Move SysNoHogDir to CGameArg
Move DXX_USE_SHAREPATH definition to apply to common files too, since common files see CGameArg.
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5ce4d49004
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SConstruct
15
SConstruct
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@ -4364,12 +4364,19 @@ class DXXCommon(LazyObjectConstructor):
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CXXFLAGS = ['-funsigned-char'],
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CPPPATH = ['common/include', 'common/main', '.'],
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CPPFLAGS = SCons.Util.CLVar('-Wno-sign-compare'),
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CPPDEFINES = [
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# PhysFS 2.1 and later deprecate functions PHYSFS_read,
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# PHYSFS_write, which Rebirth uses extensively. PhysFS 2.0
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# does not implement the new non-deprecated functions.
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# Disable the deprecation error until PhysFS 2.0 support is
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# removed.
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CPPDEFINES = [('PHYSFS_DEPRECATED', '')],
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('PHYSFS_DEPRECATED', ''),
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# Every file that sees `CGameArg` must know whether a sharepath
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# exists. Most files do not need to know the value of
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# sharepath. Pass only its existence, so that changing the
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# sharepath does not needlessly rebuild those files.
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('DXX_USE_SHAREPATH', int(not not user_settings.sharepath)),
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],
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)
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add_flags = defaultdict(list)
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if user_settings.builddir:
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@ -5009,12 +5016,6 @@ class DXXProgram(DXXCommon):
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self.env_CPPDEFINES,
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# For PRIi64
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('__STDC_FORMAT_MACROS',),
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# Every file that sees `GameArg` must know whether a
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# sharepath exists. Most files do not need to know the
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# value of sharepath. Pass only its existence, so that
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# changing the sharepath does not needlessly rebuild
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# those files.
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('DXX_USE_SHAREPATH', int(not not sharepath)),
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],
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CPPPATH = [os.path.join(self.srcdir, 'main')],
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LIBS = ['m'],
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@ -118,6 +118,9 @@ struct CArg : prohibit_void_ptr<CArg>
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bool DbgRenderStats;
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uint8_t DbgBpp;
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int8_t DbgVerbose;
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#if DXX_USE_SHAREPATH
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bool SysNoHogDir;
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#endif
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bool SysNoNiceFPS;
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int SysMaxFPS;
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uint16_t MplUdpHostPort;
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@ -143,9 +146,6 @@ extern CArg CGameArg;
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namespace dsx {
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struct Arg : prohibit_void_ptr<Arg>
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{
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#if DXX_USE_SHAREPATH
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bool SysNoHogDir;
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#endif
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#ifdef DXX_BUILD_DESCENT_I
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bool EdiNoBm;
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#endif
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@ -217,7 +217,7 @@ static void ReadCmdArgs(Inilist &ini, Arglist &Args)
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* pass it via a cross-platform ini.
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*/
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#if DXX_USE_SHAREPATH
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GameArg.SysNoHogDir = true;
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CGameArg.SysNoHogDir = true;
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#endif
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}
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else if (!d_stricmp(p, "-use_players_dir"))
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@ -218,7 +218,7 @@ bool PHYSFSX_init(int argc, char *argv[])
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PHYSFS_mount(p, nullptr, 1);
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}
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#if DXX_USE_SHAREPATH
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else if (!GameArg.SysNoHogDir)
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else if (!CGameArg.SysNoHogDir)
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{
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con_puts(CON_DEBUG, "PHYSFS: append sharepath directory \"" DXX_SHAREPATH "\" to search path");
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PHYSFS_mount(DXX_SHAREPATH, nullptr, 1);
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