Kp
188ef99536
Assert that newly allocated objects are type OBJ_NONE
2016-11-10 04:22:18 +00:00
zico
30f9233b36
Reverted 2e6aa0f081
and partially reverted 7064fcccba
to still allow segnum and signature init for multiplayer games, keeping consistency during object sync.
2016-11-08 14:16:26 +01:00
zico
5f21bdd71f
In net_udp_game_connect, moved test for dl->gameid above test for timer. In udp_tracker_process_game removed redundant location of IP/Port delimiter, added another byte for termination of sIP, added size checks for sIP and sPort before actully copying them and added failsafe check for reading TrackerGameID.
2016-11-08 13:18:51 +01:00
Kp
1cb04cb64b
Merge branch derhass:patches/GLES_GL_extension_unification into master
2016-11-06 19:24:52 +00:00
Chris Taylor
143ed30fee
Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp
2016-11-06 14:20:18 +08:00
Kp
46b1ea8fd5
Give full Omega_charge when omega cannon is granted
2016-11-05 21:22:44 +00:00
Kp
5f6d60bb7c
Fix menu.cpp build when max_joysticks=0
...
menu.cpp always needs SDL.h, but included it only as a side effect of
joy.h including SDL.h. joy.h only includes SDL.h when max_joysticks!=0.
Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/258 >
2016-11-05 21:22:43 +00:00
derhass
551570d29b
Unify OpenGL extension handling between OpenGL and OpenGL ES code paths.
...
Split ogl_get_verinfo() into ogl_tune_for_current() and
ogl_extensions_init(), and consolidate all the OpenGL extension handling
into ogl_extensions.cpp. Unify the code paths for texture anisotropy and
GPU synchronization for OpenGL and OpenGL ES.
Currently, our renderer only uses GLES 1.0, so no real world implementation
will support sync objects for such an old context, but the logic is valid,
and this way, the GLES specific code paths are reduced.
This patch also fixes an issue where the old ogl_get_verinfo() did modify
the texture filtering mode if no anisotropic filter was available. This
was some leftover from the time when the anisotropic filter was a just
a specific CGameConfig.TexFilt mode, and not a separate, orthogonal setting
CGameCfg.TexAnisotropy that it is now.
2016-11-03 21:59:11 +01:00
Kp
a0cd8360bc
Request v4-mapped v6 addresses instead of native v4 addresses
2016-11-02 03:58:25 +00:00
zico
730879d733
Updated handling of data sent by tracker. Added support for handling ACKs from tracker and Hole punching between game clients via tracker. Changed udp_dns_filladdr to not perform DNS lookup if requested which is used for broadcasts and IPs sent by tracker. Added text display on NETGAMES menu to indicating if a connection is in progress. Fixed issue allowing to select an invalid game on NETGAMES list. Upon cancelling a forming netgame, made sure tracke runregister packet is sent. Added function to verify tracker address to make sure incoming packets originate from expected trtacker address (and port). Slightly improved handling game data from tracker to be less prone to crash if receiving unexpected data.
2016-11-02 04:20:41 +01:00
zico
8bd3eaad4c
Fixed misleading indentations.
2016-10-31 11:36:48 +01:00
zico
78ad83a134
Fixed compile-time errors when using use_udp=0. Still some warnings but it builds.
2016-10-31 11:21:59 +01:00
Chris Taylor
9511f65a90
Declare some local window_event_result vars later (clarity)
2016-10-31 14:58:34 +08:00
Chris Taylor
21e41b15a9
Use listbox_subfunction_t template for listbox_callback member (for convenience of possible future modification)
2016-10-31 14:35:29 +08:00
Kp
52667fae6c
Merge branch derhass/patches/ogles-warning-cleanup
...
derhass reports that OpenGL ES builds warn for unused parameter
`texanis`. This parameter controls a feature that is not available in
current Rebirth OpenGL ES builds. Cast the parameter to void to silence
the warning. Long term, the code ought to be changed to advise the user
when their platform lacks this feature. In the short term, merge this
fix so that the build will succeed.
https://github.com/dxx-rebirth/dxx-rebirth/pull/256
2016-10-30 18:30:48 +00:00
Kp
c73fd378c2
Merge branch derhass/patches/ogles-cast-cleanup
...
derhass reports that some OpenGL ES code was missed during the
conversion from old-style casts to C++ casts. Merge the fixes for those
sites.
https://github.com/dxx-rebirth/dxx-rebirth/pull/255
2016-10-30 17:32:01 +00:00
zico
155e054f68
Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master
2016-10-30 03:18:39 +01:00
zico
3db9a8d999
Fixed ping display on HUD (no idea why it was multiplied by 44 - probably copy/paste mistake)
2016-10-30 03:18:15 +01:00
derhass
b144badb11
fix old-style casts in the DXX_USE_OGLES code paths
2016-10-29 23:58:28 +00:00
derhass
1c756316cb
fix a -Wunused-parameter
warning in the DXX_USE_OGLES code path
...
The `texanis` parameter is not used in OpenGL ES, but in desktop GL.
2016-10-29 23:57:03 +00:00
Kp
8a2e15e20a
Add message for when user disables full map cheat
2016-10-29 23:16:18 +00:00
Kp
b75a2e4a68
Pass object &to obj_create_copy
2016-10-29 23:16:18 +00:00
Kp
d8d7980a00
Simplify load_mine_data_compiled fuelcen iteration
2016-10-29 23:16:18 +00:00
Kp
5a69c09ec2
Move fuelcen_activate special assignment up
...
One caller uses fuelcen_activate when segp->special != station_type.
Every other caller passes the type that was already on the segment.
Move the assignment into the one caller that needs it, then remove the
argument.
2016-10-29 23:16:17 +00:00
Kp
65f9fd54f8
Use vcsegptr for build_object_lists
2016-10-29 23:16:17 +00:00
Kp
e95db4c269
Fold move_away_from_player switch cases
2016-10-29 23:16:17 +00:00
Kp
33bba1fa61
Map boss-gated robots across players
2016-10-29 23:16:16 +00:00
Kp
2b9a86abe3
Factor out buddy hints about invulnerable boss
2016-10-29 23:16:16 +00:00
Kp
57196e8f9f
Look up robot type in multi_send_boss_create_robot
2016-10-29 23:16:16 +00:00
Kp
c45e441ecd
Move map_objnum... into multi_send_boss_create_robot
...
Whenever a robot is sent to peers, it needs to be added to the local
mapping also. Move the one use so far into multi_send_boss_create_robot
to simplify maintenance.
2016-10-29 23:16:16 +00:00
Kp
c4cfe54010
Return literal object_none on object_none error path
...
gcc generates better code for:
if (variable == magic_constant)
return magic_constant;
than it does for:
if (variable == magic_constant)
return variable;
even though the two have the same result. Switch to the form which
generates slightly better code.
2016-10-29 23:16:15 +00:00
Kp
3081e69536
Pass grs_main_bitmap to gr_init_bitmap_alloc
2016-10-29 23:16:15 +00:00
Kp
19fd79d8ae
Shrink cockpit_decode_alpha::cockpitbuf
2016-10-29 23:16:15 +00:00
Kp
499d0fbe6c
Remove excess Players elements
...
This was present in the Descent 2 source release with no explanation and
no apparent purpose. Its presence complicates various loops, so remove
it.
2016-10-29 23:16:14 +00:00
Chris Taylor
7ac820248c
Use new event_process_all() for event loops that check for window_event_result::deleted (which is most of them)
2016-10-29 20:06:01 +08:00
Chris Taylor
a62ca93498
Use a tracking variable for newmenu_do2 (and simpler) polling loop
...
Add 'track' method to dcx::window, which takes a bool and will set it to 'false' when the window closes. Use for newmenu_do2 and simpler newmenu_do's, since there's the possibility of another window without its own polling loop opening on top - meaning window_event_result::deleted would be returned for that window, not the one we're polling on.
2016-10-28 16:49:53 +08:00
Chris Taylor
54dbe586ee
Check for window_event_result::deleted for do_briefing_screens polling loop
...
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:45:40 +08:00
Chris Taylor
f1548e075e
Check for window_event_result::deleted for show_title_screen polling loop
...
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:40:50 +08:00
Chris Taylor
49ce8dbb99
Check for window_event_result::deleted for gamebitmaps_viewer polling loop
...
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:30:58 +08:00
Chris Taylor
731777476f
Check for window_event_result::deleted for polygon_models_viewer polling loop
...
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:29:14 +08:00
Chris Taylor
b2513ab9a0
Check for window_event_result::deleted for kmatrix_view polling loop
...
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:27:45 +08:00
Chris Taylor
7f7047063a
Check for window_event_result::deleted for credits polling loop
...
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:23:36 +08:00
Kp
4faca3012c
Pass player_info to do_cloak_invul_secret_stuff
2016-10-28 03:39:42 +00:00
Kp
adaa596672
Cache player object in DoEndLevelScoreGlitz
2016-10-28 03:39:42 +00:00
Kp
d5d4517712
Pass player object to init_ammo_and_energy
2016-10-28 03:39:42 +00:00
Kp
df8f93d63e
Cache player object in FinalCheats
2016-10-28 03:39:41 +00:00
Kp
c8dda073ca
Pass player object to transfer_energy_to_shield
2016-10-28 03:39:41 +00:00
Kp
98839d1af6
Pass player position to automap_apply_input
2016-10-28 03:39:41 +00:00
Kp
65b649bc75
Pass player_info to ai_do_actual_firing_stuff
2016-10-28 03:39:41 +00:00
Kp
ca8fa9c3b6
Pass player_info to ai_move_relative_to_player
2016-10-28 03:39:41 +00:00