zicodxx
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51c322d3aa
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Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args
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2008-10-28 17:04:35 +00:00 |
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zicodxx
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820961c99a
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Removed hack for Cockpit-window transparencies and added function to decode and add alpha to the bitmap directly (now works in non-OGL as well); Using sub-bitmaps for Cockpit-windows and menu backgrounds; Cleaned old bkg stuff from menu GUI
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2008-10-28 13:28:10 +00:00 |
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zicodxx
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6dc900f51d
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Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
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2008-10-16 17:27:02 +00:00 |
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zicodxx
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8637e3ff01
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Update object segment after object position interpolation. This is always done in DEBUG, but not in RELEASE, where further movement would break at segment check
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2008-10-01 11:53:27 +00:00 |
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zicodxx
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43348dfa12
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Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
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2008-09-30 00:18:39 +00:00 |
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zicodxx
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f108f30ffd
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Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
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2008-09-30 00:07:07 +00:00 |
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kreatordxx
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558b2399a3
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tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
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2008-06-15 08:50:05 +00:00 |
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zicodxx
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c61b18b576
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Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
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2008-06-04 19:30:43 +00:00 |
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zicodxx
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3d1e2ed850
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Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
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2008-06-01 12:53:03 +00:00 |
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zicodxx
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6f5d6fd2e2
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Reworked keys for song changing a bit; Added Song control keys to help menu
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2008-05-18 13:20:06 +00:00 |
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zicodxx
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d457f9430d
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Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
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2008-04-21 18:39:49 +00:00 |
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zicodxx
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3a52d03d21
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
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zicodxx
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44bbb66101
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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zicodxx
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d2365d65f0
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
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zicodxx
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6479a897b2
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
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zicodxx
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f3d8d50a94
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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zicodxx
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df7a1ca071
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Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
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2007-11-21 12:46:09 +00:00 |
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zicodxx
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a5e460e66e
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Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space
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2007-11-06 20:33:22 +00:00 |
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zicodxx
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453cf2d609
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
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zicodxx
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567af2ae9a
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Reworked Pause-screen
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2007-10-14 16:25:55 +00:00 |
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zicodxx
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81760cfc9e
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Increased Rear_view_leave_time to 0x4000
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2007-10-12 14:25:58 +00:00 |
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zicodxx
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13631bd2c6
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Improvements for Cockpit mode save; Fixed -pilot switch
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2007-10-08 10:40:21 +00:00 |
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zicodxx
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facee57d1f
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Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
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2007-10-05 23:47:16 +00:00 |
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md2211
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a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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7ab0e53e2d
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Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen
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2007-09-13 10:05:36 +00:00 |
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zicodxx
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2960bd519c
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Moved 'if' for HiresGFX to apply after gr_set_mode call; Fixed problems with HiresGFX=0 in Pilot selection and Briefings; Fixed define for CREDITS_FILE so cfexist checks for txb-, not tex-file
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2007-09-01 14:02:49 +00:00 |
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zicodxx
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b35d8bc170
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Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
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2007-08-25 23:35:19 +00:00 |
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kreatordxx
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dfb133d378
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allow framerate indicator to be toggled in-game again
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2007-08-24 00:01:39 +00:00 |
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zicodxx
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e655c3115b
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Fixed excessive use of set_screen_mode; Menu fixes; Better way to determinate Scollboxes
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2007-08-08 18:07:21 +00:00 |
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zicodxx
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19beaa08cd
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Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
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2007-08-08 12:38:13 +00:00 |
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zicodxx
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2bc4cd32bb
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
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zicodxx
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860b964ee4
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Code cleanup and small fixes
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2007-07-22 01:34:00 +00:00 |
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zicodxx
|
6469faaafc
|
Cleanups
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2007-07-18 22:23:06 +00:00 |
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zicodxx
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8e2aa8ea2a
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
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7d23cb6772
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Cleaned up more FindArg's - Networking Options; Some fixes
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2007-07-16 02:34:51 +00:00 |
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zicodxx
|
3b7cac5e35
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Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code
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2007-07-16 00:28:22 +00:00 |
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zicodxx
|
88f986afe5
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Fixing duplicated gr_toggle_fullscreen()
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2007-07-15 21:55:00 +00:00 |
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zicodxx
|
29ef28bef3
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
|
8217e50e0c
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Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
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zicodxx
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8efe1ea653
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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0aa3fc1acf
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adjusted size of Inputbox; code cleanup for saving/restoring state; also display savegame thumbnail when saving game
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2007-06-16 08:14:00 +00:00 |
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zicodxx
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b5a5352a41
|
fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
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2007-06-14 20:52:14 +00:00 |
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zicodxx
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5bcb0e1ed5
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
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zicodxx
|
90ee584b28
|
make sure Game_window_w/h is always set to a valid value in every cockpit mode
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2007-05-14 14:02:12 +00:00 |
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zicodxx
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f20ec1e42e
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
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zicodxx
|
0a198ccc62
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rev432 revisited - do not send multi De-Cloak packet in Demo Playback
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2007-05-02 18:42:46 +00:00 |
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zicodxx
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8b023aa928
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re-added RealFrameTime assignment, lost in last revision (503). Should be removed some day however
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2007-04-29 17:55:58 +00:00 |
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zicodxx
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236160666b
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removed FrameTime limiter since it is only messing if 150FPS or more is reached
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2007-04-29 11:51:08 +00:00 |
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zicodxx
|
c8c866dddf
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removed use of VR_render_buffer (almost completly)
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2007-04-14 20:57:48 +00:00 |
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kreatordxx
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55bd12c349
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remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
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