zicodxx
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46c229a572
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Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes
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2008-01-29 15:57:59 +00:00 |
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zicodxx
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b6f477a398
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Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
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2008-01-29 14:49:54 +00:00 |
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kreatordxx
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9e47ebc29f
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allow custom MIDI in add-on hogs to be used without caching everything
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2008-01-25 11:08:50 +00:00 |
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zicodxx
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f971a49958
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Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues
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2008-01-24 22:26:43 +00:00 |
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zicodxx
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d7b3c878ed
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Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
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2008-01-23 17:28:28 +00:00 |
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kreatordxx
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0f9a1c23e5
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rename datafile_open to PHYSFSX_openDataFile to fit in with naming convention
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2008-01-19 09:02:47 +00:00 |
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kreatordxx
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ef6d9bfb0d
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if descent2.hog / d2demo.hog isn't found, show a more accurate error message than before
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2008-01-19 00:55:54 +00:00 |
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kreatordxx
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d77955652d
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fix potential bad memory access in change_filename_extension
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2008-01-19 00:30:02 +00:00 |
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zicodxx
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64f760e4f0
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Removed SDL Gammaramp code (obsolete); Improvements on Demo code
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2008-01-13 13:32:06 +00:00 |
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zicodxx
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66ed0f62f1
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Removed SDL Gammaramp code (obsolete); Improvements on Demo code
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2008-01-13 13:27:58 +00:00 |
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kreatordxx
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4c1b4084f8
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make sure a font header only takes up sizeof(grs_font) memory, not sizeof(grs_font) squared
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2008-01-13 00:41:57 +00:00 |
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kreatordxx
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65fc0eaad5
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fix typo causing compiler error on bigendian computers
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2008-01-13 00:36:04 +00:00 |
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zicodxx
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2f60e0ae31
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Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15
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2008-01-08 21:02:06 +00:00 |
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zicodxx
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416403c2d6
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Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
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2008-01-08 16:30:14 +00:00 |
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zicodxx
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acdcb77711
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Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
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2008-01-02 15:36:51 +00:00 |
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zicodxx
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62f6f40ab3
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
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zicodxx
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24e25d966b
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Fixed compiler error because of removed header file; Removed connect state restore in multi_endlevel_score to make sure always state 7 is sent to other players while connect state is obviously restored later; Allocated memory for all sequence_packet's; Moved piggy_close() to main - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU
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2007-12-23 00:51:59 +00:00 |
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zicodxx
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d2ca16d4c1
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Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
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2007-12-17 22:45:45 +00:00 |
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zicodxx
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fc60cd575d
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Fixed new redundancy HUD messages check - made it more strictly
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2007-11-23 23:04:08 +00:00 |
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zicodxx
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1639e0f1f5
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Fixed some memory problems; Adjusted timer_delay2 for robot briefings
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2007-11-23 21:14:57 +00:00 |
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zicodxx
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df7a1ca071
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Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
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2007-11-21 12:46:09 +00:00 |
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kreatordxx
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76c0dee947
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re-add Mac OS 9's makefile (SCons not compatible with Mac OS 9)
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2007-11-10 08:55:30 +00:00 |
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kreatordxx
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5cadba2207
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print a more meaningful message when SDL fails to initialise OpenGL
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2007-11-10 08:53:21 +00:00 |
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kreatordxx
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e474abb5a0
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port the jukebox to PhysicsFS for Mac OS 9 compatibility
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2007-11-10 08:51:30 +00:00 |
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zicodxx
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a5e460e66e
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Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space
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2007-11-06 20:33:22 +00:00 |
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kreatordxx
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8dc1032d33
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make sure mid_write_error_templ still works
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2007-11-06 02:11:46 +00:00 |
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kreatordxx
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fef59bdb3f
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various fixes towards getting it to build for Mac OS 9 again
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2007-11-06 01:30:07 +00:00 |
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md2211
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c6407e0c2d
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Fixed crash on absent or invalid jukebox directory (testing scandir() return value)
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2007-11-05 13:41:20 +00:00 |
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kreatordxx
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a4beacd08a
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update Mac version info, set SHAREPATH to application folder for Mac OS X
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2007-11-05 07:55:50 +00:00 |
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kreatordxx
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7363a2a5fa
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hard code userdir to ~/Library/Preferences/D2X Rebirth/ for Mac OS X
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2007-11-03 06:36:54 +00:00 |
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kreatordxx
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0907af33fc
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hack to remove warning when compiling on Mac OS X (constant/variable dirent parameter of file selection callback for scandir)
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2007-11-03 05:50:45 +00:00 |
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zicodxx
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90225b5964
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Data types correction
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2007-11-01 18:49:28 +00:00 |
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zicodxx
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c36cedb3a8
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Fixed selection for default Texmapper
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2007-10-31 16:29:00 +00:00 |
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zicodxx
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2d32bb7b3e
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Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code
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2007-10-31 00:49:45 +00:00 |
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zicodxx
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c3b0baa1c3
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Memory stuff
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2007-10-29 21:40:49 +00:00 |
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zicodxx
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cab3ce124f
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Fixed cockpit_mode_save usage for Death sequence
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2007-10-29 13:16:29 +00:00 |
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zicodxx
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4ee1ca5020
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Using FONTSCALE_X instead of MENSCALE_X to scale netlist tabs
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2007-10-28 21:52:10 +00:00 |
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zicodxx
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cf27a22701
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For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
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2007-10-28 21:34:20 +00:00 |
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zicodxx
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453cf2d609
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
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zicodxx
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9577e61339
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Small fixes; Code cleanup; Implemented PR-Screenshot feature
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2007-10-18 14:44:02 +00:00 |
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zicodxx
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dd279061fe
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Fixed define mistake in PHYSFSX_init
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2007-10-15 16:24:30 +00:00 |
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zicodxx
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6923527b1a
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Removed -userdir switches from command-line and INI since it's not available anymore
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2007-10-15 13:36:46 +00:00 |
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zicodxx
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7b75361c61
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Set defines for USE_SDLMIXER to fix issues while compiling
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2007-10-15 13:26:45 +00:00 |
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zicodxx
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567af2ae9a
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Reworked Pause-screen
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2007-10-14 16:25:55 +00:00 |
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zicodxx
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b334ff5b97
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Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to
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2007-10-13 23:52:17 +00:00 |
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md2211
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69492c702f
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Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
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2007-10-12 20:09:26 +00:00 |
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zicodxx
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6584e989a0
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Fixed some command-line options
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2007-10-12 19:36:16 +00:00 |
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zicodxx
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81760cfc9e
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Increased Rear_view_leave_time to 0x4000
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2007-10-12 14:25:58 +00:00 |
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zicodxx
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95533db358
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Fixed some command-line options
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2007-10-12 14:21:21 +00:00 |
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zicodxx
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487d3c55a9
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Fixed port deformation while sending handshake
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2007-10-12 14:02:34 +00:00 |
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