Add to help how to send a message to a specific player in Multiplayer; Removed NoBombs command as this is covered by the weapons selection in Multiplayer game creation

This commit is contained in:
zicodxx 2010-02-23 15:22:28 +00:00
parent 64af50c05a
commit 7e83a3532e
3 changed files with 2 additions and 4 deletions

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@ -4,6 +4,7 @@ D2X-Rebirth Changelog
--------
SConstruct: Removing svnmicro as micro numbering option since SVN-revisions will not really represent logical numbering; Some cleaning for libs usage; Small cleanup
SConstruct, main/multi.h, main/net_udp.c, main/net_udp.h, main/vers_id.h: Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS
main/game.c, main/multi.c: Add to help how to send a message to a specific player in Multiplayer; Removed NoBombs command as this is covered by the weapons selection in Multiplayer game creation
20100221
--------

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@ -952,9 +952,8 @@ void show_netgame_help()
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "MULTIPLAYER MESSAGE COMMANDS:";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "!Names\t TOGGLE NAMES RETURN";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "Handicap: (*)\t SET YOUR STARTING SHIELDS TO (*) [10-100]";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "NoBombs\t TOGGLE SMART BOMBS (Host-only)";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "(*): TEXT\t SEND TEXT TO PLAYER (*)";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "move: (*)\t MOVE PLAYER (*) TO OTHER TEAM (Host-only)";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "kick: (*)\t KICK PLAYER (*) FROM GAME (Host-only)";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "KillReactor\t BLOW UP THE MINE (Host-only)";

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@ -1274,8 +1274,6 @@ void multi_send_message_end()
HUD_init_message ("Telling others of your handicap of %d!",StartingShields);
StartingShields=i2f(StartingShields);
}
else if (!strnicmp (Network_message,"NoBombs",7))
Netgame.AllowedItems &= ~NETFLAG_DOSMARTMINE;
else if (!strnicmp (Network_message,"move:",5))
{
if ((Game_mode & GM_NETWORK) && (Game_mode & GM_TEAM))