Commit graph

27 commits

Author SHA1 Message Date
Kp c1162f254f Remove unused interpreter color table 2013-07-14 22:49:49 +00:00
Kp fbddc7823c Make g3_draw_morphing_model take ubyte* model_ptr 2013-07-14 22:45:35 +00:00
Kp ee3bc685e9 Make g3_draw_polygon_model take ubyte* model_ptr 2013-07-14 22:45:35 +00:00
Kp 490908f530 Make various g3s_point pointers const 2013-07-14 18:54:48 +00:00
Kp 843672be06 Make zero_angles const 2013-07-14 18:04:33 +00:00
Kp 65093560b0 Mark various vector parameters as const 2012-07-01 02:27:19 +00:00
Kp 66f97d20c7 Use ubyte* for g3_poly_get_color 2012-11-24 16:18:52 +00:00
Kp 0ad3bb6b4d Apply strict type checks to drawer functions 2013-06-30 22:46:16 +00:00
Kp 977b48a8b1 Make stub g3_uninit_polygon_model inline 2013-03-30 18:51:51 +00:00
Kp a81afea7fe Rename include/error.h to include/dxxerror.h
Avoid conflict with generic system header.
2012-07-07 18:35:06 +00:00
Kp 66cf62e359 Normalize whitespace in copyright header to match D1X-Rebirth 2013-02-24 02:40:43 +00:00
Kp f12f4e6737 Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
Kp 7f5d61c3ed Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
zicodxx ae448d6a5d in g3s_codes renamed or,and to uor,uand - patch by Kp 2012-11-02 18:08:58 +01:00
zicodxx 7c5aaa29df Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
zicodxx 52f3f87359 Avoided variable array initializations which some compilers do not like; Also made sure declarations happen first inside (sub)functions; Fixed set but unused variables 2011-09-26 23:00:24 +02:00
Chris Taylor fe3f8653e6 Allow completely free movement in the automap. It will rotate relative to the viewer. Also fix an unused variable warning. 2011-04-10 19:57:06 +08:00
zicodxx eb7e001c2f Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment) 2011-04-07 22:32:51 +02:00
zicodxx 9f6cbc8c6c Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
zicodxx 449a5dffb1 Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag 2011-01-06 12:43:58 +01:00
kreatordxx bf512bb9ec Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
kreatordxx 777f76aedf Get Mac command keys working, MACINTOSH code cleanup, update Xcode project 2008-12-07 12:26:43 +00:00
zicodxx 1de53497b2 Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
md2211 a0b4cac982 * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx 49eaa12468 removed deprecated Makefile stuff 2007-05-03 15:16:27 +00:00
zicodxx 7b8399bfc6 clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00