Fix Descent display of primary weapon names

This commit is contained in:
Kp 2013-10-09 01:54:12 +00:00
parent 2bcc7bb371
commit 743fe4cf0e

View file

@ -1363,6 +1363,8 @@ void hud_show_weapons(void)
case SPREADFIRE_INDEX:
case PLASMA_INDEX:
case FUSION_INDEX:
disp_primary_weapon_name = weapon_name;
break;
#if defined(DXX_BUILD_DESCENT_II)
case HELIX_INDEX:
case PHOENIX_INDEX:
@ -1371,9 +1373,9 @@ void hud_show_weapons(void)
case OMEGA_INDEX:
sprintf(weapon_str, "%s: %03i", weapon_name, Omega_charge * 100/MAX_OMEGA_CHARGE);
convert_1s(weapon_str);
#endif
disp_primary_weapon_name = weapon_str;
break;
#endif
#if defined(DXX_BUILD_DESCENT_II)
case SUPER_LASER_INDEX: //no such thing as super laser