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Kp e59fde57e7 Enable gr_remap_color_fonts in D1
This looks like a useful fix that was developed after Descent 1 was
released.  Backport it.  This reduces differences between the engines.
2015-12-18 04:08:24 +00:00
common Enable gr_remap_color_fonts in D1 2015-12-18 04:08:24 +00:00
contrib Add stub __attribute_always_inline to VS2013 header 2015-10-30 02:52:57 +00:00
d1x-rebirth Uninline namespace dsx 2015-12-13 18:00:49 +00:00
d2x-rebirth Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
Documentation Document some usage of C++11/C++14 features 2015-11-06 03:51:10 +00:00
similar Enable gr_remap_color_fonts in D1 2015-12-18 04:08:24 +00:00
.gitignore ignore XCode user data 2014-12-06 22:43:12 -08:00
COPYING.txt
GPL-3.txt
INSTALL.markdown Add basic instructions on building Rebirth 2015-09-26 21:17:14 +00:00
SConstruct Uninline namespace dsx 2015-12-13 18:00:49 +00:00