Make g3_draw_polygon_model take ubyte* model_ptr

This commit is contained in:
Kp 2013-07-14 22:45:35 +00:00
parent fbcbccea83
commit ee3bc685e9
2 changed files with 2 additions and 4 deletions

View file

@ -373,10 +373,8 @@ int g3_poly_get_color(ubyte *p)
//calls the object interpreter to render an object. The object renderer
//is really a seperate pipeline. returns true if drew
bool g3_draw_polygon_model(void *model_ptr,grs_bitmap **model_bitmaps,vms_angvec *anim_angles,g3s_lrgb model_light,fix *glow_values)
bool g3_draw_polygon_model(ubyte *p,grs_bitmap **model_bitmaps,vms_angvec *anim_angles,g3s_lrgb model_light,fix *glow_values)
{
ubyte *p = model_ptr;
glow_num = -1; //glow off by default
while (w(p) != OP_EOF)

View file

@ -19,7 +19,7 @@ void g3_set_interp_points(g3s_point *pointlist);
//calls the object interpreter to render an object. The object renderer
//is really a seperate pipeline. returns true if drew
bool g3_draw_polygon_model(void *model_ptr,grs_bitmap **model_bitmaps,vms_angvec *anim_angles,g3s_lrgb light,fix *glow_values);
bool g3_draw_polygon_model(ubyte *model_ptr,grs_bitmap **model_bitmaps,vms_angvec *anim_angles,g3s_lrgb light,fix *glow_values);
//init code for bitmap models
void g3_init_polygon_model(void *model_ptr);