Make zero_angles const

This commit is contained in:
Kp 2013-07-14 18:04:33 +00:00
parent 65093560b0
commit 843672be06

View file

@ -69,7 +69,7 @@ void rotate_point_list(g3s_point *dest,vms_vector *src,int n)
g3_rotate_point(dest++,src++);
}
vms_angvec zero_angles = {0,0,0};
static const vms_angvec zero_angles = {0,0,0};
g3s_point *point_list[MAX_POINTS_PER_POLY];
@ -525,7 +525,7 @@ bool g3_draw_polygon_model(void *model_ptr,grs_bitmap **model_bitmaps,vms_angvec
}
case OP_SUBCALL: {
vms_angvec *a;
const vms_angvec *a;
if (anim_angles)
a = &anim_angles[w(p+2)];
@ -718,7 +718,7 @@ bool g3_draw_morphing_model(void *model_ptr,grs_bitmap **model_bitmaps,vms_angve
}
case OP_SUBCALL: {
vms_angvec *a;
const vms_angvec *a;
if (anim_angles)
a = &anim_angles[w(p+2)];