Commit graph

177 commits

Author SHA1 Message Date
zicodxx e6ec09869e Some code improvements and small fixes 2008-05-08 18:29:52 +00:00
zicodxx 9709081498 Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention 2008-05-07 14:11:30 +00:00
zicodxx b772706508 Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention 2008-05-07 14:02:01 +00:00
zicodxx ec7f8b68de Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well 2008-05-01 21:40:34 +00:00
zicodxx 5d19c11124 Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support 2008-04-22 08:29:29 +00:00
zicodxx d457f9430d Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup 2008-04-21 18:39:49 +00:00
zicodxx 9bcea627d1 Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup 2008-04-19 19:11:32 +00:00
zicodxx 3a52d03d21 Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
zicodxx 44bbb66101 Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
zicodxx d2365d65f0 Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
zicodxx f3d8d50a94 Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
zicodxx b6f477a398 Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS 2008-01-29 14:49:54 +00:00
kreatordxx 9e47ebc29f allow custom MIDI in add-on hogs to be used without caching everything 2008-01-25 11:08:50 +00:00
zicodxx d7b3c878ed Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files 2008-01-23 17:28:28 +00:00
zicodxx 62f6f40ab3 Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
zicodxx df7a1ca071 Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames 2007-11-21 12:46:09 +00:00
kreatordxx e474abb5a0 port the jukebox to PhysicsFS for Mac OS 9 compatibility 2007-11-10 08:51:30 +00:00
kreatordxx fef59bdb3f various fixes towards getting it to build for Mac OS 9 again 2007-11-06 01:30:07 +00:00
md2211 c6407e0c2d Fixed crash on absent or invalid jukebox directory (testing scandir() return value) 2007-11-05 13:41:20 +00:00
kreatordxx 0907af33fc hack to remove warning when compiling on Mac OS X (constant/variable dirent parameter of file selection callback for scandir) 2007-11-03 05:50:45 +00:00
md2211 b78a60d697 Fixed non-working jukebox next song advance (missing hook) 2007-10-28 16:52:22 +00:00
zicodxx b334ff5b97 Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to 2007-10-13 23:52:17 +00:00
md2211 69492c702f Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things 2007-10-12 20:09:26 +00:00
zicodxx 6584e989a0 Fixed some command-line options 2007-10-12 19:36:16 +00:00
zicodxx 95533db358 Fixed some command-line options 2007-10-12 14:21:21 +00:00
md2211 07245a0bc2 Enabled SDL_mixer sound backend for D2 movie playback. Works with SDL_mixer 1.2.8. 2007-10-11 13:23:00 +00:00
zicodxx 2a889d2d9c Moved Windows midi functions to digi_audio_* functions 2007-09-30 13:38:25 +00:00
zicodxx e955dff203 Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
md2211 a0b4cac982 * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
md2211 84e32c1f4f Fixed missing stuff for NDEBUG in digi.c, in revisions 610/611 2007-09-18 19:24:44 +00:00
md2211 324c0df6a1 * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx b35d8bc170 Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy 2007-08-25 23:35:19 +00:00
zicodxx be2eff9ae3 Moved piggy init loading for D1 missions to load_mission_d1 2007-08-24 13:36:01 +00:00
zicodxx 2434d100a8 FindArg cleanup - GL-Debug and SDL arguments 2007-07-23 18:13:49 +00:00
zicodxx 8e2aa8ea2a Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
zicodxx 29ef28bef3 Cleaned up more FindArg's - (most important) OpenGL Options 2007-07-15 21:22:07 +00:00
zicodxx a2a6959d39 Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
zicodxx 8217e50e0c Cleaned up more FindArg's - Sound Options 2007-07-14 22:36:04 +00:00
zicodxx 8efe1ea653 Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
zicodxx 37b563d4cd complete removal of hmiplay-code usage 2007-06-15 08:10:19 +00:00
zicodxx b7f02568c0 fixed more compiler warnings 2007-06-11 15:54:09 +00:00
kreatordxx 657e71fc93 look for music files in "Music" dir, store MIDI's in "Music/<hogfile>" to better support custom MIDI music 2007-05-27 05:27:17 +00:00
zicodxx f20ec1e42e Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
zicodxx 49eaa12468 removed deprecated Makefile stuff 2007-05-03 15:16:27 +00:00
zicodxx f1d191f665 removed -nocdrom argument, only use Redbook audio if specified with -redbook 2007-04-15 11:02:55 +00:00
kreatordxx 4ff4ddd0a3 include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
kreatordxx 55bd12c349 remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index) 2007-04-05 13:23:44 +00:00
kreatordxx 751cbe1a91 add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c 2007-03-21 11:32:33 +00:00
zicodxx 558977d846 make Joystick Deadzone save in PLX file (Thanks xatmes) 2007-03-04 15:41:11 +00:00
zicodxx effde7d236 Added ENTER as Game key 2007-02-19 23:28:43 +00:00
zicodxx 24c673dc13 SDL compile fix 2007-02-19 14:02:28 +00:00
md2211 7db969b9fe * Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
2007-02-14 21:02:46 +00:00
zicodxx 7c9f8bf7fe set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes 2007-02-09 12:38:21 +00:00
kreatordxx 96ee4e1082 use PhysicsFS to write MIDI file, make hmp2mid use PhysicsFS exclusively 2006-12-30 05:29:21 +00:00
kreatordxx 83574d83b7 update version info, use DESCENT_VERSION instead of PACKAGE_NAME 2006-12-26 03:42:13 +00:00
kreatordxx 5d10e0bb25 use d_strdup instead of strdup to avoid errors when compiling on Mac OS 9, free the joystick button texts when closing 2006-12-24 08:56:39 +00:00
kreatordxx eae5a79ef2 add MIDI stubs for Mac, it doesn't have the 'real' functions yet 2006-12-24 08:46:12 +00:00
zicodxx 3d3188473b GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
md2211 b77a53e44b * music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
2006-12-12 21:47:17 +00:00
md2211 a833d73d44 SDL_mixer backend implementation files for D2 2006-11-22 22:07:43 +00:00
md2211 a4597bc8be Initial integration of SDL_mixer sound system for Linux 2006-11-06 23:30:32 +00:00
zicodxx d4a6facf93 improved joystick code for more buttons 2006-11-02 13:35:45 +00:00
zicodxx a4bc871cf8 fixing mem corruptions while closing joysticks - part 2 2006-10-17 22:28:10 +00:00
zicodxx 097bbbf81a fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL 2006-10-16 23:22:32 +00:00
zicodxx 26e2bf1d0c re-activated Weapon Keys menu - aka D2X keys 2006-10-15 23:42:59 +00:00
zicodxx fb5445e09a print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup 2006-10-08 23:19:46 +00:00
zicodxx c251074930 added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:12:25 +00:00
zicodxx 7b8399bfc6 clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
zicodxx fa2329a901 compiler related changes (thanks to Chris Taylor) -part2: correction for digi stubs for MACINTOSH 2006-10-02 14:46:07 +00:00
zicodxx f841d7a5a3 compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:19 +00:00
zicodxx f04d18371b added joystick deadzone feature 2006-09-29 21:42:32 +00:00
zicodxx 6bec053b4b some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
zicodxx 1081f38953 added variable aspect function, changed cmd-help, changed ini file 2006-05-06 09:44:44 +00:00
zicodxx e106bedcce increased number of possible hats to resolve issues with axes recognition with two or more devices 2006-04-18 10:16:06 +00:00
zicodxx 4664ea8bea added 16to10 support 2006-04-08 18:54:35 +00:00
zicodxx 2d1c7c02d7 added widescreen aspect with command-line option for SDL and OGL build 2006-04-03 21:16:40 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00