zicodxx
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19ad0ace53
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In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
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2010-03-25 23:37:19 +00:00 |
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kreatordxx
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73ba0a078f
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Make sure got_z is not reset to 0 for Descent 1 missions - fixing crash, also make sure briefing hum is not played through more than one channel
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2010-03-25 03:08:01 +00:00 |
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kreatordxx
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dec98a025e
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Only show briefing background if we have one, fixing arithmetic crash with SDL Video build
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2010-03-24 13:59:42 +00:00 |
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kreatordxx
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037bbd8786
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Add EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP, use for all windows except game and editor. Fixes crash on iMac G5 when pressing keys to progress through briefing
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2010-03-24 07:26:52 +00:00 |
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kreatordxx
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40c735e20e
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Fix error introduced with credits, make title screen a window. Only the editor left now...
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2010-03-22 04:44:35 +00:00 |
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kreatordxx
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247943fa11
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Make credits screen a window
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2010-03-22 03:31:02 +00:00 |
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kreatordxx
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98aa279527
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Fix bug introduced in last commit - when the last level is finished, hide the game window - making sure the cockpit isn't drawn over the kmatrix screen
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2010-03-21 02:20:07 +00:00 |
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kreatordxx
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d9262cb4b6
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Hide game window between levels, fixing bug where many textures are loaded with the wrong palette when advancing to the next multiplayer level
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2010-03-21 00:54:56 +00:00 |
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kreatordxx
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3ed3dd8adf
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Fix bug - make sure time isn't stopped for multiplayer when aborting, so starting a second game doesn't result in a frozen game
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2010-03-20 13:53:08 +00:00 |
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kreatordxx
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6ca05c2dce
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Make kmatrixs into windows, rename Fuelcen_seconds_left to Countdown_seconds_left for consistency
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2010-03-20 13:21:53 +00:00 |
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kreatordxx
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7b478e9853
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Make all listboxes fall back to main event loop for flexibility
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2010-03-18 07:02:38 +00:00 |
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kreatordxx
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0fe66266fc
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Make briefing into a window, allowing more flexibility with other windows and tidying code up
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2010-03-18 04:31:47 +00:00 |
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kreatordxx
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310b265e3f
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Show intro movie properly when idle in main menu, including subtitles if on
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2010-03-18 02:49:02 +00:00 |
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kreatordxx
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9e6815c51b
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Make fullscreen movies into windows, maintain performance of robot briefing movies with necessary move of gr_flip
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2010-03-17 09:44:19 +00:00 |
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kreatordxx
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59a10f14d6
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Fix memory error for listbox when clicking in the region where there are no items
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2010-03-14 01:54:34 +00:00 |
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kreatordxx
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3b91da551b
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Put most local variables in show_briefing in 'briefing' struct, to make briefing a window in future
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2010-03-10 08:43:47 +00:00 |
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kreatordxx
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62e4bd1f6c
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Put parameters in functions from do_briefing_screens to show_briefing in 'briefing' struct, to make briefing a window in future
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2010-03-09 04:59:14 +00:00 |
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kreatordxx
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866fe8e387
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Change audio buffer size back to 1024 for Mac only - fixing crackly music
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2010-03-09 03:08:00 +00:00 |
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kreatordxx
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a29874493f
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Put briefing globals in 'briefing' struct, pass this by parameter
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2010-03-09 02:41:34 +00:00 |
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zicodxx
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bade5d93d9
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Init variables/strings at the beginning of load_mission() to prevent errors if demo content is used
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2010-03-04 17:19:47 +00:00 |
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zicodxx
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ef445e0b0e
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Adding scons to depends-list for Debian packaging
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2010-03-04 14:52:53 +00:00 |
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zicodxx
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83ffde4ad5
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Adding scons to depends-list for Debian packaging
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2010-03-03 22:33:43 +00:00 |
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zicodxx
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a3e499c141
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Changed default Audio-buffer size to 2048 bytes. Should prevent crackly playback on some systems
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2010-03-03 21:27:48 +00:00 |
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kreatordxx
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2b90001487
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Make titles.c more similar between D1X and D2X
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2010-03-01 07:27:51 +00:00 |
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kreatordxx
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5163fd97d6
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No more crashing if an invalid Jukebox path is entered - default to MIDI
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2010-02-27 13:05:34 +00:00 |
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kreatordxx
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dce43a654d
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Actually change to MIDI if Jukebox was selected
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2010-02-27 12:50:30 +00:00 |
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kreatordxx
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746832e8ab
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Handle all user input in callback for sounds menu, being more judicious about when to restart the music. Also make the jukebox path input a NM_TYPE_INPUT_MENU, allowing the user to abort changes
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2010-02-26 08:42:44 +00:00 |
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zicodxx
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504bf67445
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Resetting menu->mouse_state after changing a key in kconfig so you will not accidentially activate a new field when left mouse button is assigned
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2010-02-25 15:20:01 +00:00 |
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kreatordxx
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1f479a756c
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Call game_flush_inputs for all windows' EVENT_WINDOW_ACTIVATED, so clicking on a pilot doesn't bring up the multiplayer screen for example
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2010-02-25 08:00:15 +00:00 |
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kreatordxx
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726bd6ee20
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Move call to callback outside of loop in key_handler, now deleting a second demo using CTRL-D actually works
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2010-02-25 04:27:15 +00:00 |
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kreatordxx
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d1254c8222
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Put fast save back, using Alt-F1 instead of F6
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2010-02-25 03:08:10 +00:00 |
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zicodxx
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76b4afea52
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Due to the change of GameCfg.ControlType, Mouselook was broken - fixed
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2010-02-23 23:23:21 +00:00 |
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zicodxx
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496e26a45f
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Updated docs and hopefully made them more user-friendly
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2010-02-23 19:58:19 +00:00 |
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zicodxx
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7816fa03ab
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Adding a Failsafe to Songs-reading so it will not accidentially read over current Array-boundaries
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2010-02-23 16:05:11 +00:00 |
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zicodxx
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7e83a3532e
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Add to help how to send a message to a specific player in Multiplayer; Removed NoBombs command as this is covered by the weapons selection in Multiplayer game creation
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2010-02-23 15:22:28 +00:00 |
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zicodxx
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64af50c05a
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Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS
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2010-02-23 15:05:50 +00:00 |
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zicodxx
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b9422063ab
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Removing svnmicro as micro numbering option since SVN-revisions will not really represent logical numbering; Some cleaning for libs usage; Small cleanup
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2010-02-23 01:21:55 +00:00 |
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zicodxx
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62455c2a9b
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Overhaul for CONTROLS menu; Cleaned kconfig-code a little and slacked out keymap arrays
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2010-02-21 01:25:27 +00:00 |
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zicodxx
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2f9916c46b
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Making reading of descent.sng a bit more flexible; Not dynamically allocated, yet, since missions are not as well
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2010-02-19 15:30:57 +00:00 |
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zicodxx
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9ac473335f
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The little light bulb showing homing warning in Cockpit was broken and I replaced it; Rewritten code to show weapon text in Cockpit and Statusbar slightly; Instead of using hardcoded weapon strings, use from descent.txb and fixed too long spreadfire string properly
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2010-02-19 00:24:32 +00:00 |
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zicodxx
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7a174eec94
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Added another bunch of macros to fix sound initialisation for Movies when program is compiled without SDL_mixer
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2010-02-15 17:53:47 +00:00 |
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zicodxx
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5afebdf580
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Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14)
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2010-02-14 18:48:02 +00:00 |
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zicodxx
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66dfa869b1
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Write gamelog.txt buffered so it will not stress the medium it's saved on
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2010-02-08 14:28:12 +00:00 |
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zicodxx
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6ecba78025
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Introduced hitobj_list for persistent weapon objects to keep track of multiple objects the weapon is in contect with to prevent it from doing FPS-based damage; Made persistent weapon objects not die on debris but just decrease their shields like when an ordinary player/robot is hit - makes more sense
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2010-02-08 13:24:42 +00:00 |
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kreatordxx
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f687fc9bd0
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Don't send an EVENT_WINDOW_DEACTIVATED when closing a window if it wasn't the front window, now the game works properly after you're shown on the high scores
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2010-02-08 06:08:55 +00:00 |
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kreatordxx
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13c192eb3f
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Don't make another Game_wind when advancing a level, fixing failed asserts / slow turning
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2010-02-08 05:34:43 +00:00 |
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kreatordxx
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bae063e41c
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Move all globals in scores.c into struct members/local variables
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2010-02-08 04:10:21 +00:00 |
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kreatordxx
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8a4602a3f6
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Split select_filename into [existing] RegisterPlayer and select_demo for better clarity
|
2010-02-07 12:10:52 +00:00 |
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kreatordxx
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210ea6ad5f
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Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build
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2010-02-07 07:28:49 +00:00 |
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kreatordxx
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ff1c8547f3
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Make the scores menu into a window
|
2010-02-07 06:00:10 +00:00 |
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