Commit graph

12342 commits

Author SHA1 Message Date
Kp 28bb251eea Remove unused return value for select_mission 2023-01-14 19:05:37 +00:00
Kp 8538a96451 Remove write-only multi_protocol 2023-01-14 19:05:37 +00:00
Kp 2790c5b14a Use run_blocking_newmenu for newdemo save-as dialog 2023-01-14 19:05:37 +00:00
Kp 43470c09bd Use run_blocking_newmenu for newdemo error dialog 2023-01-14 19:05:37 +00:00
Kp dfce7ed40d Simplify SDL_QUIT handling
Remove the global `Quitting` and instead run the window close loop
immediately upon receiving SDL_QUIT.
2023-01-14 19:05:37 +00:00
Kp 7a087702d0 Remove Mac-specific Command-Q handler
Per SDL documentation, SDL will generate an SDL_QUIT event when
Command-Q is used.  Rebirth already handles SDL_QUIT, so there is no
need to explicitly detect Command-Q.
2023-01-14 19:05:37 +00:00
Kp 820ba19883 Move vclip id validation down into paging_touch_vclip
This avoids repeating the ID in every caller's test, and centralizes the
definition of a valid vclip id.
2023-01-14 19:05:37 +00:00
Kp 3f1aa85ad6 Make partial_range_t inherit from ranges::subrange
Delegate work to the standard library where possible.
2023-01-14 19:05:37 +00:00
Kp 932c8370d5 Make iterator_result_converter satisfy std::ranges::range
std::ranges::range requires the iterator to be default-constructible and
have postfix operator++.  Add those to satisfy the concept.
2023-01-14 19:05:37 +00:00
Kp 9fd0cc96a5 Use correct coefficient table for 11Khz sounds
The new resampler sets upFactor to either `2` (for 22Khz sounds) or
`4` (for 11Khz sounds).  However, the logic to pick which coefficient
table to use tested for `0` versus non-zero, so it always picked the
coefficient table meant for 22Khz sounds, even when the sample was an
11Khz sound.  This caused a high pitched ringing in sampled sounds.
Switch to use an `enum class` to prevent using zero-vs-nonzero tests
without a cast.  Change the existing test to test for the 22Khz `enum`
value, as originally intended.  In testing, this eliminated the ringing
effect in 11Khz sounds.

Identified-by: Chris <https://forum.zdoom.org/viewtopic.php?p=1234989> (in response to a request by KynikossDragonn)
Fixes: 5165efbc46 ("Use custom fixed-point audio resampler: - Hopefully fixes issues with poor quality resampling when using SDL_AudioCVT - Converts 11025 Hz or 22050 Hz samples to the default 44100 Hz outputs - Uses high order brick wall filter like Sound Blaster 16")
2023-01-08 14:19:52 +00:00
Kp 28a83aa43f Harden D2 loading of D1 texture numbers 2023-01-07 22:17:31 +00:00
Kp 06bb1b74ad Harden bm_read_alias against bad input 2023-01-07 22:17:31 +00:00
Kp 2a4a06aca0 Use enum class for pigfile_size 2023-01-07 22:17:31 +00:00
Kp 91496e1d4a Use enum class for properties_init result 2023-01-07 22:17:31 +00:00
Kp 058ad139e4 Return earlier if no sound data is available
There is no point to retrieving the SDL_mixer output settings if the
sound data is missing, since they are only used when the data is
present.
2023-01-07 22:17:31 +00:00
Kp 704bde86bd Move SysNoHogDir to CGameArg
Move DXX_USE_SHAREPATH definition to apply to common files too, since
common files see CGameArg.
2023-01-07 22:17:31 +00:00
Kp 5ce4d49004 Use enum class for sound_sample_rate 2023-01-07 22:17:31 +00:00
Kp 60adb6ecd8 Hold digi_sample_rate const
In any given run of the program, either the SDL_mixer code will be used,
or it will not be used.  `digi_sample_rate` only needs to vary if a
single run both uses SDL_mixer and avoids it.  Make `digi_sample_rate` a
`static const` with an appropriate value for each path.
2023-01-07 22:17:31 +00:00
Kp d9241c2d69 Add back old SDL_mixer-based resampler
Add the SDL_mixer-based resampler as a compile-time alternative, which
can be chosen by setting `-DDXX_FEATURE_INTERNAL_RESAMPLER=0`.  Keep the
new internal resampler as the default.
2023-01-07 22:17:31 +00:00
Kp 9e3ebdb1f7 Add static asserts that the custom resampler does not truncate input 2023-01-07 22:17:31 +00:00
Kp f002678974 Fix integer overflow in mixer resampler 2023-01-07 22:17:31 +00:00
Kp b5a609868e Remove inline stub for swap_polygon_model_data
All callers are either in `#if DXX_WORDS_BIGENDIAN` or in
`if constexpr (words_bigendian)`, so there are no callers that use the
`static inline` stub.
2023-01-07 22:17:31 +00:00
Kp 08cc393e74 Return DiskSoundHeader from DiskSoundHeader_read
This allows the structure to be const in the caller.
2023-01-07 22:17:31 +00:00
Kp 66d588c624 Use bitmap name in place for non-animated bitmaps 2023-01-07 22:17:31 +00:00
Kp 165b50bcc7 Use mve_audio_spec to track whether audio can play
This is nullptr in all the cases that audio is disabled, and non-nullptr
in all the cases where it is enabled.  Use it instead of a separate flag
variable.
2023-01-07 22:17:31 +00:00
Kp 095b19e450 Use standard new[]/delete[] for movie audio buffer 2023-01-07 22:17:31 +00:00
Kp 7b602efedc Pass std::span to mveaudio_uncompress 2023-01-07 22:17:31 +00:00
Kp 05eea350a0 Move unique_span to d_uspan.h 2023-01-07 22:17:31 +00:00
Kp 5700cc28e7 Pass std::span to decodeFrame16 2023-01-07 22:17:31 +00:00
Kp 870c85ceab Pass std::span to decodeFrame8 2023-01-07 22:17:31 +00:00
Kp 38ff4a7b19 Use std::span for MVE g_pCurMap, g_nMapLength 2023-01-07 22:17:31 +00:00
Kp f9ac799d88 Detect escort goal even for silent powerups 2023-01-07 22:17:31 +00:00
Kp 3a4927ddb1 Switch do_morph_frame to enumerate(zip())
Use structured bindings instead of manual decomposition.  This makes the
code more consistent with other zip sites.
2023-01-07 22:17:31 +00:00
Kp e0478f8111 Use if constexpr to guard calls to align_polygon_model_data
This allows the compiler to see and perform basic checks on the call
even in builds with `DXX_WORDS_NEED_ALIGNMENT == 0`.

Also, fix a missing address-of operator in one invocation of
`align_polygon_model_data`.

Reported-by: Brunnis <https://github.com/dxx-rebirth/dxx-rebirth/issues/687> (missing address-of operator)
Fixes: 43e1c841f0 ("Pass polymodel& to polymodel_read")
2022-12-31 16:21:47 +00:00
Kp 9ba1c13d9f Flatten type information for zip<> 2022-12-31 16:21:47 +00:00
Kp 1fcb02f100 Inline zip sentinel type resolution 2022-12-31 16:21:47 +00:00
Kp a56ceca502 Use distinct sentinel type on zip<> 2022-12-31 16:21:47 +00:00
Kp 14b222e2a6 Allow distinct sentinel type on enumerated range 2022-12-31 16:21:47 +00:00
Kp 199232b10e Pass ranges::subrange to glitz_menu 2022-12-31 16:21:47 +00:00
Kp 1148aceabd Store ranges::subrange in m3u_bytes 2022-12-31 16:21:47 +00:00
Kp 5eff03dd88 Store ranges::subrange in newmenu_layout 2022-12-31 16:21:47 +00:00
Kp 3bba60d1b7 Pass ranges::subrange to multi_all_players_alive 2022-12-31 16:21:47 +00:00
Kp 86515f6903 Pass ranges::subrange to multi_interactive_deny_save_game 2022-12-31 16:21:47 +00:00
Kp 0decae2328 Pass ranges::subrange to multi_common_deny_save_game 2022-12-31 16:21:47 +00:00
Kp c428fdee0f Pass ranges::subrange to bitmap_index_read_n 2022-12-31 16:21:47 +00:00
Kp 1e45b0b70b Factor out computing object light from color
Use helper functions so that the computed value can be `const`.
2022-12-31 16:21:47 +00:00
Kp f804d98825 Make enumerate inherit ranges::subrange directly
Remove the intermediate layer of partial_range_t.
2022-12-31 16:21:47 +00:00
Kp 41184654e8 Pass ranges::subrange to reactor_read_n 2022-12-31 16:21:47 +00:00
Kp 299c4e6300 Pass ranges::subrange to event_poll_state::process_event_batch 2022-12-31 16:21:47 +00:00
Kp ca913240d0 Return ranges::subrange from robot_get_anim_state 2022-12-31 16:21:47 +00:00