Commit graph

2101 commits

Author SHA1 Message Date
Kp 346906ae9f Simplify UPID_QUIT_JOINING
The host only needs to check the source address.  Remove the check on
the callsign, and shrink the message accordingly.
2022-06-05 17:44:53 +00:00
Kp 9816475706 Pass Object array to object_goto_next_viewer 2022-06-05 17:44:53 +00:00
Kp c5de47b51e Add const qualifiers to some net_udp functions 2022-06-05 17:44:53 +00:00
Kp 3d7cb4abc7 Remove force_dump_ai_objects_all
It rotted because it is only ever used when PARALLAX is defined.  No one
has reported it broken, so remove it.
2022-06-05 17:44:53 +00:00
Kp e180375f97 Pass GameBitmaps to draw_object_blob 2022-06-05 17:44:52 +00:00
Kp cc2f3caa7e Split piggy.h -> fwd-piggy.h 2022-06-05 17:44:52 +00:00
Kp 6228b07b45 Fix check_header_includes=1 build of fvi.h 2022-06-05 17:44:52 +00:00
Kp 6e2ed26659 Pass object to init_player_object 2022-06-05 17:44:52 +00:00
Kp 9f207daf95 Pass player object to reset_player_object 2022-06-05 17:44:52 +00:00
Kp 11a0aae9ee Pass GameBitmaps to piggy_bitmap_page_in 2022-06-05 17:44:52 +00:00
Kp 33152640bc Remove fvi_info::hit_type
Its value is always readily available as the return value of
find_vector_intersection, so remove the structure member and rely on the
returned value.
2022-06-05 17:44:52 +00:00
Kp be7388a369 Enable repaircenter in D1
The code exists in D2, and the segment special is reserved for both
games.  Include the repaircenter code in D1, also.
2022-06-05 17:44:52 +00:00
Kp 6bd6a47612 Rework compress_segments to use segment iterators
This removes direct math on segnum_t, which will simplify later use of
`enum class segnum_t`.
2022-06-05 17:44:52 +00:00
Kp 86a32dd0ff Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
Kp a8e7f6ad59 Use enum class for find_vector_intersection result 2022-05-24 02:32:58 +00:00
Kp cf51ac4ee0 Fix BUG on show-path cheat
Players are not robots, but the show-path cheat tried to pretend they
are, and triggered a BUG warning[1] when looking up robot information
from the player object.  Fix this by passing in the robot_info when the
caller is providing a robot, and a named `nullptr` value (as
`create_path_unused_robot_info`) when the caller is providing a
non-robot object.

[1] As below, but repeated many times
```
similar/main/ai.cpp:1905: BUG: object 0x555555858550 has type 4, expected 2
similar/main/ai.cpp:1974: BUG: object 0x555555858550 has type 4, expected 2
```
2022-05-21 19:51:18 +00:00
Kp 8c5eff2ba0 Remove unused return value of callsign_t::copy 2022-05-10 01:58:55 +00:00
Kp 7b7145f20a Simplify zeroing callsign on copy-in
Zero the entire array, then overwrite the leading portion with the
received data.  This permits the compiler to do a fixed number of large
stores, instead of a variable number of small stores.
2022-05-10 01:58:55 +00:00
Kp bdff6f7a00 Remove unused return value of attempt_to_steal_item 2022-05-05 02:59:11 +00:00
Kp 504b38759c Use enum class for weapon_sound_flag
Pass the silent/audible flag as an enum:uint8_t to avoid type confusion
issues.
2022-04-24 20:42:01 +00:00
Kp a610a7b32d Pass bare object & to thief stealing routines
Use `object &` instead of `vmobjptr_t`.  This should generate equivalent
code, but produce smaller debug information and may require less
inlining by the compiler.
2022-04-24 20:42:01 +00:00
Kp 1c2e1c6946 Tighten type info for d_strdup
The allocated block is part of the dmem subsystem, so return a type that
reflects that.
2022-04-24 20:42:01 +00:00
Kp 8f8989e049 Propagate do_laser_firing nfires as 1
Every caller passes `1`, so remove the parameter and always use `1`.
For backward compatibility with the previous network protocol, continue
to send a `1` in the network message.
2022-04-17 22:27:19 +00:00
Kp f79baf722c Move static obj_* functions into anonymous namespace 2022-04-17 22:27:19 +00:00
Kp 2a6c513ffd Fix LTO ODR build failure in wall.h
The conditional definition of a D2X flag causes a technical ODR
violation.  It is legal, though not useful, to define this flag in D1X
and in common code.  Remove the preprocessor guard so that D2X and
common code use the same definition for the enum.
2022-04-17 22:27:19 +00:00
Kp d0c32b8cf2 Pass LevelUniqueWallSubsystemState to wall_init 2022-04-17 22:27:19 +00:00
Kp 211dcede72 Inline trigger_init
It is used in only one place.  Move it inline.
2022-04-17 22:27:19 +00:00
Kp bbd49251cf Simplify susegment constructor overloads
Use a single constructor that accepts anything convertible to both of
the required types, rather than special constructors for:
- Accepting a qualified_segment
- Accepting a variant of susegment with compatible const qualifiers
- Accepting a type T that converts to qualified_segment

This reduces the number of constructors to consider, which improves
error messages when an invalid input is used.
2022-04-17 22:27:19 +00:00
Kp 06a0de1c90 Remove write-only legacy trigger field time
v29_trigger and v30_trigger define a field `time`.  v29_trigger never
initializes it.  v30_trigger initializes it from the uninitialized
v29_trigger in legacy mode, and from a file field otherwise.  No program
logic ever reads this member, so remove it.
2022-04-16 19:38:02 +00:00
Kp 21aae1a352 Tighten symbol visibility for xrange
Switch to using protected inheritance, and expose the two base fields
that are needed outside the class.
2022-03-05 17:23:51 +00:00
Kp dc59b0b2cb Split out xrange init_begin ascending/descending paths
AlumiuN reports that mingw32-w64-gcc-8.1.0 incorrectly reports
`ascending` as unused-but-set.  This is clearly not true.  Reorder the
code to avoid saving `ascending`, and instead use the result of
`detail::get_xrange_ascending` directly.  This also improves the error
message in the DXX_ALWAYS_ERROR_FUNCTION path.

Reported-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/626>
2022-03-05 17:23:51 +00:00
Kp 9e58992296 Flatten constant_xrange hierarchy 2022-02-27 14:23:53 +00:00
Kp 6863dd3581 Reduce lifetime of joy_axis
It is only needed for the duration of kconfig_end_loop.  Move it from
the global Controls to local scope.
2022-02-27 14:23:53 +00:00
Kp 197a9cbd98 Move joystick interpretation to happen after the event loop
If two or more events are delivered in the same loop, the previous
implementation would count joystick motion multiple times.  Fix this by
moving the joystick interpretation to occur once, after all the events
have been processed.
2022-02-27 14:23:53 +00:00
Kp 9464bdf2e4 Use enumerated_array for indexing player input controls 2022-02-27 14:23:53 +00:00
Kp 68268e9a1f Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
Kp 2fe9a16613 Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
Kp 8c037b7c26 Split player start generation
Move some of the logic to a separate function to enable use of `return`
instead of a `break` from a composite loop.
2022-02-19 14:52:17 +00:00
Kp b1278b8e39 Flatten type hierarchy for enumerated_iterator
Pass adjust_iterator_dereference_type directly, instead of passing
iterator_dereference_type and letting enumerated_iterator compute
adjust_iterator_dereference_type.
2022-02-19 14:52:17 +00:00
Kp 72064c62e7 Add unit tests for enumerate 2022-02-13 19:13:38 +00:00
Kp 17d1c3fb13 Pass range index_type through zip_iterator 2022-02-13 19:13:38 +00:00
Kp f2832e6248 Simplify _sockaddr IPv4/IPv6 logic
- Use std::integral_constant instead of a static function that returns
  the value
- Remove unused protocol_family
- Replace the enum with a typedef for the one type that the enum was
  used to define
2022-02-12 18:57:12 +00:00
Kp 8be306efa7 Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
Kp 6b8a0a74c6 Fix some check_header_includes=1 failures 2022-02-12 18:57:12 +00:00
Kp 2be1a8ca85 Split game.h to fwd-game.h 2022-02-12 18:57:12 +00:00
Kp 8d9989024e Split inferno.h to fwd-inferno.h 2022-02-12 18:57:12 +00:00
Kp 504cbcc012 Split powerup.h to fwd-powerup.h 2022-02-12 18:57:12 +00:00
Kp da49df78f7 Split drop_powerup to return either an object id or a success code
If exactly one object will always be needed, use an overload that
returns the object id.  Otherwise, use an overload that only returns
whether at least one object was created.  This simplifies callers that
always request exactly one object.
2022-02-06 16:12:31 +00:00
Kp 04f0507942 Fix memory corruption if spit_powerup fails to drop a weapon
If spit_powerup fails, it returns object_none.  object_none is not a
valid index for use by map_objnum_local_to_remote.
2022-02-06 16:12:31 +00:00
Kp d5e520bc7b Fix failure to send robot creation message if one creation fails
If at least two robots would be dropped, and a drop failed, then
object_create_robot_egg would report failure to the caller.  Callers
that check the return code treat any failure as total failure, but that
is not guaranteed to be true.  If the game successfully dropped one
robot and failed when dropping a second, then the caller would receive a
status of failure.

Fix this by returning a status of whether at least one object was
created.
2022-02-06 16:12:31 +00:00