Kp
68211d20d3
Pass g3_rotate_point arg by &
2014-10-02 03:02:35 +00:00
Kp
a5723ed187
Adjust Player_num checks for unsigned Player_num
2014-09-27 22:57:15 +00:00
Kp
e6b9f3f923
Use typedef for player number
2014-09-21 22:10:12 +00:00
Kp
fcd4926d5d
Fix cosmetic bug in vulcan ammo display
...
If the player has a gauss cannon, vulcan ammo, and no vulcan cannon, and
has never selected the gauss cannon, gauges showed 'A'. 'A' should
appear only if neither weapon is available. Use 'G' in this situation.
2014-07-27 01:20:46 +00:00
Kp
9778c1a151
Use unique_ptr to manage sub bitmaps
2014-07-22 23:48:24 +00:00
Kp
44d1924e96
Use special type for player callsign
2014-07-05 19:20:56 +00:00
Matt Vandermeulen
28f307eb85
Fixes #5 - Byteswap header renamed to byteutil, plus sed magic
...
[Kp: switch to #pragma for byteutil.h]
2014-07-03 02:03:08 +00:00
Kp
3abc33d6cc
Optimize gr_rle_decode
2014-06-30 23:56:51 +00:00
Kp
a301eb97ed
Cast fix64->unsigned long in HUD
...
Fix format warning when unsigned long is smaller than fix64
2014-06-28 03:50:08 +00:00
Kp
743cb49ed8
Make cockpit_decode_alpha static
2014-06-08 00:05:33 +00:00
zico
ad7cb106bc
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
Kp
073f00974a
Eliminate uses of the typedef struct X { ... } X; pattern
...
C++ does not require this pattern.
import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
m = to.match(line)
if m:
osn = m.group(1)
print 'struct %s\n{' % osn
continue
if osn:
m = tc.match(line)
if m:
csn = m.group(2)
if osn == csn:
print '}%s;' % m.group(1)
osn = None
continue
else:
osn = None
print line,
2013-12-28 22:48:07 +00:00
Kp
94ce68f556
Color code weapon gauges
2013-12-28 22:21:00 +00:00
Kp
88ec115c38
Show cloak/invulnerability time remaining on HUD
2013-12-22 20:02:23 +00:00
Kp
0938e819e5
Advertise map-mode via overload of typing-mode
...
Tell other clients when map mode is active, for the same reason that
typing mode is advertised.
2013-12-18 04:51:46 +00:00
Kp
be742f8848
Use powerup_basic_str instead of powerup_basic where possible
2013-12-17 04:03:34 +00:00
Kp
f8756b2c19
Combine composition of IFF name/indicator
2013-12-15 01:50:29 +00:00
Kp
70149044c1
Switch gr_printf(x,y,s) to gr_string(x,y,s)
2013-12-06 04:02:13 +00:00
Kp
2714679284
Mark private functions static
2013-11-02 04:23:55 +00:00
Kp
5b0c4b10ac
Use accessor for most get/set object->id accesses
2013-10-20 22:49:09 +00:00
Kp
743fe4cf0e
Fix Descent display of primary weapon names
2013-10-09 01:54:12 +00:00
Kp
9c65aa3cc5
Move similar/main/gauges.c -> similar/main/gauges.cpp
2013-10-05 21:35:58 +00:00