zicodxx
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5262199e48
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move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover)
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2006-10-02 13:55:58 +00:00 |
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zicodxx
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018149feae
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move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
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2006-10-02 13:51:05 +00:00 |
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zicodxx
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53f6775376
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move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
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2006-10-02 13:29:04 +00:00 |
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zicodxx
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117af93ffc
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fix crash when a robot's guided missile explodes (d2x-cvs takeover)
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2006-10-02 13:16:09 +00:00 |
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zicodxx
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a9fc885ce4
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only free the gauge canvases when they exist
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2006-10-02 13:10:20 +00:00 |
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zicodxx
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eb3d6caa71
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fix error when building editor with RELEASE (d2x-cvs takeover)
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2006-10-02 13:07:06 +00:00 |
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zicodxx
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d2a1542c77
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saving config files in home directory
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2006-10-02 12:53:08 +00:00 |
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zicodxx
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69cba85987
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since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
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2006-09-29 13:43:21 +00:00 |
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zicodxx
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63b6012a1a
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removed recharge-hack because fixed already
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2006-09-29 01:14:27 +00:00 |
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zicodxx
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a86ae94762
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scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again
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2006-09-29 00:57:57 +00:00 |
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zicodxx
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70babf8723
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setting default resolutions for movies in SDL
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2006-09-29 00:54:55 +00:00 |
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zicodxx
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db1c4a1ac4
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fixes for some menu glitches
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2006-09-29 00:53:35 +00:00 |
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zicodxx
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5e3cdcc995
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added forgotten ifdef so SDL compiles again
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2006-09-29 00:51:17 +00:00 |
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zicodxx
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0505a25026
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new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 106,111,113)
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2006-09-04 22:24:09 +00:00 |
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zicodxx
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6bec053b4b
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
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zicodxx
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ea299609ea
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some fixes for fixedfont
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2006-08-22 22:16:58 +00:00 |
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zicodxx
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76707efea7
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new code for ogl_offscreen_render, used it to reduce flickering in credits
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2006-08-22 00:01:06 +00:00 |
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zicodxx
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a522685568
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
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zicodxx
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7e3d272f62
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show borders in SDL and OGL, optimized and cleaned
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2006-08-07 00:27:18 +00:00 |
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zicodxx
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46b070f11d
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made 22k sounds default
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2006-07-16 19:56:32 +00:00 |
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zicodxx
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5a633e1328
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disabled another Assert. commented with FIXME's - debugging if needed
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2006-07-16 19:47:25 +00:00 |
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zicodxx
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633efcaee7
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rejected -nod2xmenu feature
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2006-07-16 19:39:56 +00:00 |
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zicodxx
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e2c3d14008
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corrected command-line output in inferno.c
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2006-07-16 10:59:18 +00:00 |
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zicodxx
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e84d026639
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added game_flush_input() on automap calls to avaoid control irritations
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2006-07-11 17:37:39 +00:00 |
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zicodxx
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05b378230d
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:14:17 +00:00 |
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zicodxx
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1081f38953
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added variable aspect function, changed cmd-help, changed ini file
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2006-05-06 09:44:44 +00:00 |
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zicodxx
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a43384d92a
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midi repeat improvements
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2006-05-05 14:18:42 +00:00 |
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zicodxx
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249088e477
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added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting
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2006-05-05 13:24:29 +00:00 |
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zicodxx
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e61170a950
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in do_options_menu decreased i by 1 to not show d2x options menu if arg -nod2xmenu is found; added help text; added INI line
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2006-04-21 13:56:02 +00:00 |
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zicodxx
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91e7d2fb07
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changes in readmes, configs, etc and version number changes for 'ZAPHOD' release
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2006-04-16 04:53:11 +00:00 |
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zicodxx
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7a26d08501
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removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build
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2006-04-14 20:28:44 +00:00 |
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zicodxx
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4124ce33f7
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more adjustments; NUM_LINES and first_line_offset
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2006-04-14 19:04:17 +00:00 |
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zicodxx
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1d7a46148e
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increased first_line_offset to keep lines in canvas at very high resolutions
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2006-04-14 18:09:59 +00:00 |
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zicodxx
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baae055b56
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for OGL build, keep the lines in canvas; created borders and new fadings to hide font appearence and disappearence
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2006-04-14 10:26:12 +00:00 |
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zicodxx
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4664ea8bea
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added 16to10 support
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2006-04-08 18:54:35 +00:00 |
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zicodxx
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394cd7fe63
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added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option, added new options to d2x.ini
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2006-04-08 15:12:26 +00:00 |
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zicodxx
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4789f14679
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possible menu text sring length increased to 255 to support longer path entries for missiondir
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2006-04-05 18:31:09 +00:00 |
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zicodxx
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2d1c7c02d7
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added widescreen aspect with command-line option for SDL and OGL build
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2006-04-03 21:16:40 +00:00 |
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zicodxx
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ce7a413236
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orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG
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2006-04-03 04:10:55 +00:00 |
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zicodxx
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1efc38b725
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not apply weapon box fadings if Gauge_hud_mode; no call for hud_show_weapons_mode1 and hud_show_weapons_mode2 in secondardy if Missile_view
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2006-03-27 18:49:09 +00:00 |
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zicodxx
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98cf9981ed
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adjusted ROW_SPACING and NUM_LINES; code cleanup and formatting
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2006-03-26 13:50:17 +00:00 |
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zicodxx
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e8ff0a2dd5
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:01:57 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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