Commit graph

7751 commits

Author SHA1 Message Date
Kp 2bd538f353 Sort delta light indices 2015-12-22 04:18:52 +00:00
Kp de88e595e9 Hoist change_light variables 2015-12-22 04:18:52 +00:00
Kp a892c24bc2 Simplify object phys_info zero 2015-12-22 04:18:51 +00:00
Kp a60c9683d3 Remove write-only Unused_object_slots 2015-12-22 04:18:51 +00:00
Kp e8c34be843 Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
Kp d479819931 Use absolute_sibling to reduce global references for ptridx 2015-12-22 04:18:51 +00:00
Kp 14dd5b91aa Save objptridx for boss instead of recomputing it 2015-12-22 04:18:51 +00:00
Kp 8a22ca9594 Shorten multi_apply_goal_textures 2015-12-22 04:18:51 +00:00
Kp 5d4bcddd4f Move common object fields to dcx::object_base 2015-12-22 04:18:50 +00:00
Kp 8d7a78d448 Pass font to get_char_width 2015-12-22 04:18:50 +00:00
Kp ab944ae8b1 Reuse measurement of TXT_GAME_OVER 2015-12-22 04:18:50 +00:00
Kp 20f432e5c6 Save & to con_buffer slot 2015-12-22 04:18:50 +00:00
Kp 18cca1d33c Remove unnecessary gr_check_fullscreen ?: 2015-12-22 04:18:50 +00:00
Kp af8876efe1 Make array optional for valptridx check_index_range 2015-12-22 04:18:50 +00:00
Kp db9fb0ed42 Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
Kp ea02aeeaab Move kill_matrix update up 2015-12-22 04:18:49 +00:00
Kp c956d0eb55 Add TODO item for namespace changes 2015-12-18 04:08:24 +00:00
Kp 132367ce27 Fix SDL-only build after namespace changes 2015-12-18 04:08:24 +00:00
Kp e59fde57e7 Enable gr_remap_color_fonts in D1
This looks like a useful fix that was developed after Descent 1 was
released.  Backport it.  This reduces differences between the engines.
2015-12-18 04:08:24 +00:00
Kp 28ee4c1804 Move DbgUseOldTextureMerge to CArg 2015-12-18 04:08:24 +00:00
Kp 900bebe799 Move DbgGlRGBA2Ok to CArg 2015-12-18 04:08:24 +00:00
Kp fa17246b7b Move DbgGlLuminance4Alpha4Ok to CArg 2015-12-18 04:08:24 +00:00
Kp 7022d20b1e Move DbgGlGetTexLevelParamOk to CArg 2015-12-18 04:08:24 +00:00
Kp 4a280e4556 Move DbgGlReadPixelsOk to CArg 2015-12-18 04:08:24 +00:00
Kp b3e6dd3eb5 Move DbgGlIntensity4Ok to CArg 2015-12-18 04:08:23 +00:00
Kp cdae6cad4d Move DbgBpp to CArg 2015-12-18 04:08:23 +00:00
Kp e0a88f4b7b Move TexFilt to CCfg 2015-12-18 04:08:23 +00:00
Kp 22901a6636 Move WindowMode to CCfg 2015-12-18 04:08:23 +00:00
Kp 0fa31dbe98 Force multi kill list sort order for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
Kp 1be2e52bf7 Force kmatrix to 0% efficiency for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
Kp 025c8dec31 Force kill gauge to 0% efficiency for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
Kp 2b51578ba6 Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
zico 2e6dae1d8b Abbreviated some text strings to make menus fit better into a 4x3 game window. 2015-12-14 15:32:42 +01:00
zico 731fb5204e Adjusted keyboard ramp scaling based on observation that the original game uses a keyboard ramp of 8 frames. Full sensitivity should reflect 60FPS behaviour, half sensitivity reflects 30FPS behaviour (give or take a frame). Ramping should be properly time-scaled now. 2015-12-14 15:19:59 +01:00
Kp a1cf7b03fe Fix lifetime kill accounting in team hoard
`adjust` must be set to -1 for a team kill, but this was only done as a
side effect of updating game-local kill counts.  After 5f2ec67,
game-local kill counts are not updated in team hoard, but adjust is
still used.  Move the handling of adjust up to occur in all team games.

Fixes: 5f2ec6789f ("Restore !hoard guard for game-local kill accounting")
2015-12-13 18:00:49 +00:00
Kp fd3f7f7f4d Force lowest rank for (kills + deaths) <= 0 2015-12-13 18:00:49 +00:00
Kp 5f2ec6789f Restore !hoard guard for game-local kill accounting 2015-12-13 18:00:49 +00:00
Kp 26e948d5f1 Uninline namespace dsx 2015-12-13 18:00:49 +00:00
Kp dc8c0323d8 Uninline namespace dcx 2015-12-13 18:00:49 +00:00
Kp 32051298ae Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
Kp 8109379fdd Use inline namespace dsx for similar/misc/ 2015-12-13 18:00:48 +00:00
Kp 232cc324f9 Use inline namespace dsx for similar/arch/sdl/ 2015-12-13 18:00:48 +00:00
Kp 09eba7f48a Use inline namespace dsx for similar/arch/ogl/ 2015-12-13 18:00:48 +00:00
Kp d4857f4257 Use inline namespace dsx for similar/3d 2015-12-13 18:00:48 +00:00
Kp 85d7c495e8 Use inline namespace dsx for similar/2d 2015-12-13 18:00:48 +00:00
Kp 30cb6d8c8d Improve dcx/dsx comments
Move the boilerplate up onto the outer namespace line.  Decorate each
collision with a comment stating its purpose, so that compiler error
output echoes the type of collision.
2015-12-13 18:00:48 +00:00
zico 6c5bfaf0d1 Make sure Vulcan ammo shows for D1X in vertical HUD modes. Enabled vulcan ammo gauge for Cockpit and Status Bar modes 2015-12-11 13:37:30 +01:00
zico 7a78568b14 Bail out of multi_reset_object_texture() if object is a ghost. Prevents unnecessary calls and resulting bug messages from check_warn_object_type() 2015-12-11 12:50:01 +01:00
Kp 00e52d382e Fix Win32 build 2015-12-11 03:39:40 +00:00
Kp 80ea17a61c Convert OSError to StopError for failed tool version checks 2015-12-11 03:39:40 +00:00