Add to help how to send a message to a specific player in Multiplayer; Removed NoBombs command as this is covered by the weapons selection in Multiplayer game creation
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@ -4,6 +4,7 @@ D2X-Rebirth Changelog
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--------
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SConstruct: Removing svnmicro as micro numbering option since SVN-revisions will not really represent logical numbering; Some cleaning for libs usage; Small cleanup
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SConstruct, main/multi.h, main/net_udp.c, main/net_udp.h, main/vers_id.h: Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS
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main/game.c, main/multi.c: Add to help how to send a message to a specific player in Multiplayer; Removed NoBombs command as this is covered by the weapons selection in Multiplayer game creation
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20100221
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--------
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@ -952,9 +952,8 @@ void show_netgame_help()
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "MULTIPLAYER MESSAGE COMMANDS:";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "!Names\t TOGGLE NAMES RETURN";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "Handicap: (*)\t SET YOUR STARTING SHIELDS TO (*) [10-100]";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "NoBombs\t TOGGLE SMART BOMBS (Host-only)";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "(*): TEXT\t SEND TEXT TO PLAYER (*)";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "move: (*)\t MOVE PLAYER (*) TO OTHER TEAM (Host-only)";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "kick: (*)\t KICK PLAYER (*) FROM GAME (Host-only)";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "KillReactor\t BLOW UP THE MINE (Host-only)";
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@ -1274,8 +1274,6 @@ void multi_send_message_end()
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HUD_init_message ("Telling others of your handicap of %d!",StartingShields);
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StartingShields=i2f(StartingShields);
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}
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else if (!strnicmp (Network_message,"NoBombs",7))
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Netgame.AllowedItems &= ~NETFLAG_DOSMARTMINE;
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else if (!strnicmp (Network_message,"move:",5))
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{
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if ((Game_mode & GM_NETWORK) && (Game_mode & GM_TEAM))
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