Commit graph

42 commits

Author SHA1 Message Date
zicodxx 38cde9ec87 Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
zicodxx 67531a86d0 complete removal of hmiplay-code usage 2007-06-15 08:10:19 +00:00
zicodxx c3fa1eb778 fixed more compiler warnings 2007-06-11 15:54:09 +00:00
zicodxx f912c9efa6 Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
zicodxx ecf8a53e0c update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback 2007-05-09 09:44:45 +00:00
zicodxx 93d9688d6b SDL-related fix for MinGW 2007-03-31 07:54:09 +00:00
zicodxx 6b84e27046 removed d_delay, now using timer_delay as wrapper for SDL_Delay 2007-03-25 21:00:14 +00:00
zicodxx 91d32b1a9d deleted leftovers of obsolete Make build-system 2007-03-25 17:23:30 +00:00
zicodxx 9e1281d81e add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms 2007-03-22 14:15:46 +00:00
md2211 752b772d26 USE_SDLMIXER fix for regular SDL audio build 2007-03-18 18:17:49 +00:00
md2211 2a5142e82b First release of the new in-game jukebox system
Specify a music directory with -jukebox
2007-03-12 21:56:41 +00:00
zicodxx 7f51bf5ef5 Added ENTER as Game key 2007-02-19 23:28:43 +00:00
md2211 a8b288748c * Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
2007-02-14 21:02:46 +00:00
zicodxx 226d5140d0 preparations for v0.51 release 2007-01-30 17:58:25 +00:00
zicodxx 5e8c424b5c fixed PRINTSCREEN key for WINDOWS 2007-01-22 10:52:01 +00:00
md2211 10eedf6611 * music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
2006-12-12 21:47:17 +00:00
zicodxx 3a2a5a0bd6 ARM CPU support with words alignment and GP2X handheld support 2006-11-22 05:35:10 +00:00
zicodxx ade9407122 merged SDL keyboard functions from D2X 2006-11-17 01:34:40 +00:00
zicodxx 9a30b3608f improved joystick code for more buttons 2006-11-02 13:35:18 +00:00
md2211 f147939913 Another fix for crash on -nosound 2006-10-27 17:53:22 +00:00
md2211 a65fd40487 Fix for crash with -nosound and looped sound volume adjustment 2006-10-24 16:18:50 +00:00
md2211 f1706cf2ec * Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
2006-10-18 17:08:59 +00:00
md2211 74f4d94349 * SConstruct enhancements
* Work in progress: SDL_mixer backend for sound
2006-10-17 20:52:09 +00:00
zicodxx 16dbe4f797 improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c 2006-10-16 23:21:53 +00:00
zicodxx 4f153cf8b1 re-activated Weapon Keys menu - aka D1X keys 2006-10-15 23:42:14 +00:00
zicodxx 1364ea9f89 menu-related fixes 2006-10-11 19:08:15 +00:00
zicodxx 0b2b1dd4dc if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special 2006-10-10 09:53:25 +00:00
zicodxx ca9d4217ed don't give GL extensions on release build, code cleanup 2006-10-08 23:18:07 +00:00
zicodxx 2591bc436b added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:09:41 +00:00
zicodxx 5922475e89 implemented sound code of d2x 2006-10-06 16:34:53 +00:00
zicodxx 2badf8fcde added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting 2006-10-06 11:23:43 +00:00
zicodxx 83adda4224 added mouse in menus - part 2 2006-09-30 23:36:09 +00:00
zicodxx 669eed87ce fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu 2006-09-29 21:42:06 +00:00
zicodxx 8778e9c012 some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
zicodxx 78dad5631f building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files 2006-07-27 09:46:44 +00:00
zicodxx a15ae0ec08 added variable aspect function, changed cmd-help, changed ini file 2006-05-06 09:44:21 +00:00
zicodxx 47e2ce9c98 added 16to10 support 2006-04-08 18:54:15 +00:00
zicodxx 2656081efa added widescreen aspect with command-line option for SDL and OGL build 2006-04-03 21:16:17 +00:00
michaelstather bf476e1dae The new build system for d1x 2006-04-03 17:36:27 +00:00
michaelstather 27a39f1539 The new build system for d1x 2006-04-03 17:34:30 +00:00
michaelstather 03c6ba5770 The new build system for d1x 2006-04-03 17:32:39 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00