 'window', make kconfig.c more similar between D1X and D2X
|
2009-12-02 13:49:54 +00:00 |
|
zicodxx
|
53c19912fa
|
Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset
|
2009-11-24 22:43:41 +00:00 |
|
kreatordxx
|
57c71476fc
|
Only list resolutions that can actually be used, using new gr_check_mode
|
2009-11-17 14:27:39 +00:00 |
|
kreatordxx
|
ceb4ff38fc
|
Make the game screen into a \'window\', handling events through event_process
|
2009-08-10 10:47:17 +00:00 |
|
kreatordxx
|
692a8ffa1e
|
Add include directives for last commit (whoops)
|
2009-05-22 10:53:14 +00:00 |
|
kreatordxx
|
a1c9e3986e
|
Add new window system, not used yet
|
2009-05-21 12:16:39 +00:00 |
|
kreatordxx
|
bf512bb9ec
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
|
kreatordxx
|
b537639fac
|
Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
|
2009-03-03 12:55:27 +00:00 |
|
zicodxx
|
4f535cff23
|
Made MouseFilter selectable over Controls menu while defaulting to OFF - Saved in PLX
|
2009-01-17 11:02:59 +00:00 |
|
zicodxx
|
6f7e70bb82
|
Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop; Small cleanup
|
2009-01-15 20:55:35 +00:00 |
|
zicodxx
|
fb939d8abb
|
Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
|
2009-01-15 01:00:19 +00:00 |
|
kreatordxx
|
26a648365c
|
Use a 2D array to allow playing of songs by track number in future
|
2009-01-13 12:39:03 +00:00 |
|
kreatordxx
|
777f76aedf
|
Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
|
2008-12-07 12:26:43 +00:00 |
|
zicodxx
|
02b1872aa9
|
Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize
|
2008-11-17 23:38:43 +00:00 |
|
zicodxx
|
6f39ab836f
|
Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered
|
2008-11-15 20:49:54 +00:00 |
|
zicodxx
|
1de53497b2
|
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
|
zicodxx
|
2004be28a8
|
Only read UNICODE values from 31 to 254 to make sure we do not read any non-printable characters and prefer the keysym that way; Added left and right Command Key for MAC Keyboards
|
2008-11-07 11:09:29 +00:00 |
|
zicodxx
|
b914c8dc2f
|
Make sure that if we use UNICODE, we always take non-control type chars and - as we only want lowercase letters - convert chars if shift is pressed
|
2008-11-01 02:49:29 +00:00 |
|
zicodxx
|
9cc62df60d
|
Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability
|
2008-10-31 16:57:36 +00:00 |
|
zicodxx
|
51c322d3aa
|
Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args
|
2008-10-28 17:04:35 +00:00 |
|
zicodxx
|
490726b4ac
|
Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive
|
2008-10-19 12:53:30 +00:00 |
|
zicodxx
|
6dc900f51d
|
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
|
2008-10-16 17:27:02 +00:00 |
|
zicodxx
|
43348dfa12
|
Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
|
2008-09-30 00:18:39 +00:00 |
|
zicodxx
|
f108f30ffd
|
Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
|
2008-09-30 00:07:07 +00:00 |
|
kreatordxx
|
558b2399a3
|
tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
|
2008-06-15 08:50:05 +00:00 |
|
zicodxx
|
8a1222c961
|
Setting GameArg.SndNoSound to true if SDL_mixer init fails
|
2008-06-12 08:01:00 +00:00 |
|
zicodxx
|
8b36f8aaac
|
Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available
|
2008-06-05 16:30:11 +00:00 |
|
zicodxx
|
c61b18b576
|
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
|
2008-06-04 19:30:43 +00:00 |
|
zicodxx
|
057523af2c
|
Only stop music at jukebox_stop() if MIDI jukebox_loaded - otherwise user can stop Jukebox with keys but not start it again
|
2008-06-01 22:33:21 +00:00 |
|
zicodxx
|
3d1e2ed850
|
Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
|
2008-06-01 12:53:03 +00:00 |
|
kreatordxx
|
846c9231ed
|
allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted
|
2008-05-28 10:38:30 +00:00 |
|
zicodxx
|
e19a1238de
|
Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000
|
2008-05-25 08:19:31 +00:00 |
|
kreatordxx
|
fd95b79cae
|
Add audio CD support to D1X, fix associated bugs
|
2008-05-24 08:59:35 +00:00 |
|
zicodxx
|
8ff7e7d166
|
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
|
2008-05-21 14:06:44 +00:00 |
|
zicodxx
|
264014081e
|
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
|
2008-05-21 13:58:27 +00:00 |
|
zicodxx
|
5d7dc33e0c
|
Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
|
2008-05-19 19:28:27 +00:00 |
|
zicodxx
|
e6ec09869e
|
Some code improvements and small fixes
|
2008-05-08 18:29:52 +00:00 |
|
zicodxx
|
9709081498
|
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
|
2008-05-07 14:11:30 +00:00 |
|
zicodxx
|
b772706508
|
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
|
2008-05-07 14:02:01 +00:00 |
|
zicodxx
|
ec7f8b68de
|
Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
|
2008-05-01 21:40:34 +00:00 |
|
zicodxx
|
5d19c11124
|
Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
|
2008-04-22 08:29:29 +00:00 |
|
zicodxx
|
d457f9430d
|
Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
|
2008-04-21 18:39:49 +00:00 |
|
zicodxx
|
9bcea627d1
|
Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
|
2008-04-19 19:11:32 +00:00 |
|
zicodxx
|
3a52d03d21
|
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
|
2008-04-13 00:28:36 +00:00 |
|
zicodxx
|
44bbb66101
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
zicodxx
|
d2365d65f0
|
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
|
2008-03-20 23:23:46 +00:00 |
|
zicodxx
|
f3d8d50a94
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
|
zicodxx
|
b6f477a398
|
Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
|
2008-01-29 14:49:54 +00:00 |
|
kreatordxx
|
9e47ebc29f
|
allow custom MIDI in add-on hogs to be used without caching everything
|
2008-01-25 11:08:50 +00:00 |
|
zicodxx
|
d7b3c878ed
|
Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
|
2008-01-23 17:28:28 +00:00 |
|
zicodxx
|
62f6f40ab3
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
|
zicodxx
|
df7a1ca071
|
Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
|
2007-11-21 12:46:09 +00:00 |
|
kreatordxx
|
e474abb5a0
|
port the jukebox to PhysicsFS for Mac OS 9 compatibility
|
2007-11-10 08:51:30 +00:00 |
|
kreatordxx
|
fef59bdb3f
|
various fixes towards getting it to build for Mac OS 9 again
|
2007-11-06 01:30:07 +00:00 |
|
md2211
|
c6407e0c2d
|
Fixed crash on absent or invalid jukebox directory (testing scandir() return value)
|
2007-11-05 13:41:20 +00:00 |
|
kreatordxx
|
0907af33fc
|
hack to remove warning when compiling on Mac OS X (constant/variable dirent parameter of file selection callback for scandir)
|
2007-11-03 05:50:45 +00:00 |
|
md2211
|
b78a60d697
|
Fixed non-working jukebox next song advance (missing hook)
|
2007-10-28 16:52:22 +00:00 |
|
zicodxx
|
b334ff5b97
|
Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to
|
2007-10-13 23:52:17 +00:00 |
|
md2211
|
69492c702f
|
Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
|
2007-10-12 20:09:26 +00:00 |
|
zicodxx
|
6584e989a0
|
Fixed some command-line options
|
2007-10-12 19:36:16 +00:00 |
|
zicodxx
|
95533db358
|
Fixed some command-line options
|
2007-10-12 14:21:21 +00:00 |
|
md2211
|
07245a0bc2
|
Enabled SDL_mixer sound backend for D2 movie playback. Works with SDL_mixer 1.2.8.
|
2007-10-11 13:23:00 +00:00 |
|
zicodxx
|
2a889d2d9c
|
Moved Windows midi functions to digi_audio_* functions
|
2007-09-30 13:38:25 +00:00 |
|
zicodxx
|
e955dff203
|
Updated docs; Removed GP2X support since I won't support this device anymore
|
2007-09-28 22:44:04 +00:00 |
|
md2211
|
a0b4cac982
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
md2211
|
84e32c1f4f
|
Fixed missing stuff for NDEBUG in digi.c, in revisions 610/611
|
2007-09-18 19:24:44 +00:00 |
|
md2211
|
324c0df6a1
|
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
|
2007-09-18 13:37:39 +00:00 |
|
zicodxx
|
b35d8bc170
|
Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
|
2007-08-25 23:35:19 +00:00 |
|
zicodxx
|
be2eff9ae3
|
Moved piggy init loading for D1 missions to load_mission_d1
|
2007-08-24 13:36:01 +00:00 |
|
zicodxx
|
2434d100a8
|
FindArg cleanup - GL-Debug and SDL arguments
|
2007-07-23 18:13:49 +00:00 |
|
zicodxx
|
8e2aa8ea2a
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
29ef28bef3
|
Cleaned up more FindArg's - (most important) OpenGL Options
|
2007-07-15 21:22:07 +00:00 |
|
zicodxx
|
a2a6959d39
|
Cleaned up more FindArg's - Graphics Options
|
2007-07-15 15:23:45 +00:00 |
|
zicodxx
|
8217e50e0c
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
|
zicodxx
|
8efe1ea653
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
37b563d4cd
|
complete removal of hmiplay-code usage
|
2007-06-15 08:10:19 +00:00 |
|
zicodxx
|
b7f02568c0
|
fixed more compiler warnings
|
2007-06-11 15:54:09 +00:00 |
|
kreatordxx
|
657e71fc93
|
look for music files in "Music" dir, store MIDI's in "Music/<hogfile>" to better support custom MIDI music
|
2007-05-27 05:27:17 +00:00 |
|
zicodxx
|
f20ec1e42e
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
49eaa12468
|
removed deprecated Makefile stuff
|
2007-05-03 15:16:27 +00:00 |
|
zicodxx
|
f1d191f665
|
removed -nocdrom argument, only use Redbook audio if specified with -redbook
|
2007-04-15 11:02:55 +00:00 |
|
kreatordxx
|
4ff4ddd0a3
|
include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
|
2007-04-09 02:41:45 +00:00 |
|
kreatordxx
|
55bd12c349
|
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
|
2007-04-05 13:23:44 +00:00 |
|
kreatordxx
|
751cbe1a91
|
add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
|
2007-03-21 11:32:33 +00:00 |
|
zicodxx
|
558977d846
|
make Joystick Deadzone save in PLX file (Thanks xatmes)
|
2007-03-04 15:41:11 +00:00 |
|
zicodxx
|
effde7d236
|
Added ENTER as Game key
|
2007-02-19 23:28:43 +00:00 |
|
zicodxx
|
24c673dc13
|
SDL compile fix
|
2007-02-19 14:02:28 +00:00 |
|