kreatordxx
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3ba90f69e0
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Make newmenu_do3 and newmenu_dotiny return as soon as the newmenu is created, which will allow the main menu (and others) to persist
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2010-04-03 07:24:50 +00:00 |
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kreatordxx
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fb53348ddc
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Keep demo selector just after playing one, for convenience
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2010-04-02 05:24:47 +00:00 |
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kreatordxx
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d749889c89
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Add a default event handler for screenshots, entering debugger, Redbook repeating etc
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2010-04-02 05:01:08 +00:00 |
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kreatordxx
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8cf06690d7
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Make game respond to EVENT_KEY_COMMAND for key commands, allowing default key handler (later)
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2010-03-31 09:18:28 +00:00 |
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kreatordxx
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322db66f11
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Make gamecntl.c more similar between D1X and D2X
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2010-03-31 06:19:37 +00:00 |
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kreatordxx
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00d1d41439
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D1X: Fix black and white swapping when viewing robots in briefings using Mac data; D2X: For Descent 1 briefings, only change the palette to groupa.256 for brief03.pcx - the robot screen. Improves palette use for sdl build
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2010-03-30 03:37:29 +00:00 |
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zicodxx
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ee6324b3e4
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For casting light from Player-object, smooth out thrust to prevent flickering on high FPS
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2010-03-28 09:53:12 +00:00 |
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kreatordxx
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d45e67c242
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Make sure correct palette is loaded for game, fixing swapping of black and white and cockpit/status bar not showing for ogl build, in multiplayer
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2010-03-27 10:31:34 +00:00 |
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zicodxx
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ced670e54a
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In AdvanceLevel only set Game_mode to GAME_OVER if current level is last level, fixing stupid mistake introduced in rev. 1080
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2010-03-27 09:43:27 +00:00 |
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kreatordxx
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c0739acdfe
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Check menus[0], not menus[i] in hide_menus - fixing possible crash
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2010-03-27 08:00:53 +00:00 |
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kreatordxx
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c8b49c8a35
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Finally fix bug where if you start a single player game then a multiplayer game, time is stopped. Always start time if it's stopped and the game window is activated
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2010-03-27 04:30:59 +00:00 |
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kreatordxx
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71dfec9fdb
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Hide mission dialog before the level intro screens are shown, make sure it doesn't try to show it again after it was closed - fixing bad memory access
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2010-03-27 03:24:14 +00:00 |
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kreatordxx
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68a1458abd
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Initialise 'playing' to 0 for UDP kmatrix, making sure player progresses to next level; always return 1 when starting to join a UDP game so it doesn't immediately return to the main menu
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2010-03-27 02:54:41 +00:00 |
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zicodxx
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1bdfcc70f1
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Fixing uninitialized angles for robots in briefings
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2010-03-26 21:27:55 +00:00 |
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kreatordxx
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574bc21e06
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Make all windows except game and editor use EVENT_KEY_COMMAND, returning 1 if handled; pass NULL instead of userdata for the PCX filename, for newmenu_do1
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2010-03-26 14:05:40 +00:00 |
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zicodxx
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69e3954d20
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In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
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2010-03-25 23:37:19 +00:00 |
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kreatordxx
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962a01cc5d
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Only show briefing background if we have one, fixing arithmetic crash with SDL Video build
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2010-03-24 13:59:42 +00:00 |
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kreatordxx
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1ff3f56c1c
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Add EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP, use for all windows except game and editor. Fixes crash on iMac G5 when pressing keys to progress through briefing
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2010-03-24 07:26:52 +00:00 |
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kreatordxx
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c62d310c4c
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Fix error introduced with credits, make title screen a window. Only the editor left now...
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2010-03-22 04:44:35 +00:00 |
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kreatordxx
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db51d60490
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Make credits screen a window
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2010-03-22 03:31:02 +00:00 |
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kreatordxx
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d83c2e27c4
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Fix bug introduced in last commit - when the last level is finished, hide the game window - making sure the cockpit isn't drawn over the kmatrix screen
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2010-03-21 02:20:07 +00:00 |
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kreatordxx
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f5e18cb603
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Hide game window between levels, fixing bug where many textures are loaded with the wrong palette when advancing to the next multiplayer level
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2010-03-21 00:54:56 +00:00 |
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kreatordxx
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c4171b2f06
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Fix bug - make sure time isn't stopped for multiplayer when aborting, so starting a second game doesn't result in a frozen game
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2010-03-20 13:53:08 +00:00 |
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kreatordxx
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9331893332
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Make kmatrixs into windows, rename Fuelcen_seconds_left to Countdown_seconds_left for consistency
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2010-03-20 13:21:53 +00:00 |
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kreatordxx
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d98bb97c48
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Make all listboxes fall back to main event loop for flexibility
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2010-03-18 07:02:38 +00:00 |
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kreatordxx
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3e0c8d7f34
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Make briefing into a window, allowing more flexibility with other windows and tidying code up
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2010-03-18 04:31:47 +00:00 |
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kreatordxx
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5ee9ccd867
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Show intro movie properly when idle in main menu, including subtitles if on
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2010-03-18 02:49:02 +00:00 |
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kreatordxx
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40ecc65268
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Fix memory error for listbox when clicking in the region where there are no items
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2010-03-14 01:54:34 +00:00 |
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kreatordxx
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f3ca7b4067
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Put most local variables in show_briefing in 'briefing' struct, to make briefing a window in future
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2010-03-10 08:43:47 +00:00 |
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kreatordxx
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8106bcc492
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Put parameters in functions from do_briefing_screens to show_briefing in 'briefing' struct, to make briefing a window in future
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2010-03-09 04:59:14 +00:00 |
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kreatordxx
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40cfd30bd7
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Put briefing globals in 'briefing' struct, pass this by parameter
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2010-03-09 02:41:34 +00:00 |
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zicodxx
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bf23430dd7
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If Shareware content is used, fallback to original Smart behaviour since Shareware content has no own definition for Bot-related Smarts
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2010-03-04 22:43:37 +00:00 |
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zicodxx
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bd368ef9f3
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Init variables/strings at the beginning of load_mission() to prevent errors if demo content is used
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2010-03-04 17:19:47 +00:00 |
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zicodxx
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db1e4e226f
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Fixed some Piggy- and Text-loading routines for Shareware, Destination Saturn and 1.0 Registered; Full support for End-Briefing on non-registered still missing however
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2010-03-04 14:53:46 +00:00 |
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kreatordxx
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d7048c7664
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Make titles.c more similar between D1X and D2X
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2010-03-01 07:27:51 +00:00 |
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kreatordxx
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303c3d91b1
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Actually change to MIDI if Jukebox was selected
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2010-02-27 12:50:30 +00:00 |
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kreatordxx
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7046ea43ff
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Handle all user input in callback for sounds menu, being more judicious about when to restart the music. Also make the jukebox path input a NM_TYPE_INPUT_MENU, allowing the user to abort changes
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2010-02-26 08:42:44 +00:00 |
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zicodxx
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dab80569a6
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Resetting menu->mouse_state after changing a key in kconfig so you will not accidentially activate a new field when left mouse button is assigned
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2010-02-25 15:20:01 +00:00 |
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kreatordxx
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c4f86ebfc8
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Call game_flush_inputs for all windows' EVENT_WINDOW_ACTIVATED, so clicking on a pilot doesn't bring up the multiplayer screen for example
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2010-02-25 08:00:15 +00:00 |
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kreatordxx
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700156eb36
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Put fast save back, using Alt-F1 instead of F6
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2010-02-25 03:08:10 +00:00 |
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zicodxx
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1300fe7ffc
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Due to the change of GameCfg.ControlType, Mouselook was broken - fixed
|
2010-02-23 23:23:21 +00:00 |
|
zicodxx
|
8ca0637f99
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Adding a Failsafe to Songs-reading so it will not accidentially read over current Array-boundaries
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2010-02-23 16:05:11 +00:00 |
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zicodxx
|
72fe1664fd
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Add to help how to send a message to a specific player in Multiplayer; Removed NoBombs command as this is covered by the weapons selection in Multiplayer game creation
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2010-02-23 15:22:28 +00:00 |
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zicodxx
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e22b62eee4
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Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS
|
2010-02-23 15:05:50 +00:00 |
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zicodxx
|
675d6d395a
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Overhaul for CONTROLS menu; Cleaned kconfig-code a little and slacked out keymap arrays
|
2010-02-21 01:25:27 +00:00 |
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zicodxx
|
4733361212
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Making reading of descent.sng a bit more flexible; Not dynamically allocated, yet, since missions are not as well
|
2010-02-19 15:30:57 +00:00 |
|
zicodxx
|
26a6bf4c59
|
Small fix for most recent commit: Removed an obsolete d_free
|
2010-02-19 01:00:59 +00:00 |
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zicodxx
|
19c82e97e3
|
The little light bulb showing homing warning in Cockpit was broken and I replaced it; Rewritten code to show weapon text in Cockpit and Statusbar slightly; Instead of using hardcoded weapon strings, use from descent.txb and fixed too long spreadfire string properly
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2010-02-19 00:24:32 +00:00 |
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zicodxx
|
29f475c345
|
Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14)
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2010-02-14 18:48:02 +00:00 |
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zicodxx
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6c16c6174e
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Write gamelog.txt buffered so it will not stress the medium it's saved on
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2010-02-08 14:28:12 +00:00 |
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